Remove unnecessary file existence check when saving scene

This commit is contained in:
ArrowInAKnee 2021-01-16 01:22:09 +03:00
parent 05f5c8725b
commit 13e7f1193a
1 changed files with 1 additions and 1 deletions

View File

@ -2316,7 +2316,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
int scene_idx = (p_option == FILE_SAVE_SCENE) ? -1 : tab_closing; int scene_idx = (p_option == FILE_SAVE_SCENE) ? -1 : tab_closing;
Node *scene = editor_data.get_edited_scene_root(scene_idx); Node *scene = editor_data.get_edited_scene_root(scene_idx);
if (scene && scene->get_filename() != "" && FileAccess::exists(scene->get_filename())) { if (scene && scene->get_filename() != "") {
if (scene_idx != editor_data.get_edited_scene()) { if (scene_idx != editor_data.get_edited_scene()) {
_save_scene_with_preview(scene->get_filename(), scene_idx); _save_scene_with_preview(scene->get_filename(), scene_idx);
} else { } else {