Merge pull request #28729 from freestraws/animated_sprite_fps

Apply sprite frames editor FPS value correctly upon _animation_select
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Rémi Verschelde 2019-05-13 10:09:03 +02:00 committed by GitHub
commit 136f90ed77
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@ -456,6 +456,10 @@ void SpriteFramesEditor::_animation_select() {
if (updating)
return;
double value = anim_speed->get_line_edit()->get_text().to_double();
if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim)))
_animation_fps_changed(value);
TreeItem *selected = animations->get_selected();
ERR_FAIL_COND(!selected);
edited_anim = selected->get_text(0);