Merge pull request #70960 from Maran23/4-x-c#-rect-props

Added Rect (rect_) properties to the c# migration table
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Rémi Verschelde 2023-01-06 00:19:08 +01:00
commit 158540e96a
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@ -1240,6 +1240,14 @@ static const char *csharp_properties_renames[][2] = {
{ "PhysicalScancode", "PhysicalKeycode" }, // InputEventKey
{ "PopupExclusive", "Exclusive" }, // Window
{ "ProximityFadeEnable", "ProximityFadeEnabled" }, // Material
{ "RectPosition", "Position" }, // Control
{ "RectGlobalPosition", "GlobalPosition" }, // Control
{ "RectSize", "Size" }, // Control
{ "RectMinSize", "CustomMinimumSize" }, // Control
{ "RectRotation", "Rotation" }, // Control
{ "RectScale", "Scale" }, // Control
{ "RectPivotOffset", "PivotOffset" }, // Control
{ "RectClipContent", "ClipContents" }, // Control
{ "RefuseNewNetworkConnections", "RefuseNewConnections" }, // MultiplayerAPI
{ "RegionFilterClip", "RegionFilterClipEnabled" }, // Sprite2D
{ "ReverbBusEnable", "ReverbBusEnabled" }, // Area3D
@ -2727,7 +2735,7 @@ bool ProjectConverter3To4::test_array_names() {
valid = valid && test_single_array(gdscript_function_renames, true);
valid = valid && test_single_array(csharp_function_renames, true);
valid = valid && test_single_array(gdscript_properties_renames, true);
valid = valid && test_single_array(csharp_properties_renames);
valid = valid && test_single_array(csharp_properties_renames, true);
valid = valid && test_single_array(shaders_renames, true);
valid = valid && test_single_array(gdscript_signals_renames);
valid = valid && test_single_array(project_settings_renames);