GDScript: Avoid editor crashes when there's cyclic inheritance
Make sure the script is fully compiled before looking into the base.
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@ -199,7 +199,7 @@ StringName GDScript::get_instance_base_type() const {
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if (native.is_valid())
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return native->get_name();
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if (base.is_valid())
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if (base.is_valid() && base->is_valid())
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return base->get_instance_base_type();
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return StringName();
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}
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@ -486,7 +486,7 @@ bool GDScript::_update_exports() {
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placeholder_fallback_enabled = false;
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if (base_cache.is_valid()) {
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if (base_cache.is_valid() && base_cache->is_valid()) {
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if (base_cache->_update_exports()) {
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changed = true;
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}
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