Ensure Camera2D scroll is updated on transform like 3.x
(cherry picked from commit 734166f796
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@ -229,7 +229,7 @@ void Camera2D::_notification(int p_what) {
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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if (!is_processing_internal() && !is_physics_processing_internal()) {
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if (!position_smoothing_enabled || _is_editing_in_editor()) {
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_update_scroll();
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}
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} break;
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