Fix crashes when manipulating nodes in editor
(cherry picked from commit f81ecb498b
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f8ee8b1b73
commit
1435e2c0f9
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@ -924,9 +924,11 @@ void CanvasItemEditor::_restore_canvas_item_state(List<CanvasItem *> p_canvas_it
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for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
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CanvasItem *canvas_item = E->get();
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CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
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canvas_item->_edit_set_state(se->undo_state);
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if (restore_bones) {
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_restore_canvas_item_ik_chain(canvas_item, &(se->pre_drag_bones_undo_state));
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if (se) {
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canvas_item->_edit_set_state(se->undo_state);
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if (restore_bones) {
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_restore_canvas_item_ik_chain(canvas_item, &(se->pre_drag_bones_undo_state));
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}
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}
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}
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}
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@ -951,13 +953,15 @@ void CanvasItemEditor::_commit_canvas_item_state(List<CanvasItem *> p_canvas_ite
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for (List<CanvasItem *>::Element *E = modified_canvas_items.front(); E; E = E->next()) {
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CanvasItem *canvas_item = E->get();
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CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
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undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());
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undo_redo->add_undo_method(canvas_item, "_edit_set_state", se->undo_state);
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if (commit_bones) {
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for (List<Dictionary>::Element *F = se->pre_drag_bones_undo_state.front(); F; F = F->next()) {
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canvas_item = Object::cast_to<CanvasItem>(canvas_item->get_parent());
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undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());
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undo_redo->add_undo_method(canvas_item, "_edit_set_state", F->get());
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if (se) {
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undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());
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undo_redo->add_undo_method(canvas_item, "_edit_set_state", se->undo_state);
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if (commit_bones) {
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for (List<Dictionary>::Element *F = se->pre_drag_bones_undo_state.front(); F; F = F->next()) {
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canvas_item = Object::cast_to<CanvasItem>(canvas_item->get_parent());
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undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());
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undo_redo->add_undo_method(canvas_item, "_edit_set_state", F->get());
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}
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}
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}
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}
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@ -2126,17 +2130,19 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
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for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
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CanvasItem *canvas_item = E->get();
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CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
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Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
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if (se) {
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Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
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Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
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if (node2d && se->pre_drag_bones_undo_state.size() > 0 && !force_no_IK) {
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real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
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_restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index]));
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real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
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node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation);
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_solve_IK(node2d, new_pos);
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} else {
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canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
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Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
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if (node2d && se->pre_drag_bones_undo_state.size() > 0 && !force_no_IK) {
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real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
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_restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index]));
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real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
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node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation);
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_solve_IK(node2d, new_pos);
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} else {
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canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
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}
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}
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index++;
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}
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@ -2258,17 +2264,19 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
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for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
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CanvasItem *canvas_item = E->get();
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CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
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Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
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if (se) {
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Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
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Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
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if (node2d && se->pre_drag_bones_undo_state.size() > 0) {
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real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
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_restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index]));
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real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
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node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation);
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_solve_IK(node2d, new_pos);
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} else {
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canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
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Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
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if (node2d && se->pre_drag_bones_undo_state.size() > 0) {
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real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
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_restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index]));
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real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
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node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation);
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_solve_IK(node2d, new_pos);
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} else {
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canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
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}
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}
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index++;
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}
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