Properly pass safe margin on initialization.
Fixes jitter.
This commit is contained in:
parent
2921827387
commit
13e0385702
|
@ -1241,12 +1241,12 @@ void KinematicBody3D::_direct_state_changed(Object *p_state) {
|
|||
|
||||
KinematicBody3D::KinematicBody3D() :
|
||||
PhysicsBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) {
|
||||
margin = 0.001;
|
||||
locked_axis = 0;
|
||||
on_floor = false;
|
||||
on_ceiling = false;
|
||||
on_wall = false;
|
||||
|
||||
set_safe_margin(0.001);
|
||||
PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
|
||||
}
|
||||
|
||||
|
|
|
@ -750,7 +750,7 @@ Body3DSW::Body3DSW() :
|
|||
active = true;
|
||||
|
||||
mass = 1;
|
||||
kinematic_safe_margin = 0.01;
|
||||
kinematic_safe_margin = 0.001;
|
||||
//_inv_inertia=Transform();
|
||||
_inv_mass = 1;
|
||||
bounce = 0;
|
||||
|
|
Loading…
Reference in New Issue