From 155aaffa21722780dafd38b3883f1d44b258d0e0 Mon Sep 17 00:00:00 2001 From: skyace65 Date: Mon, 27 Dec 2021 21:29:18 -0500 Subject: [PATCH] Fix "flip faces" description --- doc/classes/PrimitiveMesh.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index 6d63f56f1ce..e9b3b887aec 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -34,7 +34,7 @@ If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. - This gives the same result as using [constant BaseMaterial3D.CULL_BACK] in [member BaseMaterial3D.cull_mode]. + This gives the same result as using [constant BaseMaterial3D.CULL_FRONT] in [member BaseMaterial3D.cull_mode]. The current [Material] of the primitive mesh.