Don't try to read values from null cameras and lights in GLTF
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@ -109,6 +109,7 @@ void GLTFLight::set_outer_cone_angle(float p_outer_cone_angle) {
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Ref<GLTFLight> GLTFLight::from_node(const Light3D *p_light) {
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Ref<GLTFLight> l;
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l.instantiate();
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ERR_FAIL_COND_V_MSG(!p_light, l, "Tried to create a GLTFLight from a Light3D node, but the given node was null.");
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l->color = p_light->get_color();
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if (cast_to<DirectionalLight3D>(p_light)) {
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l->light_type = "directional";
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@ -58,6 +58,7 @@ void GLTFCamera::_bind_methods() {
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Ref<GLTFCamera> GLTFCamera::from_node(const Camera3D *p_camera) {
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Ref<GLTFCamera> c;
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c.instantiate();
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ERR_FAIL_COND_V_MSG(!p_camera, c, "Tried to create a GLTFCamera from a Camera3D node, but the given node was null.");
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c->set_perspective(p_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE);
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// GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
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c->set_fov(Math::deg_to_rad(p_camera->get_fov()));
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