diff --git a/doc/classes/LightmapGI.xml b/doc/classes/LightmapGI.xml index 0ac846e46e3..3b4a8e955d6 100644 --- a/doc/classes/LightmapGI.xml +++ b/doc/classes/LightmapGI.xml @@ -9,7 +9,7 @@ [b]Performance:[/b] [LightmapGI] provides the best possible run-time performance for global illumination. It is suitable for low-end hardware including integrated graphics and mobile devices. [b]Note:[/b] Due to how lightmaps work, most properties only have a visible effect once lightmaps are baked again. [b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not supported, as these cannot store UV2 data required for baking. - [b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL. + [b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL. Additionally, [LightmapGI] rendering is not currently supported when using the OpenGL backend (Compatibility). $DOCS_URL/tutorials/3d/global_illumination/using_lightmap_gi.html