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@ -1389,6 +1389,44 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c
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codegen.generator->pop_temporary();
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codegen.generator->pop_temporary();
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codegen.generator->pop_temporary();
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codegen.generator->pop_temporary();
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// Create temporaries outside the loop so they can be reused.
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GDScriptCodeGenerator::Address element_addr = codegen.add_temporary();
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GDScriptCodeGenerator::Address element_type_addr = codegen.add_temporary();
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// Evaluate element by element.
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for (int i = 0; i < p_pattern->array.size(); i++) {
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if (p_pattern->array[i]->pattern_type == GDScriptParser::PatternNode::PT_REST) {
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// Don't want to access an extra element of the user array.
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break;
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}
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// Use AND here too, as we don't want to be checking elements if previous test failed (which means this might be an invalid get).
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codegen.generator->write_and_left_operand(result_addr);
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// Add index to constant map.
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GDScriptCodeGenerator::Address index_addr = codegen.add_constant(i);
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// Get the actual element from the user-sent array.
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codegen.generator->write_get(element_addr, index_addr, p_value_addr);
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// Also get type of element.
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Vector<GDScriptCodeGenerator::Address> typeof_args;
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typeof_args.push_back(element_addr);
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codegen.generator->write_call_utility(element_type_addr, "typeof", typeof_args);
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// Try the pattern inside the element.
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result_addr = _parse_match_pattern(codegen, r_error, p_pattern->array[i], element_addr, element_type_addr, result_addr, false, true);
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if (r_error != OK) {
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return GDScriptCodeGenerator::Address();
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}
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codegen.generator->write_and_right_operand(result_addr);
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codegen.generator->write_end_and(result_addr);
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}
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// Remove element temporaries.
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codegen.generator->pop_temporary();
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codegen.generator->pop_temporary();
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// If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead.
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// If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead.
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if (p_is_nested) {
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if (p_is_nested) {
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// Use the previous value as target, since we only need one temporary variable.
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// Use the previous value as target, since we only need one temporary variable.
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@ -1404,46 +1442,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c
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}
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}
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codegen.generator->pop_temporary(); // Remove temp result addr.
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codegen.generator->pop_temporary(); // Remove temp result addr.
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// Create temporaries outside the loop so they can be reused.
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return p_previous_test;
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GDScriptCodeGenerator::Address element_addr = codegen.add_temporary();
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GDScriptCodeGenerator::Address element_type_addr = codegen.add_temporary();
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GDScriptCodeGenerator::Address test_addr = p_previous_test;
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// Evaluate element by element.
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for (int i = 0; i < p_pattern->array.size(); i++) {
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if (p_pattern->array[i]->pattern_type == GDScriptParser::PatternNode::PT_REST) {
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// Don't want to access an extra element of the user array.
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break;
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}
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// Use AND here too, as we don't want to be checking elements if previous test failed (which means this might be an invalid get).
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codegen.generator->write_and_left_operand(test_addr);
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// Add index to constant map.
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GDScriptCodeGenerator::Address index_addr = codegen.add_constant(i);
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// Get the actual element from the user-sent array.
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codegen.generator->write_get(element_addr, index_addr, p_value_addr);
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// Also get type of element.
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Vector<GDScriptCodeGenerator::Address> typeof_args;
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typeof_args.push_back(element_addr);
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codegen.generator->write_call_utility(element_type_addr, "typeof", typeof_args);
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// Try the pattern inside the element.
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test_addr = _parse_match_pattern(codegen, r_error, p_pattern->array[i], element_addr, element_type_addr, p_previous_test, false, true);
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if (r_error != OK) {
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return GDScriptCodeGenerator::Address();
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}
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codegen.generator->write_and_right_operand(test_addr);
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codegen.generator->write_end_and(test_addr);
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}
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// Remove element temporaries.
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codegen.generator->pop_temporary();
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codegen.generator->pop_temporary();
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return test_addr;
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} break;
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} break;
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case GDScriptParser::PatternNode::PT_DICTIONARY: {
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case GDScriptParser::PatternNode::PT_DICTIONARY: {
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if (p_is_nested) {
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if (p_is_nested) {
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@ -1488,6 +1487,66 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c
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codegen.generator->pop_temporary();
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codegen.generator->pop_temporary();
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codegen.generator->pop_temporary();
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codegen.generator->pop_temporary();
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// Create temporaries outside the loop so they can be reused.
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GDScriptCodeGenerator::Address element_addr = codegen.add_temporary();
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GDScriptCodeGenerator::Address element_type_addr = codegen.add_temporary();
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// Evaluate element by element.
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for (int i = 0; i < p_pattern->dictionary.size(); i++) {
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const GDScriptParser::PatternNode::Pair &element = p_pattern->dictionary[i];
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if (element.value_pattern && element.value_pattern->pattern_type == GDScriptParser::PatternNode::PT_REST) {
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// Ignore rest pattern.
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break;
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}
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// Use AND here too, as we don't want to be checking elements if previous test failed (which means this might be an invalid get).
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codegen.generator->write_and_left_operand(result_addr);
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// Get the pattern key.
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GDScriptCodeGenerator::Address pattern_key_addr = _parse_expression(codegen, r_error, element.key);
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if (r_error) {
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return GDScriptCodeGenerator::Address();
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}
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// Check if pattern key exists in user's dictionary. This will be AND-ed with next result.
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func_args.clear();
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func_args.push_back(pattern_key_addr);
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codegen.generator->write_call(result_addr, p_value_addr, "has", func_args);
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if (element.value_pattern != nullptr) {
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// Use AND here too, as we don't want to be checking elements if previous test failed (which means this might be an invalid get).
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codegen.generator->write_and_left_operand(result_addr);
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// Get actual value from user dictionary.
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codegen.generator->write_get(element_addr, pattern_key_addr, p_value_addr);
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// Also get type of value.
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func_args.clear();
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func_args.push_back(element_addr);
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codegen.generator->write_call_utility(element_type_addr, "typeof", func_args);
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// Try the pattern inside the value.
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result_addr = _parse_match_pattern(codegen, r_error, element.value_pattern, element_addr, element_type_addr, result_addr, false, true);
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if (r_error != OK) {
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return GDScriptCodeGenerator::Address();
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}
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codegen.generator->write_and_right_operand(result_addr);
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codegen.generator->write_end_and(result_addr);
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}
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codegen.generator->write_and_right_operand(result_addr);
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codegen.generator->write_end_and(result_addr);
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// Remove pattern key temporary.
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if (pattern_key_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
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codegen.generator->pop_temporary();
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}
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}
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// Remove element temporaries.
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codegen.generator->pop_temporary();
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codegen.generator->pop_temporary();
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// If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead.
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// If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead.
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if (p_is_nested) {
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if (p_is_nested) {
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// Use the previous value as target, since we only need one temporary variable.
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// Use the previous value as target, since we only need one temporary variable.
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@ -1503,71 +1562,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c
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}
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}
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codegen.generator->pop_temporary(); // Remove temp result addr.
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codegen.generator->pop_temporary(); // Remove temp result addr.
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// Create temporaries outside the loop so they can be reused.
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return p_previous_test;
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temp_type.builtin_type = Variant::BOOL;
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GDScriptCodeGenerator::Address test_result = codegen.add_temporary(temp_type);
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GDScriptCodeGenerator::Address element_addr = codegen.add_temporary();
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GDScriptCodeGenerator::Address element_type_addr = codegen.add_temporary();
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GDScriptCodeGenerator::Address test_addr = p_previous_test;
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// Evaluate element by element.
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for (int i = 0; i < p_pattern->dictionary.size(); i++) {
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const GDScriptParser::PatternNode::Pair &element = p_pattern->dictionary[i];
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if (element.value_pattern && element.value_pattern->pattern_type == GDScriptParser::PatternNode::PT_REST) {
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// Ignore rest pattern.
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break;
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}
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// Use AND here too, as we don't want to be checking elements if previous test failed (which means this might be an invalid get).
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codegen.generator->write_and_left_operand(test_addr);
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// Get the pattern key.
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GDScriptCodeGenerator::Address pattern_key_addr = _parse_expression(codegen, r_error, element.key);
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if (r_error) {
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return GDScriptCodeGenerator::Address();
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}
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// Check if pattern key exists in user's dictionary. This will be AND-ed with next result.
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func_args.clear();
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func_args.push_back(pattern_key_addr);
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codegen.generator->write_call(test_result, p_value_addr, "has", func_args);
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if (element.value_pattern != nullptr) {
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// Use AND here too, as we don't want to be checking elements if previous test failed (which means this might be an invalid get).
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codegen.generator->write_and_left_operand(test_result);
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// Get actual value from user dictionary.
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codegen.generator->write_get(element_addr, pattern_key_addr, p_value_addr);
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// Also get type of value.
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func_args.clear();
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func_args.push_back(element_addr);
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codegen.generator->write_call_utility(element_type_addr, "typeof", func_args);
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// Try the pattern inside the value.
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test_addr = _parse_match_pattern(codegen, r_error, element.value_pattern, element_addr, element_type_addr, test_addr, false, true);
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if (r_error != OK) {
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return GDScriptCodeGenerator::Address();
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}
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codegen.generator->write_and_right_operand(test_addr);
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codegen.generator->write_end_and(test_addr);
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}
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codegen.generator->write_and_right_operand(test_addr);
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codegen.generator->write_end_and(test_addr);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Remove pattern key temporary.
|
|
|
|
|
|
|
|
if (pattern_key_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
|
|
|
|
|
|
|
|
codegen.generator->pop_temporary();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Remove element temporaries.
|
|
|
|
|
|
|
|
codegen.generator->pop_temporary();
|
|
|
|
|
|
|
|
codegen.generator->pop_temporary();
|
|
|
|
|
|
|
|
codegen.generator->pop_temporary();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return test_addr;
|
|
|
|
|
|
|
|
} break;
|
|
|
|
} break;
|
|
|
|
case GDScriptParser::PatternNode::PT_REST:
|
|
|
|
case GDScriptParser::PatternNode::PT_REST:
|
|
|
|
// Do nothing.
|
|
|
|
// Do nothing.
|
|
|
|