Make 3D snapping finer when holding Shift
This also changes the default rotation and scale snapping increments to better make use of fine snapping possibilities.
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5772f60f96
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156faf535c
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@ -5598,11 +5598,11 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
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snap_dialog_vbc->add_margin_child(TTR("Translate Snap:"), snap_translate);
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snap_rotate = memnew(LineEdit);
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snap_rotate->set_text("5");
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snap_rotate->set_text("15");
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snap_dialog_vbc->add_margin_child(TTR("Rotate Snap (deg.):"), snap_rotate);
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snap_scale = memnew(LineEdit);
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snap_scale->set_text("5");
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snap_scale->set_text("10");
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snap_dialog_vbc->add_margin_child(TTR("Scale Snap (%):"), snap_scale);
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/* SETTINGS DIALOG */
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@ -5760,6 +5760,39 @@ Vector3 SpatialEditor::snap_point(Vector3 p_target, Vector3 p_start) const {
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return p_target;
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}
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float SpatialEditor::get_translate_snap() const {
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float snap_value;
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if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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snap_value = snap_translate->get_text().to_double() / 10.0;
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} else {
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snap_value = snap_translate->get_text().to_double();
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}
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return snap_value;
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}
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float SpatialEditor::get_rotate_snap() const {
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float snap_value;
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if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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snap_value = snap_rotate->get_text().to_double() / 3.0;
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} else {
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snap_value = snap_rotate->get_text().to_double();
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}
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return snap_value;
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}
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float SpatialEditor::get_scale_snap() const {
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float snap_value;
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if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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snap_value = snap_scale->get_text().to_double() / 2.0;
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} else {
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snap_value = snap_scale->get_text().to_double();
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}
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return snap_value;
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}
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void SpatialEditorPlugin::_bind_methods() {
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ClassDB::bind_method("snap_cursor_to_plane", &SpatialEditorPlugin::snap_cursor_to_plane);
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@ -673,9 +673,9 @@ public:
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ToolMode get_tool_mode() const { return tool_mode; }
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bool are_local_coords_enabled() const { return tool_option_button[SpatialEditor::TOOL_OPT_LOCAL_COORDS]->is_pressed(); }
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bool is_snap_enabled() const { return snap_enabled ^ snap_key_enabled; }
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float get_translate_snap() const { return snap_translate->get_text().to_double(); }
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float get_rotate_snap() const { return snap_rotate->get_text().to_double(); }
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float get_scale_snap() const { return snap_scale->get_text().to_double(); }
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float get_translate_snap() const;
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float get_rotate_snap() const;
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float get_scale_snap() const;
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Ref<ArrayMesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; }
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Ref<ArrayMesh> get_move_plane_gizmo(int idx) const { return move_plane_gizmo[idx]; }
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