Fix CORS problems due to added headers on JS target
Before this change, missing User-Agent and Accept headers were automatically
added on all platforms. Setting the User-Agent header forces the browser to
do a CORS preflight (see 1) which fails if the HTTP endpoint is not
configured appropriate. It's not neccesary to set either header as the
browser sets them and so this commit disables that functionality on the JS
target.
1: https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS#Simple_requests
(cherry picked from commit 8a4dccc4ce
)
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139185e543
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@ -30,6 +30,7 @@
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#include "http_client.h"
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#include "io/stream_peer_ssl.h"
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#include "version.h"
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const char *HTTPClient::_methods[METHOD_MAX] = {
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"GET",
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@ -121,16 +122,30 @@ Error HTTPClient::request_raw(Method p_method, const String &p_url, const Vector
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request += "Host: " + conn_host + ":" + itos(conn_port) + "\r\n";
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}
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bool add_clen = p_body.size() > 0;
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bool add_uagent = true;
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bool add_accept = true;
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for (int i = 0; i < p_headers.size(); i++) {
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request += p_headers[i] + "\r\n";
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if (add_clen && p_headers[i].find("Content-Length:") == 0) {
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if (add_clen && p_headers[i].findn("Content-Length:") == 0) {
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add_clen = false;
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}
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if (add_uagent && p_headers[i].findn("User-Agent:") == 0) {
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add_uagent = false;
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}
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if (add_accept && p_headers[i].findn("Accept:") == 0) {
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add_accept = false;
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}
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}
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if (add_clen) {
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request += "Content-Length: " + itos(p_body.size()) + "\r\n";
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// Should it add utf8 encoding?
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}
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if (add_uagent) {
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request += "User-Agent: GodotEngine/" + String(VERSION_FULL_BUILD) + " (" + OS::get_singleton()->get_name() + ")\r\n";
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}
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if (add_accept) {
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request += "Accept: */*\r\n";
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}
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request += "\r\n";
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CharString cs = request.utf8();
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@ -173,17 +188,31 @@ Error HTTPClient::request(Method p_method, const String &p_url, const Vector<Str
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} else {
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request += "Host: " + conn_host + ":" + itos(conn_port) + "\r\n";
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}
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bool add_uagent = true;
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bool add_accept = true;
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bool add_clen = p_body.length() > 0;
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for (int i = 0; i < p_headers.size(); i++) {
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request += p_headers[i] + "\r\n";
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if (add_clen && p_headers[i].find("Content-Length:") == 0) {
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if (add_clen && p_headers[i].findn("Content-Length:") == 0) {
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add_clen = false;
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}
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if (add_uagent && p_headers[i].findn("User-Agent:") == 0) {
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add_uagent = false;
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}
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if (add_accept && p_headers[i].findn("Accept:") == 0) {
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add_accept = false;
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}
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}
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if (add_clen) {
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request += "Content-Length: " + itos(p_body.utf8().length()) + "\r\n";
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// Should it add utf8 encoding?
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}
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if (add_uagent) {
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request += "User-Agent: GodotEngine/" + String(VERSION_FULL_BUILD) + " (" + OS::get_singleton()->get_name() + ")\r\n";
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}
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if (add_accept) {
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request += "Accept: */*\r\n";
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}
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request += "\r\n";
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request += p_body;
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@ -30,8 +30,6 @@
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#include "http_request.h"
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#include "version.h"
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void HTTPRequest::_redirect_request(const String &p_new_url) {
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}
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@ -106,28 +104,10 @@ Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_h
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validate_ssl = p_ssl_validate_domain;
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bool has_user_agent = false;
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bool has_accept = false;
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headers = p_custom_headers;
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request_data = p_request_data;
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for (int i = 0; i < headers.size(); i++) {
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if (headers[i].findn("user-agent:") == 0)
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has_user_agent = true;
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if (headers[i].findn("Accept:") == 0)
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has_accept = true;
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}
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if (!has_user_agent) {
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headers.push_back("User-Agent: GodotEngine/" + String(VERSION_FULL_BUILD) + " (" + OS::get_singleton()->get_name() + ")");
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}
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if (!has_accept) {
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headers.push_back("Accept: */*");
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}
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requesting = true;
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if (use_threads) {
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