Hold shift to speedup pan/zoom in maya navigation scheme
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@ -1340,12 +1340,17 @@ void SpatialEditorViewport::_sinput(const InputEvent &p_event) {
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switch(nav_mode) {
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switch(nav_mode) {
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case NAVIGATION_PAN:{
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case NAVIGATION_PAN:{
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real_t pan_speed = 1/150.0;
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int pan_speed_modifier = 10;
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if (nav_scheme==NAVIGATION_MAYA && m.mod.shift)
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pan_speed *= pan_speed_modifier;
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Transform camera_transform;
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Transform camera_transform;
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camera_transform.translate(cursor.pos);
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camera_transform.translate(cursor.pos);
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camera_transform.basis.rotate(Vector3(0,1,0),cursor.y_rot);
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camera_transform.basis.rotate(Vector3(0,1,0),cursor.y_rot);
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camera_transform.basis.rotate(Vector3(1,0,0),cursor.x_rot);
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camera_transform.basis.rotate(Vector3(1,0,0),cursor.x_rot);
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Vector3 translation(-m.relative_x/150.0,m.relative_y/150.0,0);
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Vector3 translation(-m.relative_x*pan_speed,m.relative_y*pan_speed,0);
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translation*=cursor.distance/DISTANCE_DEFAULT;
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translation*=cursor.distance/DISTANCE_DEFAULT;
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camera_transform.translate(translation);
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camera_transform.translate(translation);
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cursor.pos=camera_transform.origin;
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cursor.pos=camera_transform.origin;
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@ -1353,11 +1358,15 @@ void SpatialEditorViewport::_sinput(const InputEvent &p_event) {
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} break;
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} break;
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case NAVIGATION_ZOOM: {
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case NAVIGATION_ZOOM: {
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real_t zoom_speed = 1/80.0;
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int zoom_speed_modifier = 10;
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if (nav_scheme==NAVIGATION_MAYA && m.mod.shift)
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zoom_speed *= zoom_speed_modifier;
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if ( m.relative_y > 0)
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if ( m.relative_y > 0)
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cursor.distance*=1+m.relative_y/80.0;
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cursor.distance*=1+m.relative_y*zoom_speed;
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else if (m.relative_y < 0)
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else if (m.relative_y < 0)
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cursor.distance/=1-m.relative_y/80.0;
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cursor.distance/=1-m.relative_y*zoom_speed;
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} break;
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} break;
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