Fix scaled_orthogonal() & subgizmo global scaling
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@ -239,13 +239,18 @@ void Basis::scale_orthogonal(const Vector3 &p_scale) {
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Basis Basis::scaled_orthogonal(const Vector3 &p_scale) const {
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Basis m = *this;
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Vector3 s = Vector3(-1, -1, -1) + p_scale;
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bool sign = signbit(s.x + s.y + s.z);
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Basis b = m.orthonormalized();
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s = b.xform_inv(s);
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Vector3 dots;
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Basis b;
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 3; j++) {
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dots[j] += s[i] * abs(m.get_column(i).normalized().dot(b.get_column(j)));
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}
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}
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if (sign != signbit(dots.x + dots.y + dots.z)) {
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dots = -dots;
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}
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m.scale_local(Vector3(1, 1, 1) + dots);
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return m;
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}
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@ -1415,9 +1415,6 @@ Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const
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// Recalculate orthogonalized scale without moving origin.
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if (p_orthogonal) {
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s.basis = p_original.basis.scaled_orthogonal(p_motion + Vector3(1, 1, 1));
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// The scaled_orthogonal() does not require orthogonal Basis,
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// but it may make a bit skew by precision problems.
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s.basis.orthogonalize();
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}
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}
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@ -4634,7 +4631,7 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
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if (se->gizmo.is_valid()) {
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for (KeyValue<int, Transform3D> &GE : se->subgizmos) {
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Transform3D xform = GE.value;
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Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo.
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Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords, _edit.plane != TRANSFORM_VIEW); // Force orthogonal with subgizmo.
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if (!local_coords) {
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new_xform = se->original.affine_inverse() * new_xform;
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}
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@ -1301,7 +1301,7 @@ void Skeleton3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gi
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Transform3D original_to_local;
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int parent_idx = skeleton->get_bone_parent(p_id);
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if (parent_idx >= 0) {
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original_to_local = original_to_local * skeleton->get_bone_global_pose(parent_idx);
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original_to_local = skeleton->get_bone_global_pose(parent_idx);
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}
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Basis to_local = original_to_local.get_basis().inverse();
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