Allow to save override.cfg with ProjectSettings

This commit is contained in:
kobewi 2021-02-24 16:37:29 +01:00
parent 7f8bfd6ed1
commit 156c402f2b
2 changed files with 3 additions and 2 deletions

View File

@ -909,7 +909,7 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust
custom_features += f;
}
if (p_path.ends_with(".godot")) {
if (p_path.ends_with(".godot") || p_path.ends_with("override.cfg")) {
return _save_settings_text(p_path, props, p_custom, custom_features);
} else if (p_path.ends_with(".binary")) {
return _save_settings_binary(p_path, props, p_custom, custom_features);

View File

@ -169,6 +169,7 @@
</return>
<description>
Saves the configuration to the [code]project.godot[/code] file.
[b]Note:[/b] This method is intended to be used by editor plugins, as modified [ProjectSettings] can't be loaded back in the running app. If you want to change project settings in exported projects, use [method save_custom] to save [code]override.cfg[/code] file.
</description>
</method>
<method name="save_custom">
@ -177,7 +178,7 @@
<argument index="0" name="file" type="String">
</argument>
<description>
Saves the configuration to a custom file. The file extension must be [code].godot[/code] (to save in text-based [ConfigFile] format) or [code].binary[/code] (to save in binary format).
Saves the configuration to a custom file. The file extension must be [code].godot[/code] (to save in text-based [ConfigFile] format) or [code].binary[/code] (to save in binary format). You can also save [code]override.cfg[/code] file, which is also text, but can be used in exported projects unlike other formats.
</description>
</method>
<method name="set_initial_value">