Merge pull request #31650 from Chaosus/fix_shader_hint_range

Fix hint range step for integer in shaders
This commit is contained in:
Yuri Roubinsky 2019-08-25 15:21:56 +03:00 committed by GitHub
commit 14b173d0d9
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2 changed files with 2 additions and 2 deletions

View File

@ -1570,7 +1570,7 @@ void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyIn
if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
pi.hint = PROPERTY_HINT_RANGE;
pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]);
pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]);
}
} break;

View File

@ -2247,7 +2247,7 @@ void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyIn
pi.type = Variant::INT;
if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
pi.hint = PROPERTY_HINT_RANGE;
pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]);
pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]);
}
} break;