Fix wrong indexing when generating dummy tangents in GLTF import

This commit is contained in:
clayjohn 2024-02-27 11:44:57 -08:00
parent f5dbbf7fd0
commit 14c776f798
1 changed files with 1 additions and 1 deletions

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@ -2796,7 +2796,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
Vector<Vector3> normals = array[Mesh::ARRAY_NORMAL];
for (int k = 0; k < vertex_num; k++) {
Vector3 tan = Vector3(normals[i].z, -normals[i].x, normals[i].y).cross(normals[k].normalized()).normalized();
Vector3 tan = Vector3(normals[k].z, -normals[k].x, normals[k].y).cross(normals[k].normalized()).normalized();
tangentsw[k * 4 + 0] = tan.x;
tangentsw[k * 4 + 1] = tan.y;
tangentsw[k * 4 + 2] = tan.z;