Set touch input as handled only after _gui_call_input
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@ -2329,8 +2329,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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}
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touch_event->set_position(pos);
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_gui_call_input(over, touch_event);
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}
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set_input_as_handled();
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}
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return;
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}
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} else {
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@ -2346,8 +2346,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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touch_event->set_position(pos);
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_gui_call_input(over, touch_event);
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}
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set_input_as_handled();
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}
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gui.touch_focus.erase(touch_index);
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return;
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}
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