Merge pull request #37939 from MrRevington/SpriteFramesEditoAtlasTextureSupport

Add AtlasTexture support in SpriteFrames Editor
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Rémi Verschelde 2020-05-01 08:52:17 +02:00 committed by GitHub
commit 13aff5338a
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1 changed files with 9 additions and 2 deletions

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@ -154,14 +154,21 @@ void SpriteFramesEditor::_sheet_add_frames() {
int fc = frames->get_frame_count(edited_anim);
AtlasTexture *atlas_source = Object::cast_to<AtlasTexture>(*split_sheet_preview->get_texture());
Rect2 region_rect = Rect2();
if (atlas_source && atlas_source->get_atlas().is_valid())
region_rect = atlas_source->get_region();
for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
int idx = E->get();
int width = size.width / h;
int height = size.height / v;
int xp = idx % h;
int yp = (idx - xp) / h;
int x = xp * width;
int y = yp * height;
int x = (xp * width) + region_rect.position.x;
int y = (yp * height) + region_rect.position.y;
Ref<AtlasTexture> at;
at.instance();