Relax grid parameter constraints in texture region editor

This commit is contained in:
Haoyu Qiu 2024-03-27 09:45:21 +08:00
parent 7d151c8381
commit 151d7b10e0
2 changed files with 57 additions and 24 deletions

View File

@ -37,13 +37,16 @@
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/check_box.h"
#include "scene/2d/sprite_2d.h"
#include "scene/3d/sprite_3d.h"
#include "scene/gui/nine_patch_rect.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/view_panner.h"
#include "scene/resources/atlas_texture.h"
#include "scene/resources/style_box_texture.h"
Transform2D TextureRegionEditor::_get_offset_transform() const {
Transform2D mtx;
@ -94,7 +97,7 @@ void TextureRegionEditor::_texture_overlay_draw() {
last_cell = cell;
}
} else {
for (int i = 0; i < s.width; i++) {
for (int i = 0; i < s.width + snap_separation.x; i++) {
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / (snap_step.x + snap_separation.x)));
if (i == 0) {
last_cell = cell;
@ -120,7 +123,7 @@ void TextureRegionEditor::_texture_overlay_draw() {
last_cell = cell;
}
} else {
for (int i = 0; i < s.height; i++) {
for (int i = 0; i < s.height + snap_separation.y; i++) {
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / (snap_step.y + snap_separation.y)));
if (i == 0) {
last_cell = cell;
@ -281,6 +284,17 @@ void TextureRegionEditor::_draw_margin_line(Vector2 p_from, Vector2 p_to) {
}
}
void TextureRegionEditor::_set_grid_parameters_clamping(bool p_enabled) {
sb_off_x->set_allow_lesser(!p_enabled);
sb_off_x->set_allow_greater(!p_enabled);
sb_off_y->set_allow_lesser(!p_enabled);
sb_off_y->set_allow_greater(!p_enabled);
sb_step_x->set_allow_greater(!p_enabled);
sb_step_y->set_allow_greater(!p_enabled);
sb_sep_x->set_allow_greater(!p_enabled);
sb_sep_y->set_allow_greater(!p_enabled);
}
void TextureRegionEditor::_texture_overlay_input(const Ref<InputEvent> &p_input) {
if (panner->gui_input(p_input)) {
return;
@ -842,6 +856,7 @@ void TextureRegionEditor::_notification(int p_what) {
}
if (!is_visible()) {
EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_offset", snap_offset);
EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_step", snap_step);
EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_separation", snap_separation);
EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_mode", snap_mode);
@ -973,6 +988,7 @@ void TextureRegionEditor::_texture_changed() {
void TextureRegionEditor::_edit_region() {
const Ref<Texture2D> object_texture = _get_edited_object_texture();
if (object_texture.is_null()) {
_set_grid_parameters_clamping(false);
_zoom_reset();
hscroll->hide();
vscroll->hide();
@ -1057,6 +1073,26 @@ void TextureRegionEditor::_edit_region() {
}
}
// Avoiding clamping with mismatched min/max.
_set_grid_parameters_clamping(false);
const Size2 tex_size = object_texture->get_size();
sb_off_x->set_min(-tex_size.x);
sb_off_x->set_max(tex_size.x);
sb_off_y->set_min(-tex_size.y);
sb_off_y->set_max(tex_size.y);
sb_step_x->set_max(tex_size.x);
sb_step_y->set_max(tex_size.y);
sb_sep_x->set_max(tex_size.x);
sb_sep_y->set_max(tex_size.y);
_set_grid_parameters_clamping(true);
sb_off_x->set_value(snap_offset.x);
sb_off_y->set_value(snap_offset.y);
sb_step_x->set_value(snap_step.x);
sb_step_y->set_value(snap_step.y);
sb_sep_x->set_value(snap_separation.x);
sb_sep_y->set_value(snap_separation.y);
_update_rect();
texture_preview->queue_redraw();
texture_overlay->queue_redraw();
@ -1080,6 +1116,7 @@ TextureRegionEditor::TextureRegionEditor() {
set_ok_button_text(TTR("Close"));
// A power-of-two value works better as a default grid size.
snap_offset = EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_offset", Vector2());
snap_step = EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_step", Vector2(8, 8));
snap_separation = EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_separation", Vector2());
snap_mode = (SnapMode)(int)EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_mode", SNAP_NONE);
@ -1110,19 +1147,13 @@ TextureRegionEditor::TextureRegionEditor() {
hb_grid->add_child(memnew(Label(TTR("Offset:"))));
sb_off_x = memnew(SpinBox);
sb_off_x->set_min(-256);
sb_off_x->set_max(256);
sb_off_x->set_step(1);
sb_off_x->set_value(snap_offset.x);
sb_off_x->set_suffix("px");
sb_off_x->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_off_x));
hb_grid->add_child(sb_off_x);
sb_off_y = memnew(SpinBox);
sb_off_y->set_min(-256);
sb_off_y->set_max(256);
sb_off_y->set_step(1);
sb_off_y->set_value(snap_offset.y);
sb_off_y->set_suffix("px");
sb_off_y->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_off_y));
hb_grid->add_child(sb_off_y);
@ -1131,19 +1162,15 @@ TextureRegionEditor::TextureRegionEditor() {
hb_grid->add_child(memnew(Label(TTR("Step:"))));
sb_step_x = memnew(SpinBox);
sb_step_x->set_min(-256);
sb_step_x->set_max(256);
sb_step_x->set_min(0);
sb_step_x->set_step(1);
sb_step_x->set_value(snap_step.x);
sb_step_x->set_suffix("px");
sb_step_x->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_step_x));
hb_grid->add_child(sb_step_x);
sb_step_y = memnew(SpinBox);
sb_step_y->set_min(-256);
sb_step_y->set_max(256);
sb_step_y->set_min(0);
sb_step_y->set_step(1);
sb_step_y->set_value(snap_step.y);
sb_step_y->set_suffix("px");
sb_step_y->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_step_y));
hb_grid->add_child(sb_step_y);
@ -1153,24 +1180,29 @@ TextureRegionEditor::TextureRegionEditor() {
sb_sep_x = memnew(SpinBox);
sb_sep_x->set_min(0);
sb_sep_x->set_max(256);
sb_sep_x->set_step(1);
sb_sep_x->set_value(snap_separation.x);
sb_sep_x->set_suffix("px");
sb_sep_x->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_sep_x));
hb_grid->add_child(sb_sep_x);
sb_sep_y = memnew(SpinBox);
sb_sep_y->set_min(0);
sb_sep_y->set_max(256);
sb_sep_y->set_step(1);
sb_sep_y->set_value(snap_separation.y);
sb_sep_y->set_suffix("px");
sb_sep_y->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_sep_y));
hb_grid->add_child(sb_sep_y);
hb_grid->hide();
// Restore grid snap parameters.
_set_grid_parameters_clamping(false);
sb_off_x->set_value(snap_offset.x);
sb_off_y->set_value(snap_offset.y);
sb_step_x->set_value(snap_step.x);
sb_step_y->set_value(snap_step.y);
sb_sep_x->set_value(snap_separation.x);
sb_sep_y->set_value(snap_separation.y);
// Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.
draw_zoom = MAX(1.0f, EDSCALE);
max_draw_zoom = 128.0f * MAX(1.0f, EDSCALE);

View File

@ -31,18 +31,17 @@
#ifndef TEXTURE_REGION_EDITOR_PLUGIN_H
#define TEXTURE_REGION_EDITOR_PLUGIN_H
#include "canvas_item_editor_plugin.h"
#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "scene/2d/sprite_2d.h"
#include "scene/3d/sprite_3d.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/nine_patch_rect.h"
#include "scene/resources/style_box_texture.h"
class AtlasTexture;
class NinePatchRect;
class OptionButton;
class PanelContainer;
class Sprite2D;
class Sprite3D;
class StyleBoxTexture;
class ViewPanner;
class TextureRegionEditor : public AcceptDialog {
@ -138,6 +137,8 @@ class TextureRegionEditor : public AcceptDialog {
void _draw_margin_line(Vector2 p_from, Vector2 p_to);
void _set_grid_parameters_clamping(bool p_enabled);
protected:
void _notification(int p_what);
static void _bind_methods();