Merge pull request #72461 from Calinou/editor-renderer-select-mobile
Make the rendering method dropdown also affect mobile if compatible
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commit
15186b6606
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@ -3013,6 +3013,16 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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} break;
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case SET_RENDERER_NAME_SAVE_AND_RESTART: {
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ProjectSettings::get_singleton()->set("rendering/renderer/rendering_method", renderer_request);
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if (renderer_request == "mobile" || renderer_request == "gl_compatibility") {
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// Also change the mobile override if changing to a compatible rendering method.
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// This prevents visual discrepancies between desktop and mobile platforms.
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ProjectSettings::get_singleton()->set("rendering/renderer/rendering_method.mobile", renderer_request);
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} else if (renderer_request == "forward_plus") {
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// Use the equivalent mobile rendering method. This prevents the rendering method from staying
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// on its old choice if moving from `gl_compatibility` to `forward_plus`.
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ProjectSettings::get_singleton()->set("rendering/renderer/rendering_method.mobile", "mobile");
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}
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ProjectSettings::get_singleton()->save();
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save_all_scenes();
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@ -6576,6 +6586,9 @@ void EditorNode::_renderer_selected(int p_which) {
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}
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renderer_request = rendering_method;
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video_restart_dialog->set_text(
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vformat(TTR("Changing the renderer requires restarting the editor.\n\nChoosing Save & Restart will change the rendering method to:\n- Desktop platforms: %s\n- Mobile platforms: %s\n- Web platform: gl_compatibility"),
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renderer_request, renderer_request.replace("forward_plus", "mobile")));
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video_restart_dialog->popup_centered();
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renderer->select(renderer_current);
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_update_renderer_color();
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@ -7553,7 +7566,7 @@ EditorNode::EditorNode() {
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renderer->set_focus_mode(Control::FOCUS_NONE);
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renderer->add_theme_font_override("font", theme->get_font(SNAME("bold"), EditorStringName(EditorFonts)));
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renderer->add_theme_font_size_override("font_size", theme->get_font_size(SNAME("bold_size"), EditorStringName(EditorFonts)));
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renderer->set_tooltip_text(TTR("Choose a renderer."));
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renderer->set_tooltip_text(TTR("Choose a rendering method.\n\nNotes:\n- On mobile platforms, the Mobile rendering method is used if Forward+ is selected here.\n- On the web platform, the Compatibility rendering method is always used."));
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right_menu_hb->add_child(renderer);
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@ -7595,7 +7608,6 @@ EditorNode::EditorNode() {
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_update_renderer_color();
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video_restart_dialog = memnew(ConfirmationDialog);
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video_restart_dialog->set_text(TTR("Changing the renderer requires restarting the editor."));
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video_restart_dialog->set_ok_button_text(TTR("Save & Restart"));
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video_restart_dialog->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SET_RENDERER_NAME_SAVE_AND_RESTART));
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gui_base->add_child(video_restart_dialog);
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