Merge pull request #8999 from RandomShaper/fix-physics-2.1

Fix multiple 2D & 3D physics issues (2.1)
This commit is contained in:
Rémi Verschelde 2017-06-25 11:12:37 +02:00 committed by GitHub
commit 148a9e384b
27 changed files with 243 additions and 41 deletions

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@ -275,13 +275,13 @@ void Area::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_EXIT_TREE: {
case NOTIFICATION_EXIT_WORLD: {
monitoring_stored = monitoring;
set_enable_monitoring(false);
_clear_monitoring();
} break;
case NOTIFICATION_ENTER_TREE: {
case NOTIFICATION_ENTER_WORLD: {
if (monitoring_stored) {
set_enable_monitoring(true);
@ -646,6 +646,7 @@ Area::Area()
angular_damp = 1;
priority = 0;
monitoring = false;
monitorable = false;
collision_mask = 1;
layer_mask = 1;
monitoring_stored = false;

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@ -32,12 +32,10 @@
bool AreaPairSW::setup(float p_step) {
if (!area->test_collision_mask(body)) {
colliding = false;
return false;
}
bool result = CollisionSolverSW::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), NULL, this);
bool result =
area_shape != -1 && body_shape != -1 &&
area->test_collision_mask(body) &&
CollisionSolverSW::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), NULL, this);
if (result != colliding) {
@ -65,6 +63,21 @@ bool AreaPairSW::setup(float p_step) {
void AreaPairSW::solve(float p_step) {
}
void AreaPairSW::shift_shape_indices(const CollisionObjectSW *p_object, int p_removed_index) {
if (p_object == body) {
if (body_shape == p_removed_index)
body_shape = -1;
else if (body_shape > p_removed_index)
body_shape--;
} else if (p_object == area) {
if (area_shape == p_removed_index)
area_shape = -1;
else if (area_shape > p_removed_index)
area_shape--;
}
}
AreaPairSW::AreaPairSW(BodySW *p_body, int p_body_shape, AreaSW *p_area, int p_area_shape) {
body = p_body;
@ -95,13 +108,10 @@ AreaPairSW::~AreaPairSW() {
bool Area2PairSW::setup(float p_step) {
if (!area_a->test_collision_mask(area_b)) {
colliding = false;
return false;
}
// bool result = area_a->test_collision_mask(area_b) && CollisionSolverSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this);
bool result = CollisionSolverSW::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), NULL, this);
bool result =
shape_a != -1 && shape_b != -1 &&
area_a->test_collision_mask(area_b) &&
CollisionSolverSW::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), NULL, this);
if (result != colliding) {
@ -131,6 +141,21 @@ bool Area2PairSW::setup(float p_step) {
void Area2PairSW::solve(float p_step) {
}
void Area2PairSW::shift_shape_indices(const CollisionObjectSW *p_object, int p_removed_index) {
if (p_object == area_a) {
if (shape_a == p_removed_index)
shape_a = -1;
else if (shape_a > p_removed_index)
shape_a--;
} else if (p_object == area_b) {
if (shape_b == p_removed_index)
shape_b = -1;
else if (shape_b > p_removed_index)
shape_b--;
}
}
Area2PairSW::Area2PairSW(AreaSW *p_area_a, int p_shape_a, AreaSW *p_area_b, int p_shape_b) {
area_a = p_area_a;

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@ -46,6 +46,8 @@ public:
bool setup(float p_step);
void solve(float p_step);
virtual void shift_shape_indices(const CollisionObjectSW *p_object, int p_removed_index);
AreaPairSW(BodySW *p_body, int p_body_shape, AreaSW *p_area, int p_area_shape);
~AreaPairSW();
};
@ -62,6 +64,8 @@ public:
bool setup(float p_step);
void solve(float p_step);
virtual void shift_shape_indices(const CollisionObjectSW *p_object, int p_removed_index);
Area2PairSW(AreaSW *p_area_a, int p_shape_a, AreaSW *p_area_b, int p_shape_b);
~Area2PairSW();
};

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@ -47,6 +47,13 @@ AreaSW::BodyKey::BodyKey(AreaSW *p_body, uint32_t p_body_shape, uint32_t p_area_
void AreaSW::_shapes_changed() {
}
void AreaSW::_shape_index_removed(int p_index) {
for (Set<ConstraintSW *>::Element *E = constraints.front(); E; E = E->next()) {
E->get()->shift_shape_indices(this, p_index);
}
}
void AreaSW::set_transform(const Transform &p_transform) {
if (!moved_list.in_list() && get_space())

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@ -105,6 +105,9 @@ class AreaSW : public CollisionObjectSW {
virtual void _shapes_changed();
void _queue_monitor_update();
protected:
virtual void _shape_index_removed(int p_index);
public:
//_FORCE_INLINE_ const Transform& get_inverse_transform() const { return inverse_transform; }
//_FORCE_INLINE_ SpaceSW* get_owner() { return owner; }
@ -154,6 +157,7 @@ public:
_FORCE_INLINE_ void add_constraint(ConstraintSW *p_constraint) { constraints.insert(p_constraint); }
_FORCE_INLINE_ void remove_constraint(ConstraintSW *p_constraint) { constraints.erase(p_constraint); }
_FORCE_INLINE_ const Set<ConstraintSW *> &get_constraints() const { return constraints; }
_FORCE_INLINE_ void clear_constraints() { constraints.clear(); }
void set_monitorable(bool p_monitorable);
_FORCE_INLINE_ bool is_monitorable() const { return monitorable; }

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@ -208,6 +208,12 @@ bool BodyPairSW::_test_ccd(float p_step, BodySW *p_A, int p_shape_A, const Trans
bool BodyPairSW::setup(float p_step) {
//one or both shapes have been removed
if (shape_A == -1 || shape_B == -1) {
collided = false;
return false;
}
//cannot collide
if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode() <= PhysicsServer::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported() == 0 && B->get_max_contacts_reported() == 0)) {
collided = false;
@ -467,6 +473,21 @@ void BodyPairSW::solve(float p_step) {
}
}
void BodyPairSW::shift_shape_indices(const CollisionObjectSW *p_object, int p_removed_index) {
if (p_object == A) {
if (shape_A == p_removed_index)
shape_A = -1;
else if (shape_A > p_removed_index)
shape_A--;
} else if (p_object == B) {
if (shape_B == p_removed_index)
shape_B = -1;
else if (shape_B > p_removed_index)
shape_B--;
}
}
BodyPairSW::BodyPairSW(BodySW *p_A, int p_shape_A, BodySW *p_B, int p_shape_B)
: ConstraintSW(_arr, 2) {

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@ -89,6 +89,8 @@ public:
bool setup(float p_step);
void solve(float p_step);
virtual void shift_shape_indices(const CollisionObjectSW *p_object, int p_removed_index);
BodyPairSW(BodySW *p_A, int p_shape_A, BodySW *p_B, int p_shape_B);
~BodyPairSW();
};

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@ -246,6 +246,13 @@ void BodySW::_shapes_changed() {
_update_inertia();
}
void BodySW::_shape_index_removed(int p_index) {
for (Map<ConstraintSW *, int>::Element *E = constraint_map.front(); E; E = E->next()) {
E->key()->shift_shape_indices(this, p_index);
}
}
void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant &p_variant) {
switch (p_state) {
@ -715,6 +722,8 @@ BodySW::BodySW()
contact_count = 0;
gravity_scale = 1.0;
linear_damp = -1;
angular_damp = -1;
area_angular_damp = 0;
area_linear_damp = 0;

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@ -138,6 +138,9 @@ class BodySW : public CollisionObjectSW {
friend class PhysicsDirectBodyStateSW; // i give up, too many functions to expose
protected:
virtual void _shape_index_removed(int p_index);
public:
void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
@ -186,6 +189,7 @@ public:
_FORCE_INLINE_ void add_constraint(ConstraintSW *p_constraint, int p_pos) { constraint_map[p_constraint] = p_pos; }
_FORCE_INLINE_ void remove_constraint(ConstraintSW *p_constraint) { constraint_map.erase(p_constraint); }
const Map<ConstraintSW *, int> &get_constraint_map() const { return constraint_map; }
_FORCE_INLINE_ void clear_constraint_map() { constraint_map.clear(); }
_FORCE_INLINE_ void set_omit_force_integration(bool p_omit_force_integration) { omit_force_integration = p_omit_force_integration; }
_FORCE_INLINE_ bool get_omit_force_integration() const { return omit_force_integration; }

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@ -87,6 +87,7 @@ void CollisionObjectSW::remove_shape(int p_index) {
space->get_broadphase()->remove(shapes[i].bpid);
shapes[i].bpid = 0;
}
_shape_index_removed(p_index);
shapes[p_index].shape->remove_owner(this);
shapes.remove(p_index);

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@ -97,6 +97,7 @@ protected:
void _set_static(bool p_static);
virtual void _shapes_changed() = 0;
virtual void _shape_index_removed(int p_index) = 0;
void _set_space(SpaceSW *space);
bool ray_pickable;

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@ -73,6 +73,8 @@ public:
virtual bool setup(float p_step) = 0;
virtual void solve(float p_step) = 0;
virtual void shift_shape_indices(const CollisionObjectSW *p_object, int p_removed_index) {}
virtual ~ConstraintSW() {}
};

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@ -222,13 +222,25 @@ void PhysicsServerSW::area_set_space(RID p_area, RID p_space) {
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
SpaceSW *space = NULL;
if (p_space.is_valid()) {
space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
}
if (area->get_space() == space)
return; //pointless
area->set_space(space);
for (Set<ConstraintSW *>::Element *E = area->get_constraints().front(); E; E = E->next()) {
RID self = E->get()->get_self();
if (!self.is_valid())
continue;
free(self);
}
area->clear_constraints();
};
RID PhysicsServerSW::area_get_space(RID p_area) const {
@ -463,6 +475,7 @@ void PhysicsServerSW::body_set_space(RID p_body, RID p_space) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
SpaceSW *space = NULL;
if (p_space.is_valid()) {
@ -471,9 +484,17 @@ void PhysicsServerSW::body_set_space(RID p_body, RID p_space) {
}
if (body->get_space() == space)
return; //pointles
return; //pointless
body->set_space(space);
for (Map<ConstraintSW *, int>::Element *E = body->get_constraint_map().front(); E; E = E->next()) {
RID self = E->key()->get_self();
if (!self.is_valid())
continue;
free(self);
}
body->clear_constraint_map();
};
RID PhysicsServerSW::body_get_space(RID p_body) const {
@ -1302,19 +1323,13 @@ void PhysicsServerSW::free(RID p_rid) {
// if (body->get_direct_state_query())
// _clear_query(body->get_direct_state_query());
body->set_space(NULL);
body_set_space(p_rid, RID());
while (body->get_shape_count()) {
body->remove_shape(0);
}
while (body->get_constraint_map().size()) {
RID self = body->get_constraint_map().front()->key()->get_self();
ERR_FAIL_COND(!self.is_valid());
free(self);
}
body_owner.free(p_rid);
memdelete(body);
@ -1325,7 +1340,7 @@ void PhysicsServerSW::free(RID p_rid) {
// if (area->get_monitor_query())
// _clear_query(area->get_monitor_query());
area->set_space(NULL);
area_set_space(p_rid, RID());
while (area->get_shape_count()) {

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@ -34,12 +34,12 @@
_FORCE_INLINE_ static bool _match_object_type_query(CollisionObjectSW *p_object, uint32_t p_layer_mask, uint32_t p_type_mask) {
if (p_object->get_type() == CollisionObjectSW::TYPE_AREA)
return p_type_mask & PhysicsDirectSpaceState::TYPE_MASK_AREA;
if ((p_object->get_layer_mask() & p_layer_mask) == 0)
return false;
if (p_object->get_type() == CollisionObjectSW::TYPE_AREA)
return p_type_mask & PhysicsDirectSpaceState::TYPE_MASK_AREA;
BodySW *body = static_cast<BodySW *>(p_object);
return (1 << body->get_mode()) & p_type_mask;

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@ -47,6 +47,13 @@ Area2DSW::BodyKey::BodyKey(Area2DSW *p_body, uint32_t p_body_shape, uint32_t p_a
void Area2DSW::_shapes_changed() {
}
void Area2DSW::_shape_index_removed(int p_index) {
for (Set<Constraint2DSW *>::Element *E = constraints.front(); E; E = E->next()) {
E->get()->shift_shape_indices(this, p_index);
}
}
void Area2DSW::set_transform(const Matrix32 &p_transform) {
if (!moved_list.in_list() && get_space())

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@ -104,6 +104,9 @@ class Area2DSW : public CollisionObject2DSW {
virtual void _shapes_changed();
void _queue_monitor_update();
protected:
virtual void _shape_index_removed(int p_index);
public:
//_FORCE_INLINE_ const Matrix32& get_inverse_transform() const { return inverse_transform; }
//_FORCE_INLINE_ SpaceSW* get_owner() { return owner; }
@ -153,6 +156,7 @@ public:
_FORCE_INLINE_ void add_constraint(Constraint2DSW *p_constraint) { constraints.insert(p_constraint); }
_FORCE_INLINE_ void remove_constraint(Constraint2DSW *p_constraint) { constraints.erase(p_constraint); }
_FORCE_INLINE_ const Set<Constraint2DSW *> &get_constraints() const { return constraints; }
_FORCE_INLINE_ void clear_constraints() { constraints.clear(); }
void set_monitorable(bool p_monitorable);
_FORCE_INLINE_ bool is_monitorable() const { return monitorable; }

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@ -32,7 +32,9 @@
bool AreaPair2DSW::setup(float p_step) {
bool result = area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), NULL, this);
bool result =
area_shape != -1 && body_shape != -1 &&
area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), NULL, this);
if (result != colliding) {
@ -60,6 +62,21 @@ bool AreaPair2DSW::setup(float p_step) {
void AreaPair2DSW::solve(float p_step) {
}
void AreaPair2DSW::shift_shape_indices(const CollisionObject2DSW *p_object, int p_removed_index) {
if (p_object == body) {
if (body_shape == p_removed_index)
body_shape = -1;
else if (body_shape > p_removed_index)
body_shape--;
} else if (p_object == area) {
if (area_shape == p_removed_index)
area_shape = -1;
else if (area_shape > p_removed_index)
area_shape--;
}
}
AreaPair2DSW::AreaPair2DSW(Body2DSW *p_body, int p_body_shape, Area2DSW *p_area, int p_area_shape) {
body = p_body;
@ -90,7 +107,9 @@ AreaPair2DSW::~AreaPair2DSW() {
bool Area2Pair2DSW::setup(float p_step) {
bool result = area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), NULL, this);
bool result =
shape_a != -1 && shape_b != -1 &&
area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), NULL, this);
if (result != colliding) {
@ -120,6 +139,21 @@ bool Area2Pair2DSW::setup(float p_step) {
void Area2Pair2DSW::solve(float p_step) {
}
void Area2Pair2DSW::shift_shape_indices(const CollisionObject2DSW *p_object, int p_removed_index) {
if (p_object == area_a) {
if (shape_a == p_removed_index)
shape_a = -1;
else if (shape_a > p_removed_index)
shape_a--;
} else if (p_object == area_b) {
if (shape_b == p_removed_index)
shape_b = -1;
else if (shape_b > p_removed_index)
shape_b--;
}
}
Area2Pair2DSW::Area2Pair2DSW(Area2DSW *p_area_a, int p_shape_a, Area2DSW *p_area_b, int p_shape_b) {
area_a = p_area_a;

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@ -46,6 +46,8 @@ public:
bool setup(float p_step);
void solve(float p_step);
virtual void shift_shape_indices(const CollisionObject2DSW *p_object, int p_removed_index);
AreaPair2DSW(Body2DSW *p_body, int p_body_shape, Area2DSW *p_area, int p_area_shape);
~AreaPair2DSW();
};
@ -62,6 +64,8 @@ public:
bool setup(float p_step);
void solve(float p_step);
virtual void shift_shape_indices(const CollisionObject2DSW *p_object, int p_removed_index);
Area2Pair2DSW(Area2DSW *p_area_a, int p_shape_a, Area2DSW *p_area_b, int p_shape_b);
~Area2Pair2DSW();
};

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@ -255,6 +255,13 @@ void Body2DSW::_shapes_changed() {
wakeup_neighbours();
}
void Body2DSW::_shape_index_removed(int p_index) {
for (Map<Constraint2DSW *, int>::Element *E = constraint_map.front(); E; E = E->next()) {
E->key()->shift_shape_indices(this, p_index);
}
}
void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant &p_variant) {
switch (p_state) {

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@ -136,6 +136,9 @@ class Body2DSW : public CollisionObject2DSW {
friend class Physics2DDirectBodyStateSW; // i give up, too many functions to expose
protected:
virtual void _shape_index_removed(int p_index);
public:
void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
@ -185,6 +188,7 @@ public:
_FORCE_INLINE_ void add_constraint(Constraint2DSW *p_constraint, int p_pos) { constraint_map[p_constraint] = p_pos; }
_FORCE_INLINE_ void remove_constraint(Constraint2DSW *p_constraint) { constraint_map.erase(p_constraint); }
const Map<Constraint2DSW *, int> &get_constraint_map() const { return constraint_map; }
_FORCE_INLINE_ void clear_constraint_map() { constraint_map.clear(); }
_FORCE_INLINE_ void set_omit_force_integration(bool p_omit_force_integration) { omit_force_integration = p_omit_force_integration; }
_FORCE_INLINE_ bool get_omit_force_integration() const { return omit_force_integration; }

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@ -219,6 +219,12 @@ bool BodyPair2DSW::_test_ccd(float p_step, Body2DSW *p_A, int p_shape_A, const M
bool BodyPair2DSW::setup(float p_step) {
//one or both shapes have been removed
if (shape_A == -1 || shape_B == -1) {
collided = false;
return false;
}
//cannot collide
if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode() <= Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode() <= Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported() == 0 && B->get_max_contacts_reported() == 0)) {
collided = false;
@ -495,6 +501,21 @@ void BodyPair2DSW::solve(float p_step) {
}
}
void BodyPair2DSW::shift_shape_indices(const CollisionObject2DSW *p_object, int p_removed_index) {
if (p_object == A) {
if (shape_A == p_removed_index)
shape_A = -1;
else if (shape_A > p_removed_index)
shape_A--;
} else if (p_object == B) {
if (shape_B == p_removed_index)
shape_B = -1;
else if (shape_B > p_removed_index)
shape_B--;
}
}
BodyPair2DSW::BodyPair2DSW(Body2DSW *p_A, int p_shape_A, Body2DSW *p_B, int p_shape_B)
: Constraint2DSW(_arr, 2) {

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@ -88,6 +88,8 @@ public:
bool setup(float p_step);
void solve(float p_step);
virtual void shift_shape_indices(const CollisionObject2DSW *p_object, int p_removed_index);
BodyPair2DSW(Body2DSW *p_A, int p_shape_A, Body2DSW *p_B, int p_shape_B);
~BodyPair2DSW();
};

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@ -203,9 +203,11 @@ void BroadPhase2DHashGrid::_exit_grid(Element *p_elem, const Rect2 &p_rect, bool
if (sz.width * sz.height > large_object_min_surface) {
//unpair all elements, instead of checking all, just check what is already paired, so we at least save from checking static vs static
for (Map<Element *, PairData *>::Element *E = p_elem->paired.front(); E; E = E->next()) {
Map<Element *, PairData *>::Element *E = p_elem->paired.front();
while (E) {
Map<Element *, PairData *>::Element *next = E->next();
_unpair_attempt(p_elem, E->key());
E = next;
}
if (large_elements[p_elem].dec() == 0) {

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@ -95,6 +95,7 @@ void CollisionObject2DSW::remove_shape(int p_index) {
space->get_broadphase()->remove(shapes[i].bpid);
shapes[i].bpid = 0;
}
_shape_index_removed(p_index);
shapes[p_index].shape->remove_owner(this);
shapes.remove(p_index);

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@ -86,6 +86,7 @@ protected:
void _set_static(bool p_static);
virtual void _shapes_changed() = 0;
virtual void _shape_index_removed(int p_index) = 0;
void _set_space(Space2DSW *space);
CollisionObject2DSW(Type p_type);

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@ -68,6 +68,8 @@ public:
virtual bool setup(float p_step) = 0;
virtual void solve(float p_step) = 0;
virtual void shift_shape_indices(const CollisionObject2DSW *p_object, int p_removed_index) {}
virtual ~Constraint2DSW() {}
};

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@ -286,13 +286,25 @@ void Physics2DServerSW::area_set_space(RID p_area, RID p_space) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
Space2DSW *space = NULL;
if (p_space.is_valid()) {
space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
}
if (area->get_space() == space)
return; //pointless
area->set_space(space);
for (Set<Constraint2DSW *>::Element *E = area->get_constraints().front(); E; E = E->next()) {
RID self = E->get()->get_self();
if (!self.is_valid())
continue;
free(self);
}
area->clear_constraints();
};
RID Physics2DServerSW::area_get_space(RID p_area) const {
@ -518,13 +530,25 @@ void Physics2DServerSW::body_set_space(RID p_body, RID p_space) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
Space2DSW *space = NULL;
if (p_space.is_valid()) {
space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
}
if (body->get_space() == space)
return; //pointless
body->set_space(space);
for (Map<Constraint2DSW *, int>::Element *E = body->get_constraint_map().front(); E; E = E->next()) {
RID self = E->key()->get_self();
if (!self.is_valid())
continue;
free(self);
}
body->clear_constraint_map();
};
RID Physics2DServerSW::body_get_space(RID p_body) const {
@ -1103,22 +1127,15 @@ void Physics2DServerSW::free(RID p_rid) {
// if (body->get_direct_state_query())
// _clear_query(body->get_direct_state_query());
body->set_space(NULL);
body_set_space(p_rid, RID());
while (body->get_shape_count()) {
body->remove_shape(0);
}
while (body->get_constraint_map().size()) {
RID self = body->get_constraint_map().front()->key()->get_self();
ERR_FAIL_COND(!self.is_valid());
free(self);
}
body_owner.free(p_rid);
memdelete(body);
} else if (area_owner.owns(p_rid)) {
Area2DSW *area = area_owner.get(p_rid);
@ -1126,7 +1143,7 @@ void Physics2DServerSW::free(RID p_rid) {
// if (area->get_monitor_query())
// _clear_query(area->get_monitor_query());
area->set_space(NULL);
area_set_space(p_rid, RID());
while (area->get_shape_count()) {
@ -1286,7 +1303,7 @@ Physics2DServerSW::Physics2DServerSW() {
singletonsw = this;
BroadPhase2DSW::create_func = BroadPhase2DHashGrid::_create;
// BroadPhase2DSW::create_func=BroadPhase2DBasic::_create;
//BroadPhase2DSW::create_func = BroadPhase2DBasic::_create;
active = true;
island_count = 0;