small description improvement
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b6b346e8ae
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@ -280,3 +280,4 @@ cscope.files
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cscope.out
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cscope.out
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cscope.in.out
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cscope.in.out
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cscope.po.out
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cscope.po.out
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godot.creator.user.wd3476
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@ -1094,11 +1094,11 @@ void SceneTree::_bind_methods() {
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ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"call_group",&SceneTree::_call_group,mi,defargs);
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ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"call_group",&SceneTree::_call_group,mi,defargs);
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ObjectTypeDB::bind_method(_MD("set_current_scene","child_node"),&SceneTree::set_current_scene);
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ObjectTypeDB::bind_method(_MD("set_current_scene","child_node:Node"),&SceneTree::set_current_scene);
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ObjectTypeDB::bind_method(_MD("get_current_scene"),&SceneTree::get_current_scene);
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ObjectTypeDB::bind_method(_MD("get_current_scene:Node"),&SceneTree::get_current_scene);
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ObjectTypeDB::bind_method(_MD("change_scene","path"),&SceneTree::change_scene);
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ObjectTypeDB::bind_method(_MD("change_scene","path"),&SceneTree::change_scene);
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ObjectTypeDB::bind_method(_MD("change_scene_to","packed_scene"),&SceneTree::change_scene_to);
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ObjectTypeDB::bind_method(_MD("change_scene_to","packed_scene:PackedScene"),&SceneTree::change_scene_to);
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ObjectTypeDB::bind_method(_MD("reload_current_scene"),&SceneTree::reload_current_scene);
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ObjectTypeDB::bind_method(_MD("reload_current_scene"),&SceneTree::reload_current_scene);
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