Ability to import .escn files, which is just a .tscn but with forced import.
This works together with the new Blender to Godot exporter.
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d1954f464c
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1322ca6fb2
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@ -4815,6 +4815,10 @@ EditorNode::EditorNode() {
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Ref<EditorSceneImporterGLTF> import_gltf;
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import_gltf.instance();
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import_scene->add_importer(import_gltf);
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Ref<EditorSceneImporterESCN> import_escn;
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import_escn.instance();
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import_scene->add_importer(import_escn);
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}
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Ref<ResourceImporterBitMap> import_bitmap;
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@ -46,6 +46,7 @@
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#include "scene/resources/box_shape.h"
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#include "scene/resources/plane_shape.h"
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#include "scene/resources/ray_shape.h"
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#include "scene/resources/scene_format_text.h"
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#include "scene/resources/sphere_shape.h"
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uint32_t EditorSceneImporter::get_import_flags() const {
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@ -1395,3 +1396,25 @@ ResourceImporterScene *ResourceImporterScene::singleton = NULL;
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ResourceImporterScene::ResourceImporterScene() {
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singleton = this;
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}
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///////////////////////////////////////
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uint32_t EditorSceneImporterESCN::get_import_flags() const {
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return IMPORT_SCENE;
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}
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void EditorSceneImporterESCN::get_extensions(List<String> *r_extensions) const {
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r_extensions->push_back("escn");
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}
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Node *EditorSceneImporterESCN::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
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Error error;
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Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
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ERR_FAIL_COND_V(!ps.is_valid(), NULL);
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Node *scene = ps->instance();
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ERR_FAIL_COND_V(!scene, NULL);
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return scene;
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}
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Ref<Animation> EditorSceneImporterESCN::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
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ERR_FAIL_V(Ref<Animation>());
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}
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@ -155,4 +155,14 @@ public:
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ResourceImporterScene();
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};
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class EditorSceneImporterESCN : public EditorSceneImporter {
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GDCLASS(EditorSceneImporterESCN, EditorSceneImporter);
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public:
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virtual uint32_t get_import_flags() const;
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virtual void get_extensions(List<String> *r_extensions) const;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL);
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virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
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};
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#endif // RESOURCEIMPORTERSCENE_H
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@ -1312,6 +1312,8 @@ Error ResourceFormatLoaderText::rename_dependencies(const String &p_path, const
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return ria->rename_dependencies(f, p_path, p_map);
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}
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ResourceFormatLoaderText *ResourceFormatLoaderText::singleton = NULL;
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Error ResourceFormatLoaderText::convert_file_to_binary(const String &p_src_path, const String &p_dst_path) {
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Error err;
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@ -128,7 +128,9 @@ public:
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};
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class ResourceFormatLoaderText : public ResourceFormatLoader {
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public:
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static ResourceFormatLoaderText *singleton;
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virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
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virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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@ -138,6 +140,8 @@ public:
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virtual Error rename_dependencies(const String &p_path, const Map<String, String> &p_map);
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static Error convert_file_to_binary(const String &p_src_path, const String &p_dst_path);
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ResourceFormatLoaderText() { singleton = this; }
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};
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class ResourceFormatSaverTextInstance {
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