Merge pull request #37939 from MrRevington/SpriteFramesEditoAtlasTextureSupport
Add AtlasTexture support in SpriteFrames Editor
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13aff5338a
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@ -154,14 +154,21 @@ void SpriteFramesEditor::_sheet_add_frames() {
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int fc = frames->get_frame_count(edited_anim);
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int fc = frames->get_frame_count(edited_anim);
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AtlasTexture *atlas_source = Object::cast_to<AtlasTexture>(*split_sheet_preview->get_texture());
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Rect2 region_rect = Rect2();
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if (atlas_source && atlas_source->get_atlas().is_valid())
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region_rect = atlas_source->get_region();
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for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
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for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
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int idx = E->get();
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int idx = E->get();
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int width = size.width / h;
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int width = size.width / h;
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int height = size.height / v;
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int height = size.height / v;
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int xp = idx % h;
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int xp = idx % h;
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int yp = (idx - xp) / h;
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int yp = (idx - xp) / h;
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int x = xp * width;
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int x = (xp * width) + region_rect.position.x;
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int y = yp * height;
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int y = (yp * height) + region_rect.position.y;
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Ref<AtlasTexture> at;
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Ref<AtlasTexture> at;
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at.instance();
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at.instance();
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