Set schemes' build config to debug/release in iOS Xcode export
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@ -23,7 +23,7 @@
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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buildConfiguration = "$default_build_config"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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@ -42,7 +42,7 @@
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</AdditionalOptions>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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buildConfiguration = "$default_build_config"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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@ -67,7 +67,7 @@
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</AdditionalOptions>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Debug"
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buildConfiguration = "$default_build_config"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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@ -84,10 +84,10 @@
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</BuildableProductRunnable>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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buildConfiguration = "$default_build_config">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Debug"
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buildConfiguration = "$default_build_config"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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@ -448,6 +448,8 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
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strnew += lines[i].replace("$copyright", p_preset->get("application/copyright")) + "\n";
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} else if (lines[i].find("$team_id") != -1) {
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strnew += lines[i].replace("$team_id", p_preset->get("application/app_store_team_id")) + "\n";
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} else if (lines[i].find("$default_build_config") != -1) {
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strnew += lines[i].replace("$default_build_config", p_debug ? "Debug" : "Release") + "\n";
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} else if (lines[i].find("$export_method") != -1) {
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int export_method = p_preset->get(p_debug ? "application/export_method_debug" : "application/export_method_release");
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strnew += lines[i].replace("$export_method", export_method_string[export_method]) + "\n";
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