GDScript: Avoid editor crashes when there's cyclic inheritance

Make sure the script is fully compiled before looking into the base.
This commit is contained in:
George Marques 2019-11-01 12:00:20 -03:00
parent 5d5df05ee1
commit 15800b4db8
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GPG Key ID: 046BD46A3201E43D
1 changed files with 2 additions and 2 deletions

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@ -199,7 +199,7 @@ StringName GDScript::get_instance_base_type() const {
if (native.is_valid()) if (native.is_valid())
return native->get_name(); return native->get_name();
if (base.is_valid()) if (base.is_valid() && base->is_valid())
return base->get_instance_base_type(); return base->get_instance_base_type();
return StringName(); return StringName();
} }
@ -486,7 +486,7 @@ bool GDScript::_update_exports() {
placeholder_fallback_enabled = false; placeholder_fallback_enabled = false;
if (base_cache.is_valid()) { if (base_cache.is_valid() && base_cache->is_valid()) {
if (base_cache->_update_exports()) { if (base_cache->_update_exports()) {
changed = true; changed = true;
} }