Fix documentation for receiving light from light probes

This commit is contained in:
Enhex 2024-03-18 01:52:20 +02:00 committed by GitHub
parent fe01776f05
commit 14ba478023
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
1 changed files with 2 additions and 2 deletions

View File

@ -102,13 +102,13 @@
In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be. In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be.
</constant> </constant>
<constant name="GI_MODE_DISABLED" value="0" enum="GIMode"> <constant name="GI_MODE_DISABLED" value="0" enum="GIMode">
Disabled global illumination mode. Use for dynamic objects that do not contribute to global illumination (such as characters). When using [VoxelGI] and SDFGI, the geometry will [i]receive[/i] indirect lighting and reflections but the geometry will not be considered in GI baking. When using [LightmapGI], the object will receive indirect lighting using lightmap probes instead of using the baked lightmap texture. Disabled global illumination mode. Use for dynamic objects that do not contribute to global illumination (such as characters). When using [VoxelGI] and SDFGI, the geometry will [i]receive[/i] indirect lighting and reflections but the geometry will not be considered in GI baking.
</constant> </constant>
<constant name="GI_MODE_STATIC" value="1" enum="GIMode"> <constant name="GI_MODE_STATIC" value="1" enum="GIMode">
Baked global illumination mode. Use for static objects that contribute to global illumination (such as level geometry). This GI mode is effective when using [VoxelGI], SDFGI and [LightmapGI]. Baked global illumination mode. Use for static objects that contribute to global illumination (such as level geometry). This GI mode is effective when using [VoxelGI], SDFGI and [LightmapGI].
</constant> </constant>
<constant name="GI_MODE_DYNAMIC" value="2" enum="GIMode"> <constant name="GI_MODE_DYNAMIC" value="2" enum="GIMode">
Dynamic global illumination mode. Use for dynamic objects that contribute to global illumination. This GI mode is only effective when using [VoxelGI], but it has a higher performance impact than [constant GI_MODE_STATIC]. When using other GI methods, this will act the same as [constant GI_MODE_DISABLED]. Dynamic global illumination mode. Use for dynamic objects that contribute to global illumination. This GI mode is only effective when using [VoxelGI], but it has a higher performance impact than [constant GI_MODE_STATIC]. When using other GI methods, this will act the same as [constant GI_MODE_DISABLED]. When using [LightmapGI], the object will receive indirect lighting using lightmap probes instead of using the baked lightmap texture.
</constant> </constant>
<constant name="LIGHTMAP_SCALE_1X" value="0" enum="LightmapScale"> <constant name="LIGHTMAP_SCALE_1X" value="0" enum="LightmapScale">
The standard texel density for lightmapping with [LightmapGI]. The standard texel density for lightmapping with [LightmapGI].