Expose RenderingServer.canvas_light_blend_mode

This appears to have been missed in the refactor
This commit is contained in:
clayjohn 2023-02-02 17:22:24 -08:00
parent a16b0fec40
commit 13488b4260
2 changed files with 9 additions and 0 deletions

View File

@ -630,6 +630,14 @@
Sets a light occluder's [Transform2D]. Sets a light occluder's [Transform2D].
</description> </description>
</method> </method>
<method name="canvas_light_set_blend_mode">
<return type="void" />
<param index="0" name="light" type="RID" />
<param index="1" name="mode" type="int" enum="RenderingServer.CanvasLightBlendMode" />
<description>
Sets the blend mode for the given canvas light. See [enum CanvasLightBlendMode] for options. Equivalent to [member Light2D.blend_mode].
</description>
</method>
<method name="canvas_light_set_color"> <method name="canvas_light_set_color">
<return type="void" /> <return type="void" />
<param index="0" name="light" type="RID" /> <param index="0" name="light" type="RID" />

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@ -2675,6 +2675,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &RenderingServer::canvas_light_set_shadow_filter); ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &RenderingServer::canvas_light_set_shadow_filter);
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &RenderingServer::canvas_light_set_shadow_color); ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &RenderingServer::canvas_light_set_shadow_color);
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &RenderingServer::canvas_light_set_shadow_smooth); ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &RenderingServer::canvas_light_set_shadow_smooth);
ClassDB::bind_method(D_METHOD("canvas_light_set_blend_mode", "light", "mode"), &RenderingServer::canvas_light_set_blend_mode);
BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_POINT); BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_POINT);
BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_DIRECTIONAL); BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_DIRECTIONAL);