implement point cloud function using convex hull for ConvexPolygonShape2D, fixes #2848
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@ -886,7 +886,38 @@ public:
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}
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static double vec2_cross(const Point2 &O, const Point2 &A, const Point2 &B)
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{
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return (double)(A.x - O.x) * (B.y - O.y) - (double)(A.y - O.y) * (B.x - O.x);
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}
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// Returns a list of points on the convex hull in counter-clockwise order.
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// Note: the last point in the returned list is the same as the first one.
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static Vector<Point2> convex_hull_2d(Vector<Point2> P)
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{
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int n = P.size(), k = 0;
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Vector<Point2> H;
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H.resize(2*n);
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// Sort points lexicographically
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P.sort();
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// Build lower hull
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for (int i = 0; i < n; ++i) {
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while (k >= 2 && vec2_cross(H[k-2], H[k-1], P[i]) <= 0) k--;
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H[k++] = P[i];
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}
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// Build upper hull
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for (int i = n-2, t = k+1; i >= 0; i--) {
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while (k >= t && vec2_cross(H[k-2], H[k-1], P[i]) <= 0) k--;
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H[k++] = P[i];
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}
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H.resize(k);
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return H;
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}
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static MeshData build_convex_mesh(const DVector<Plane> &p_planes);
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static DVector<Plane> build_sphere_planes(float p_radius, int p_lats, int p_lons, Vector3::Axis p_axis=Vector3::AXIS_Z);
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@ -30,6 +30,8 @@
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#include "servers/physics_2d_server.h"
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#include "servers/visual_server.h"
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#include "geometry.h"
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void ConvexPolygonShape2D::_update_shape() {
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Physics2DServer::get_singleton()->shape_set_data(get_rid(),points);
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@ -40,7 +42,9 @@ void ConvexPolygonShape2D::_update_shape() {
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void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2>& p_points) {
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Vector<Point2> hull=Geometry::convex_hull_2d(p_points);
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ERR_FAIL_COND(hull.size()<3);
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set_points(hull);
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}
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void ConvexPolygonShape2D::set_points(const Vector<Vector2>& p_points) {
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