Fix internal connection count decreased if visual shader node removed

This commit is contained in:
Yuri Rubinsky 2024-07-18 11:40:02 +03:00
parent da4f6e439c
commit 14c36b733c
1 changed files with 1 additions and 0 deletions

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@ -1003,6 +1003,7 @@ void VisualShader::remove_node(Type p_type, int p_id) {
g->nodes[connection.to_node].node->set_input_port_connected(connection.to_port, false);
} else if (connection.to_node == p_id) {
g->nodes[connection.from_node].next_connected_nodes.erase(p_id);
g->nodes[connection.from_node].node->set_output_port_connected(connection.from_port, false);
}
g->connections.erase(E);
}