Fix Area2D type mask matching
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@ -36,8 +36,8 @@ _FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_objec
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if ((p_object->get_layer_mask()&p_layer_mask)==0)
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return false;
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if (p_object->get_type()==CollisionObject2DSW::TYPE_AREA && !(p_type_mask&Physics2DDirectSpaceState::TYPE_MASK_AREA))
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return false;
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if (p_object->get_type()==CollisionObject2DSW::TYPE_AREA)
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return p_type_mask&Physics2DDirectSpaceState::TYPE_MASK_AREA;
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Body2DSW *body = static_cast<Body2DSW*>(p_object);
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