Add navigation control to the node3d editor viewport
This commit is contained in:
parent
d930b30883
commit
1566f3d49f
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@ -86,6 +86,165 @@ constexpr real_t MAX_Z = 1000000.0;
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constexpr real_t MIN_FOV = 0.01;
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constexpr real_t MAX_FOV = 179;
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void ViewportNavigationControl::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (!is_connected("mouse_exited", callable_mp(this, &ViewportNavigationControl::_on_mouse_exited))) {
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connect("mouse_exited", callable_mp(this, &ViewportNavigationControl::_on_mouse_exited));
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}
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} break;
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case NOTIFICATION_DRAW: {
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if (viewport != nullptr) {
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_draw();
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_update_navigation();
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}
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} break;
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}
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}
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void ViewportNavigationControl::_draw() {
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if (nav_mode == Node3DEditorViewport::NAVIGATION_NONE) {
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return;
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}
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Vector2 center = get_size() / 2.0;
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float radius = get_size().x / 2.0;
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const bool focused = focused_index != -1;
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draw_circle(center, radius, Color(0.5, 0.5, 0.5, focused ? 0.25 : 0.05));
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const Color c = focused ? Color(0.9, 0.9, 0.9, 0.9) : Color(0.5, 0.5, 0.5, 0.25);
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Vector2 circle_pos = focused ? center.move_toward(focused_pos, radius) : center;
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draw_circle(circle_pos, AXIS_CIRCLE_RADIUS, c);
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draw_circle(circle_pos, AXIS_CIRCLE_RADIUS * 0.8, c.darkened(0.4));
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}
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void ViewportNavigationControl::_process_click(int p_index, Vector2 p_position, bool p_pressed) {
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if (focused_index != -1 && focused_index != p_index) {
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return;
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}
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if (p_pressed) {
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if (p_position.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
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focused_pos = p_position;
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focused_index = p_index;
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queue_redraw();
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}
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} else {
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focused_index = -1;
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if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
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Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
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Input::get_singleton()->warp_mouse(focused_mouse_start);
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}
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}
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}
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void ViewportNavigationControl::_process_drag(int p_index, Vector2 p_position, Vector2 p_relative_position) {
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if (focused_index == p_index) {
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if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) {
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Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
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focused_mouse_start = p_position;
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}
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focused_pos += p_relative_position;
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queue_redraw();
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}
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}
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void ViewportNavigationControl::gui_input(const Ref<InputEvent> &p_event) {
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// Mouse events
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const Ref<InputEventMouseButton> mouse_button = p_event;
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if (mouse_button.is_valid() && mouse_button->get_button_index() == MouseButton::LEFT) {
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_process_click(100, mouse_button->get_position(), mouse_button->is_pressed());
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}
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const Ref<InputEventMouseMotion> mouse_motion = p_event;
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if (mouse_motion.is_valid()) {
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_process_drag(100, mouse_motion->get_global_position(), viewport->_get_warped_mouse_motion(mouse_motion));
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}
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// Touch events
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const Ref<InputEventScreenTouch> screen_touch = p_event;
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if (screen_touch.is_valid()) {
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_process_click(screen_touch->get_index(), screen_touch->get_position(), screen_touch->is_pressed());
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}
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const Ref<InputEventScreenDrag> screen_drag = p_event;
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if (screen_drag.is_valid()) {
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_process_drag(screen_drag->get_index(), screen_drag->get_position(), screen_drag->get_relative());
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}
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}
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void ViewportNavigationControl::_update_navigation() {
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if (focused_index == -1) {
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return;
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}
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Vector2 delta = focused_pos - (get_size() / 2.0);
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Vector2 delta_normalized = delta.normalized();
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switch (nav_mode) {
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case Node3DEditorViewport::NavigationMode::NAVIGATION_MOVE: {
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real_t speed_multiplier = MIN(delta.length() / (get_size().x * 100.0), 3.0);
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real_t speed = viewport->freelook_speed * speed_multiplier;
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const Node3DEditorViewport::FreelookNavigationScheme navigation_scheme = (Node3DEditorViewport::FreelookNavigationScheme)EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_navigation_scheme").operator int();
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Vector3 forward;
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if (navigation_scheme == Node3DEditorViewport::FreelookNavigationScheme::FREELOOK_FULLY_AXIS_LOCKED) {
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// Forward/backward keys will always go straight forward/backward, never moving on the Y axis.
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forward = Vector3(0, 0, delta_normalized.y).rotated(Vector3(0, 1, 0), viewport->camera->get_rotation().y);
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} else {
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// Forward/backward keys will be relative to the camera pitch.
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forward = viewport->camera->get_transform().basis.xform(Vector3(0, 0, delta_normalized.y));
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}
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const Vector3 right = viewport->camera->get_transform().basis.xform(Vector3(delta_normalized.x, 0, 0));
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const Vector3 direction = forward + right;
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const Vector3 motion = direction * speed;
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viewport->cursor.pos += motion;
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viewport->cursor.eye_pos += motion;
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} break;
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case Node3DEditorViewport::NavigationMode::NAVIGATION_LOOK: {
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real_t speed_multiplier = MIN(delta.length() / (get_size().x * 2.5), 3.0);
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real_t speed = viewport->freelook_speed * speed_multiplier;
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viewport->_nav_look(nullptr, delta_normalized * speed);
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} break;
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case Node3DEditorViewport::NAVIGATION_PAN: {
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real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0);
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real_t speed = viewport->freelook_speed * speed_multiplier;
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viewport->_nav_pan(nullptr, -delta_normalized * speed);
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} break;
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case Node3DEditorViewport::NAVIGATION_ZOOM: {
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real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0);
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real_t speed = viewport->freelook_speed * speed_multiplier;
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viewport->_nav_zoom(nullptr, delta_normalized * speed);
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} break;
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case Node3DEditorViewport::NAVIGATION_ORBIT: {
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real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0);
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real_t speed = viewport->freelook_speed * speed_multiplier;
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viewport->_nav_orbit(nullptr, delta_normalized * speed);
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} break;
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case Node3DEditorViewport::NAVIGATION_NONE: {
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} break;
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}
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}
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void ViewportNavigationControl::_on_mouse_exited() {
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queue_redraw();
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}
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void ViewportNavigationControl::set_navigation_mode(Node3DEditorViewport::NavigationMode p_nav_mode) {
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nav_mode = p_nav_mode;
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}
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void ViewportNavigationControl::set_viewport(Node3DEditorViewport *p_viewport) {
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viewport = p_viewport;
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}
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void ViewportRotationControl::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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@ -120,7 +279,7 @@ void ViewportRotationControl::_draw() {
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const Vector2i center = get_size() / 2.0;
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const real_t radius = get_size().x / 2.0;
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if (focused_axis > -2 || orbiting) {
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if (focused_axis > -2 || orbiting_index != -1) {
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draw_circle(center, radius, Color(0.5, 0.5, 0.5, 0.25));
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}
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@ -191,41 +350,63 @@ void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {
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r_axis.sort_custom<Axis2DCompare>();
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}
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void ViewportRotationControl::_process_click(int p_index, Vector2 p_position, bool p_pressed) {
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if (orbiting_index != -1 && orbiting_index != p_index) {
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return;
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}
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if (p_pressed) {
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if (p_position.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
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orbiting_index = p_index;
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}
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} else {
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if (focused_axis > -1) {
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viewport->_menu_option(axis_menu_options[focused_axis]);
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_update_focus();
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}
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orbiting_index = -1;
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if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
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Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
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Input::get_singleton()->warp_mouse(orbiting_mouse_start);
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}
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}
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}
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void ViewportRotationControl::_process_drag(Ref<InputEventWithModifiers> p_event, int p_index, Vector2 p_position, Vector2 p_relative_position) {
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if (orbiting_index == p_index) {
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if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) {
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Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
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orbiting_mouse_start = p_position;
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}
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viewport->_nav_orbit(p_event, p_relative_position);
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focused_axis = -1;
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} else {
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_update_focus();
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}
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}
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void ViewportRotationControl::gui_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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// Mouse events
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const Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
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Vector2 pos = mb->get_position();
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if (mb->is_pressed()) {
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if (pos.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
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orbiting = true;
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}
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} else {
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if (focused_axis > -1) {
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viewport->_menu_option(axis_menu_options[focused_axis]);
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_update_focus();
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}
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orbiting = false;
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if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
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Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
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Input::get_singleton()->warp_mouse(orbiting_mouse_start);
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}
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}
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_process_click(100, mb->get_position(), mb->is_pressed());
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}
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const Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid()) {
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if (orbiting) {
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if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) {
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Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
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orbiting_mouse_start = mm->get_global_position();
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}
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viewport->_nav_orbit(mm, viewport->_get_warped_mouse_motion(mm));
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focused_axis = -1;
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} else {
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_update_focus();
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}
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_process_drag(mm, 100, mm->get_global_position(), viewport->_get_warped_mouse_motion(mm));
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}
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// Touch events
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const Ref<InputEventScreenTouch> screen_touch = p_event;
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if (screen_touch.is_valid()) {
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_process_click(screen_touch->get_index(), screen_touch->get_position(), screen_touch->is_pressed());
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}
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const Ref<InputEventScreenDrag> screen_drag = p_event;
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if (screen_drag.is_valid()) {
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_process_drag(screen_drag, screen_drag->get_index(), screen_drag->get_position(), screen_drag->get_relative());
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}
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}
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@ -353,6 +534,8 @@ void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
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update_transform_gizmo_view();
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rotation_control->queue_redraw();
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position_control->queue_redraw();
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look_control->queue_redraw();
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spatial_editor->update_grid();
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}
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}
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@ -2091,7 +2274,7 @@ void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const
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const NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
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real_t pan_speed = 1 / 150.0;
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if (nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
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if (p_event.is_valid() && nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
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pan_speed *= 10;
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}
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@ -2115,7 +2298,7 @@ void Node3DEditorViewport::_nav_zoom(Ref<InputEventWithModifiers> p_event, const
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const NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
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real_t zoom_speed = 1 / 80.0;
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if (nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
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if (p_event.is_valid() && nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
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zoom_speed *= 10;
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}
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@ -2448,6 +2631,8 @@ void Node3DEditorViewport::_notification(int p_what) {
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}
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call_deferred(SNAME("update_transform_gizmo_view"));
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rotation_control->set_visible(EDITOR_GET("editors/3d/navigation/show_viewport_rotation_gizmo"));
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position_control->set_visible(EDITOR_GET("editors/3d/navigation/show_viewport_navigation_gizmo"));
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look_control->set_visible(EDITOR_GET("editors/3d/navigation/show_viewport_navigation_gizmo"));
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} break;
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case NOTIFICATION_RESIZED: {
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@ -3370,6 +3555,8 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
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ERR_FAIL_COND(!p_activate && !previewing);
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rotation_control->set_visible(!p_activate);
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position_control->set_visible(!p_activate);
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look_control->set_visible(!p_activate);
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if (!p_activate) {
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previewing->disconnect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
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@ -3391,6 +3578,8 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
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void Node3DEditorViewport::_toggle_cinema_preview(bool p_activate) {
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previewing_cinema = p_activate;
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rotation_control->set_visible(!p_activate);
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position_control->set_visible(!p_activate);
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look_control->set_visible(!p_activate);
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if (!previewing_cinema) {
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if (previewing != nullptr) {
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@ -4874,6 +5063,14 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
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preview_node = nullptr;
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bottom_center_vbox = memnew(VBoxContainer);
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bottom_center_vbox->set_anchors_preset(LayoutPreset::PRESET_CENTER);
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bottom_center_vbox->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -20 * EDSCALE);
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bottom_center_vbox->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
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bottom_center_vbox->set_h_grow_direction(GROW_DIRECTION_BOTH);
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bottom_center_vbox->set_v_grow_direction(GROW_DIRECTION_BEGIN);
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surface->add_child(bottom_center_vbox);
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info_label = memnew(Label);
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info_label->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE);
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info_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -90 * EDSCALE);
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@ -4894,23 +5091,18 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
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previewing_cinema = false;
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locked_label = memnew(Label);
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locked_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -20 * EDSCALE);
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locked_label->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
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locked_label->set_h_grow_direction(GROW_DIRECTION_END);
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locked_label->set_v_grow_direction(GROW_DIRECTION_BEGIN);
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locked_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
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surface->add_child(locked_label);
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locked_label->set_h_size_flags(SIZE_SHRINK_CENTER);
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bottom_center_vbox->add_child(locked_label);
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locked_label->set_text(TTR("View Rotation Locked"));
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locked_label->hide();
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zoom_limit_label = memnew(Label);
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zoom_limit_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
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zoom_limit_label->set_offset(Side::SIDE_TOP, -28 * EDSCALE);
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zoom_limit_label->set_text(TTR("To zoom further, change the camera's clipping planes (View -> Settings...)"));
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zoom_limit_label->set_name("ZoomLimitMessageLabel");
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zoom_limit_label->add_theme_color_override("font_color", Color(1, 1, 1, 1));
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zoom_limit_label->hide();
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surface->add_child(zoom_limit_label);
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bottom_center_vbox->add_child(zoom_limit_label);
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preview_material_label = memnew(Label);
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preview_material_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
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@ -4941,6 +5133,30 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
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// Prevent visible spacing between frame time labels.
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top_right_vbox->add_theme_constant_override("separation", 0);
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const int navigation_control_size = 200;
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position_control = memnew(ViewportNavigationControl);
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position_control->set_navigation_mode(Node3DEditorViewport::NAVIGATION_MOVE);
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position_control->set_custom_minimum_size(Size2(navigation_control_size, navigation_control_size) * EDSCALE);
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position_control->set_h_size_flags(SIZE_SHRINK_END);
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position_control->set_anchor_and_offset(SIDE_LEFT, ANCHOR_BEGIN, 0 * EDSCALE);
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position_control->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -navigation_control_size * EDSCALE);
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position_control->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_BEGIN, navigation_control_size * EDSCALE);
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position_control->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0 * EDSCALE);
|
||||
position_control->set_viewport(this);
|
||||
surface->add_child(position_control);
|
||||
|
||||
look_control = memnew(ViewportNavigationControl);
|
||||
look_control->set_navigation_mode(Node3DEditorViewport::NAVIGATION_LOOK);
|
||||
look_control->set_custom_minimum_size(Size2(navigation_control_size, navigation_control_size) * EDSCALE);
|
||||
look_control->set_h_size_flags(SIZE_SHRINK_END);
|
||||
look_control->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -navigation_control_size * EDSCALE);
|
||||
look_control->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -navigation_control_size * EDSCALE);
|
||||
look_control->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0 * EDSCALE);
|
||||
look_control->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0 * EDSCALE);
|
||||
look_control->set_viewport(this);
|
||||
surface->add_child(look_control);
|
||||
|
||||
rotation_control = memnew(ViewportRotationControl);
|
||||
rotation_control->set_custom_minimum_size(Size2(80, 80) * EDSCALE);
|
||||
rotation_control->set_h_size_flags(SIZE_SHRINK_END);
|
||||
|
@ -8191,7 +8407,8 @@ Node3DEditor::Node3DEditor() {
|
|||
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,160,1"));
|
||||
EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.9);
|
||||
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"));
|
||||
EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true);
|
||||
EDITOR_DEF_RST("editors/3d/navigation/show_viewport_rotation_gizmo", true);
|
||||
EDITOR_DEF_RST("editors/3d/navigation/show_viewport_navigation_gizmo", DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_TOUCHSCREEN));
|
||||
|
||||
current_hover_gizmo_handle = -1;
|
||||
current_hover_gizmo_handle_secondary = false;
|
||||
|
|
|
@ -57,6 +57,7 @@ class SubViewport;
|
|||
class SubViewportContainer;
|
||||
class VSplitContainer;
|
||||
class WorldEnvironment;
|
||||
class ViewportNavigationControl;
|
||||
|
||||
class ViewportRotationControl : public Control {
|
||||
GDCLASS(ViewportRotationControl, Control);
|
||||
|
@ -77,7 +78,7 @@ class ViewportRotationControl : public Control {
|
|||
Vector<Color> axis_colors;
|
||||
Vector<int> axis_menu_options;
|
||||
Vector2i orbiting_mouse_start;
|
||||
bool orbiting = false;
|
||||
int orbiting_index = -1;
|
||||
int focused_axis = -2;
|
||||
|
||||
const float AXIS_CIRCLE_RADIUS = 8.0f * EDSCALE;
|
||||
|
@ -90,6 +91,8 @@ protected:
|
|||
void _get_sorted_axis(Vector<Axis2D> &r_axis);
|
||||
void _update_focus();
|
||||
void _on_mouse_exited();
|
||||
void _process_click(int p_index, Vector2 p_position, bool p_pressed);
|
||||
void _process_drag(Ref<InputEventWithModifiers> p_event, int p_index, Vector2 p_position, Vector2 p_relative_position);
|
||||
|
||||
public:
|
||||
void set_viewport(Node3DEditorViewport *p_viewport);
|
||||
|
@ -98,6 +101,7 @@ public:
|
|||
class Node3DEditorViewport : public Control {
|
||||
GDCLASS(Node3DEditorViewport, Control);
|
||||
friend class Node3DEditor;
|
||||
friend class ViewportNavigationControl;
|
||||
friend class ViewportRotationControl;
|
||||
enum {
|
||||
VIEW_TOP,
|
||||
|
@ -236,6 +240,9 @@ private:
|
|||
Label *preview_material_label_desc = nullptr;
|
||||
|
||||
VBoxContainer *top_right_vbox = nullptr;
|
||||
VBoxContainer *bottom_center_vbox = nullptr;
|
||||
ViewportNavigationControl *position_control = nullptr;
|
||||
ViewportNavigationControl *look_control = nullptr;
|
||||
ViewportRotationControl *rotation_control = nullptr;
|
||||
Gradient *frame_time_gradient = nullptr;
|
||||
Label *cpu_time_label = nullptr;
|
||||
|
@ -297,7 +304,8 @@ private:
|
|||
NAVIGATION_PAN,
|
||||
NAVIGATION_ZOOM,
|
||||
NAVIGATION_ORBIT,
|
||||
NAVIGATION_LOOK
|
||||
NAVIGATION_LOOK,
|
||||
NAVIGATION_MOVE
|
||||
};
|
||||
enum TransformMode {
|
||||
TRANSFORM_NONE,
|
||||
|
@ -916,4 +924,29 @@ public:
|
|||
~Node3DEditorPlugin();
|
||||
};
|
||||
|
||||
class ViewportNavigationControl : public Control {
|
||||
GDCLASS(ViewportNavigationControl, Control);
|
||||
|
||||
Node3DEditorViewport *viewport = nullptr;
|
||||
Vector2i focused_mouse_start;
|
||||
Vector2 focused_pos;
|
||||
int focused_index = -1;
|
||||
Node3DEditorViewport::NavigationMode nav_mode = Node3DEditorViewport::NavigationMode::NAVIGATION_NONE;
|
||||
|
||||
const float AXIS_CIRCLE_RADIUS = 30.0f * EDSCALE;
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
virtual void gui_input(const Ref<InputEvent> &p_event) override;
|
||||
void _draw();
|
||||
void _on_mouse_exited();
|
||||
void _process_click(int p_index, Vector2 p_position, bool p_pressed);
|
||||
void _process_drag(int p_index, Vector2 p_position, Vector2 p_relative_position);
|
||||
void _update_navigation();
|
||||
|
||||
public:
|
||||
void set_navigation_mode(Node3DEditorViewport::NavigationMode p_nav_mode);
|
||||
void set_viewport(Node3DEditorViewport *p_viewport);
|
||||
};
|
||||
|
||||
#endif // NODE_3D_EDITOR_PLUGIN_H
|
||||
|
|
Loading…
Reference in New Issue