Enable Unicode support for RegEx class

Build PCRE2 thirdparty library with unicode support. RegEx objects
in Godot can now be used to recognize unicode strings.

(cherry picked from commit 9f10f6779c)
This commit is contained in:
Maganty Rushyendra 2020-06-11 14:45:05 +08:00 committed by Rémi Verschelde
parent aa448a2a07
commit 158e8ee051
1 changed files with 1 additions and 1 deletions

View File

@ -7,7 +7,7 @@ env_regex = env_modules.Clone()
if env["builtin_pcre2"]: if env["builtin_pcre2"]:
thirdparty_dir = "#thirdparty/pcre2/src/" thirdparty_dir = "#thirdparty/pcre2/src/"
thirdparty_flags = ["PCRE2_STATIC", "HAVE_CONFIG_H"] thirdparty_flags = ["PCRE2_STATIC", "HAVE_CONFIG_H", "SUPPORT_UNICODE"]
if env["builtin_pcre2_with_jit"]: if env["builtin_pcre2_with_jit"]:
thirdparty_flags.append("SUPPORT_JIT") thirdparty_flags.append("SUPPORT_JIT")