Lightmapper: Ensure the atlas is big enough to fit padded UV maps

This commit is contained in:
BlueCube3310 2024-07-11 23:16:31 +02:00
parent 26d1577f39
commit 14877d1f99
1 changed files with 1 additions and 1 deletions

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@ -233,7 +233,7 @@ Lightmapper::BakeError LightmapperRD::_blit_meshes_into_atlas(int p_max_texture_
MeshInstance &mi = mesh_instances.write[m_i];
Size2i s = Size2i(mi.data.albedo_on_uv2->get_width(), mi.data.albedo_on_uv2->get_height());
sizes.push_back(s);
atlas_size = atlas_size.max(s + Size2i(2, 2));
atlas_size = atlas_size.max(s + Size2i(2, 2).maxi(p_denoiser_range));
}
int max = nearest_power_of_2_templated(atlas_size.width);