add a precision about the intended use of the ConcavePolygonShape
(cherry picked from commit 222a934e60
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</brief_description>
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<description>
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Concave polygon shape resource, which can be set into a [PhysicsBody] or area. This shape is created by feeding a list of triangles.
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Note: when used for collision, [ConcavePolygonShape] is intended to work with static [PhysicsBody] nodes like [StaticBody] and will not work with [KinematicBody] or [RigidBody] with a mode other than Static.
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</description>
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<tutorials>
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</tutorials>
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