Add navigation control to the node3d editor viewport

This commit is contained in:
Fredia Huya-Kouadio 2022-11-29 17:43:16 -08:00
parent d930b30883
commit 1566f3d49f
2 changed files with 290 additions and 40 deletions

View File

@ -86,6 +86,165 @@ constexpr real_t MAX_Z = 1000000.0;
constexpr real_t MIN_FOV = 0.01;
constexpr real_t MAX_FOV = 179;
void ViewportNavigationControl::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (!is_connected("mouse_exited", callable_mp(this, &ViewportNavigationControl::_on_mouse_exited))) {
connect("mouse_exited", callable_mp(this, &ViewportNavigationControl::_on_mouse_exited));
}
} break;
case NOTIFICATION_DRAW: {
if (viewport != nullptr) {
_draw();
_update_navigation();
}
} break;
}
}
void ViewportNavigationControl::_draw() {
if (nav_mode == Node3DEditorViewport::NAVIGATION_NONE) {
return;
}
Vector2 center = get_size() / 2.0;
float radius = get_size().x / 2.0;
const bool focused = focused_index != -1;
draw_circle(center, radius, Color(0.5, 0.5, 0.5, focused ? 0.25 : 0.05));
const Color c = focused ? Color(0.9, 0.9, 0.9, 0.9) : Color(0.5, 0.5, 0.5, 0.25);
Vector2 circle_pos = focused ? center.move_toward(focused_pos, radius) : center;
draw_circle(circle_pos, AXIS_CIRCLE_RADIUS, c);
draw_circle(circle_pos, AXIS_CIRCLE_RADIUS * 0.8, c.darkened(0.4));
}
void ViewportNavigationControl::_process_click(int p_index, Vector2 p_position, bool p_pressed) {
if (focused_index != -1 && focused_index != p_index) {
return;
}
if (p_pressed) {
if (p_position.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
focused_pos = p_position;
focused_index = p_index;
queue_redraw();
}
} else {
focused_index = -1;
if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
Input::get_singleton()->warp_mouse(focused_mouse_start);
}
}
}
void ViewportNavigationControl::_process_drag(int p_index, Vector2 p_position, Vector2 p_relative_position) {
if (focused_index == p_index) {
if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) {
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
focused_mouse_start = p_position;
}
focused_pos += p_relative_position;
queue_redraw();
}
}
void ViewportNavigationControl::gui_input(const Ref<InputEvent> &p_event) {
// Mouse events
const Ref<InputEventMouseButton> mouse_button = p_event;
if (mouse_button.is_valid() && mouse_button->get_button_index() == MouseButton::LEFT) {
_process_click(100, mouse_button->get_position(), mouse_button->is_pressed());
}
const Ref<InputEventMouseMotion> mouse_motion = p_event;
if (mouse_motion.is_valid()) {
_process_drag(100, mouse_motion->get_global_position(), viewport->_get_warped_mouse_motion(mouse_motion));
}
// Touch events
const Ref<InputEventScreenTouch> screen_touch = p_event;
if (screen_touch.is_valid()) {
_process_click(screen_touch->get_index(), screen_touch->get_position(), screen_touch->is_pressed());
}
const Ref<InputEventScreenDrag> screen_drag = p_event;
if (screen_drag.is_valid()) {
_process_drag(screen_drag->get_index(), screen_drag->get_position(), screen_drag->get_relative());
}
}
void ViewportNavigationControl::_update_navigation() {
if (focused_index == -1) {
return;
}
Vector2 delta = focused_pos - (get_size() / 2.0);
Vector2 delta_normalized = delta.normalized();
switch (nav_mode) {
case Node3DEditorViewport::NavigationMode::NAVIGATION_MOVE: {
real_t speed_multiplier = MIN(delta.length() / (get_size().x * 100.0), 3.0);
real_t speed = viewport->freelook_speed * speed_multiplier;
const Node3DEditorViewport::FreelookNavigationScheme navigation_scheme = (Node3DEditorViewport::FreelookNavigationScheme)EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_navigation_scheme").operator int();
Vector3 forward;
if (navigation_scheme == Node3DEditorViewport::FreelookNavigationScheme::FREELOOK_FULLY_AXIS_LOCKED) {
// Forward/backward keys will always go straight forward/backward, never moving on the Y axis.
forward = Vector3(0, 0, delta_normalized.y).rotated(Vector3(0, 1, 0), viewport->camera->get_rotation().y);
} else {
// Forward/backward keys will be relative to the camera pitch.
forward = viewport->camera->get_transform().basis.xform(Vector3(0, 0, delta_normalized.y));
}
const Vector3 right = viewport->camera->get_transform().basis.xform(Vector3(delta_normalized.x, 0, 0));
const Vector3 direction = forward + right;
const Vector3 motion = direction * speed;
viewport->cursor.pos += motion;
viewport->cursor.eye_pos += motion;
} break;
case Node3DEditorViewport::NavigationMode::NAVIGATION_LOOK: {
real_t speed_multiplier = MIN(delta.length() / (get_size().x * 2.5), 3.0);
real_t speed = viewport->freelook_speed * speed_multiplier;
viewport->_nav_look(nullptr, delta_normalized * speed);
} break;
case Node3DEditorViewport::NAVIGATION_PAN: {
real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0);
real_t speed = viewport->freelook_speed * speed_multiplier;
viewport->_nav_pan(nullptr, -delta_normalized * speed);
} break;
case Node3DEditorViewport::NAVIGATION_ZOOM: {
real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0);
real_t speed = viewport->freelook_speed * speed_multiplier;
viewport->_nav_zoom(nullptr, delta_normalized * speed);
} break;
case Node3DEditorViewport::NAVIGATION_ORBIT: {
real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0);
real_t speed = viewport->freelook_speed * speed_multiplier;
viewport->_nav_orbit(nullptr, delta_normalized * speed);
} break;
case Node3DEditorViewport::NAVIGATION_NONE: {
} break;
}
}
void ViewportNavigationControl::_on_mouse_exited() {
queue_redraw();
}
void ViewportNavigationControl::set_navigation_mode(Node3DEditorViewport::NavigationMode p_nav_mode) {
nav_mode = p_nav_mode;
}
void ViewportNavigationControl::set_viewport(Node3DEditorViewport *p_viewport) {
viewport = p_viewport;
}
void ViewportRotationControl::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@ -120,7 +279,7 @@ void ViewportRotationControl::_draw() {
const Vector2i center = get_size() / 2.0;
const real_t radius = get_size().x / 2.0;
if (focused_axis > -2 || orbiting) {
if (focused_axis > -2 || orbiting_index != -1) {
draw_circle(center, radius, Color(0.5, 0.5, 0.5, 0.25));
}
@ -191,41 +350,63 @@ void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {
r_axis.sort_custom<Axis2DCompare>();
}
void ViewportRotationControl::_process_click(int p_index, Vector2 p_position, bool p_pressed) {
if (orbiting_index != -1 && orbiting_index != p_index) {
return;
}
if (p_pressed) {
if (p_position.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
orbiting_index = p_index;
}
} else {
if (focused_axis > -1) {
viewport->_menu_option(axis_menu_options[focused_axis]);
_update_focus();
}
orbiting_index = -1;
if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
Input::get_singleton()->warp_mouse(orbiting_mouse_start);
}
}
}
void ViewportRotationControl::_process_drag(Ref<InputEventWithModifiers> p_event, int p_index, Vector2 p_position, Vector2 p_relative_position) {
if (orbiting_index == p_index) {
if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) {
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
orbiting_mouse_start = p_position;
}
viewport->_nav_orbit(p_event, p_relative_position);
focused_axis = -1;
} else {
_update_focus();
}
}
void ViewportRotationControl::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
// Mouse events
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
Vector2 pos = mb->get_position();
if (mb->is_pressed()) {
if (pos.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
orbiting = true;
}
} else {
if (focused_axis > -1) {
viewport->_menu_option(axis_menu_options[focused_axis]);
_update_focus();
}
orbiting = false;
if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
Input::get_singleton()->warp_mouse(orbiting_mouse_start);
}
}
_process_click(100, mb->get_position(), mb->is_pressed());
}
const Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
if (orbiting) {
if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) {
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
orbiting_mouse_start = mm->get_global_position();
}
viewport->_nav_orbit(mm, viewport->_get_warped_mouse_motion(mm));
focused_axis = -1;
} else {
_update_focus();
}
_process_drag(mm, 100, mm->get_global_position(), viewport->_get_warped_mouse_motion(mm));
}
// Touch events
const Ref<InputEventScreenTouch> screen_touch = p_event;
if (screen_touch.is_valid()) {
_process_click(screen_touch->get_index(), screen_touch->get_position(), screen_touch->is_pressed());
}
const Ref<InputEventScreenDrag> screen_drag = p_event;
if (screen_drag.is_valid()) {
_process_drag(screen_drag, screen_drag->get_index(), screen_drag->get_position(), screen_drag->get_relative());
}
}
@ -353,6 +534,8 @@ void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
update_transform_gizmo_view();
rotation_control->queue_redraw();
position_control->queue_redraw();
look_control->queue_redraw();
spatial_editor->update_grid();
}
}
@ -2091,7 +2274,7 @@ void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const
const NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
real_t pan_speed = 1 / 150.0;
if (nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
if (p_event.is_valid() && nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
pan_speed *= 10;
}
@ -2115,7 +2298,7 @@ void Node3DEditorViewport::_nav_zoom(Ref<InputEventWithModifiers> p_event, const
const NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
real_t zoom_speed = 1 / 80.0;
if (nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
if (p_event.is_valid() && nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
zoom_speed *= 10;
}
@ -2448,6 +2631,8 @@ void Node3DEditorViewport::_notification(int p_what) {
}
call_deferred(SNAME("update_transform_gizmo_view"));
rotation_control->set_visible(EDITOR_GET("editors/3d/navigation/show_viewport_rotation_gizmo"));
position_control->set_visible(EDITOR_GET("editors/3d/navigation/show_viewport_navigation_gizmo"));
look_control->set_visible(EDITOR_GET("editors/3d/navigation/show_viewport_navigation_gizmo"));
} break;
case NOTIFICATION_RESIZED: {
@ -3370,6 +3555,8 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
ERR_FAIL_COND(!p_activate && !previewing);
rotation_control->set_visible(!p_activate);
position_control->set_visible(!p_activate);
look_control->set_visible(!p_activate);
if (!p_activate) {
previewing->disconnect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
@ -3391,6 +3578,8 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
void Node3DEditorViewport::_toggle_cinema_preview(bool p_activate) {
previewing_cinema = p_activate;
rotation_control->set_visible(!p_activate);
position_control->set_visible(!p_activate);
look_control->set_visible(!p_activate);
if (!previewing_cinema) {
if (previewing != nullptr) {
@ -4874,6 +5063,14 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
preview_node = nullptr;
bottom_center_vbox = memnew(VBoxContainer);
bottom_center_vbox->set_anchors_preset(LayoutPreset::PRESET_CENTER);
bottom_center_vbox->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -20 * EDSCALE);
bottom_center_vbox->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
bottom_center_vbox->set_h_grow_direction(GROW_DIRECTION_BOTH);
bottom_center_vbox->set_v_grow_direction(GROW_DIRECTION_BEGIN);
surface->add_child(bottom_center_vbox);
info_label = memnew(Label);
info_label->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE);
info_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -90 * EDSCALE);
@ -4894,23 +5091,18 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
previewing_cinema = false;
locked_label = memnew(Label);
locked_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -20 * EDSCALE);
locked_label->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
locked_label->set_h_grow_direction(GROW_DIRECTION_END);
locked_label->set_v_grow_direction(GROW_DIRECTION_BEGIN);
locked_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
surface->add_child(locked_label);
locked_label->set_h_size_flags(SIZE_SHRINK_CENTER);
bottom_center_vbox->add_child(locked_label);
locked_label->set_text(TTR("View Rotation Locked"));
locked_label->hide();
zoom_limit_label = memnew(Label);
zoom_limit_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
zoom_limit_label->set_offset(Side::SIDE_TOP, -28 * EDSCALE);
zoom_limit_label->set_text(TTR("To zoom further, change the camera's clipping planes (View -> Settings...)"));
zoom_limit_label->set_name("ZoomLimitMessageLabel");
zoom_limit_label->add_theme_color_override("font_color", Color(1, 1, 1, 1));
zoom_limit_label->hide();
surface->add_child(zoom_limit_label);
bottom_center_vbox->add_child(zoom_limit_label);
preview_material_label = memnew(Label);
preview_material_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
@ -4941,6 +5133,30 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
// Prevent visible spacing between frame time labels.
top_right_vbox->add_theme_constant_override("separation", 0);
const int navigation_control_size = 200;
position_control = memnew(ViewportNavigationControl);
position_control->set_navigation_mode(Node3DEditorViewport::NAVIGATION_MOVE);
position_control->set_custom_minimum_size(Size2(navigation_control_size, navigation_control_size) * EDSCALE);
position_control->set_h_size_flags(SIZE_SHRINK_END);
position_control->set_anchor_and_offset(SIDE_LEFT, ANCHOR_BEGIN, 0 * EDSCALE);
position_control->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -navigation_control_size * EDSCALE);
position_control->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_BEGIN, navigation_control_size * EDSCALE);
position_control->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0 * EDSCALE);
position_control->set_viewport(this);
surface->add_child(position_control);
look_control = memnew(ViewportNavigationControl);
look_control->set_navigation_mode(Node3DEditorViewport::NAVIGATION_LOOK);
look_control->set_custom_minimum_size(Size2(navigation_control_size, navigation_control_size) * EDSCALE);
look_control->set_h_size_flags(SIZE_SHRINK_END);
look_control->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -navigation_control_size * EDSCALE);
look_control->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -navigation_control_size * EDSCALE);
look_control->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0 * EDSCALE);
look_control->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0 * EDSCALE);
look_control->set_viewport(this);
surface->add_child(look_control);
rotation_control = memnew(ViewportRotationControl);
rotation_control->set_custom_minimum_size(Size2(80, 80) * EDSCALE);
rotation_control->set_h_size_flags(SIZE_SHRINK_END);
@ -8191,7 +8407,8 @@ Node3DEditor::Node3DEditor() {
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,160,1"));
EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.9);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"));
EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true);
EDITOR_DEF_RST("editors/3d/navigation/show_viewport_rotation_gizmo", true);
EDITOR_DEF_RST("editors/3d/navigation/show_viewport_navigation_gizmo", DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_TOUCHSCREEN));
current_hover_gizmo_handle = -1;
current_hover_gizmo_handle_secondary = false;

View File

@ -57,6 +57,7 @@ class SubViewport;
class SubViewportContainer;
class VSplitContainer;
class WorldEnvironment;
class ViewportNavigationControl;
class ViewportRotationControl : public Control {
GDCLASS(ViewportRotationControl, Control);
@ -77,7 +78,7 @@ class ViewportRotationControl : public Control {
Vector<Color> axis_colors;
Vector<int> axis_menu_options;
Vector2i orbiting_mouse_start;
bool orbiting = false;
int orbiting_index = -1;
int focused_axis = -2;
const float AXIS_CIRCLE_RADIUS = 8.0f * EDSCALE;
@ -90,6 +91,8 @@ protected:
void _get_sorted_axis(Vector<Axis2D> &r_axis);
void _update_focus();
void _on_mouse_exited();
void _process_click(int p_index, Vector2 p_position, bool p_pressed);
void _process_drag(Ref<InputEventWithModifiers> p_event, int p_index, Vector2 p_position, Vector2 p_relative_position);
public:
void set_viewport(Node3DEditorViewport *p_viewport);
@ -98,6 +101,7 @@ public:
class Node3DEditorViewport : public Control {
GDCLASS(Node3DEditorViewport, Control);
friend class Node3DEditor;
friend class ViewportNavigationControl;
friend class ViewportRotationControl;
enum {
VIEW_TOP,
@ -236,6 +240,9 @@ private:
Label *preview_material_label_desc = nullptr;
VBoxContainer *top_right_vbox = nullptr;
VBoxContainer *bottom_center_vbox = nullptr;
ViewportNavigationControl *position_control = nullptr;
ViewportNavigationControl *look_control = nullptr;
ViewportRotationControl *rotation_control = nullptr;
Gradient *frame_time_gradient = nullptr;
Label *cpu_time_label = nullptr;
@ -297,7 +304,8 @@ private:
NAVIGATION_PAN,
NAVIGATION_ZOOM,
NAVIGATION_ORBIT,
NAVIGATION_LOOK
NAVIGATION_LOOK,
NAVIGATION_MOVE
};
enum TransformMode {
TRANSFORM_NONE,
@ -916,4 +924,29 @@ public:
~Node3DEditorPlugin();
};
class ViewportNavigationControl : public Control {
GDCLASS(ViewportNavigationControl, Control);
Node3DEditorViewport *viewport = nullptr;
Vector2i focused_mouse_start;
Vector2 focused_pos;
int focused_index = -1;
Node3DEditorViewport::NavigationMode nav_mode = Node3DEditorViewport::NavigationMode::NAVIGATION_NONE;
const float AXIS_CIRCLE_RADIUS = 30.0f * EDSCALE;
protected:
void _notification(int p_what);
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _draw();
void _on_mouse_exited();
void _process_click(int p_index, Vector2 p_position, bool p_pressed);
void _process_drag(int p_index, Vector2 p_position, Vector2 p_relative_position);
void _update_navigation();
public:
void set_navigation_mode(Node3DEditorViewport::NavigationMode p_nav_mode);
void set_viewport(Node3DEditorViewport *p_viewport);
};
#endif // NODE_3D_EDITOR_PLUGIN_H