Expose Node::update_configuration_warning() to scripts
This method can be used to generate custom node warnings by script. Node::_get_configuration_warning was already exposed to generate custom warnings, but it wasn't fully usable without being able to notify the scene tree when the warning needs to appear or change.
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@ -40,8 +40,9 @@
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<return type="String">
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</return>
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<description>
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The string returned from this method is displayed as a warning in the "Scene Dock" if the script that overrides it is a [code]tool[/code] script.
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The string returned from this method is displayed as a warning in the Scene Dock if the script that overrides it is a [code]tool[/code] script.
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Returning an empty string produces no warning.
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Call [method update_configuration_warning] when the warning needs to be updated for this node.
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</description>
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</method>
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<method name="_input" qualifiers="virtual">
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@ -818,6 +819,14 @@
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Sets whether this is an instance load placeholder. See [InstancePlaceholder].
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</description>
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</method>
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<method name="update_configuration_warning">
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<return type="void">
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</return>
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<description>
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Updates the warning displayed for this node in the Scene Dock.
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Use [method _get_configuration_warning] to setup the warning message to display.
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</description>
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</method>
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</methods>
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<members>
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<member name="custom_multiplayer" type="MultiplayerAPI" setter="set_custom_multiplayer" getter="get_custom_multiplayer">
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@ -2832,6 +2832,8 @@ void Node::_bind_methods() {
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ClassDB::bind_method(D_METHOD("rset_unreliable", "property", "value"), &Node::rset_unreliable);
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ClassDB::bind_method(D_METHOD("rset_unreliable_id", "peer_id", "property", "value"), &Node::rset_unreliable_id);
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ClassDB::bind_method(D_METHOD("update_configuration_warning"), &Node::update_configuration_warning);
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BIND_CONSTANT(NOTIFICATION_ENTER_TREE);
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BIND_CONSTANT(NOTIFICATION_EXIT_TREE);
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BIND_CONSTANT(NOTIFICATION_MOVED_IN_PARENT);
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