Merge pull request #784 from romulox-x/2d-particle-depth
offset particle drawing order so that recently emitted particles are alw...
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13a848e332
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@ -507,7 +507,13 @@ void Particles2D::_notification(int p_what) {
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}
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for(int i=0;i<particle_count;i++) {
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int start_particle = (int)(time * (float)particle_count / lifetime);
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for (int id=0;id<particle_count;++id) {
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int i = start_particle + id;
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if (i >= particle_count) {
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i -= particle_count;
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}
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Particle &p=pdata[i];
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if (!p.active)
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