Merge pull request #32357 from YeldhamDev/connections_dialog_format

Format arguments in connections dialog in GDScript style
This commit is contained in:
Rémi Verschelde 2019-09-26 07:39:17 +02:00 committed by GitHub
commit 15a377f6e8
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1 changed files with 33 additions and 35 deletions

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@ -108,8 +108,8 @@ public:
};
/*
Signal automatically called by parent dialog.
*/
* Signal automatically called by parent dialog.
*/
void ConnectDialog::ok_pressed() {
if (dst_method->get_text() == "") {
@ -134,8 +134,8 @@ void ConnectDialog::_cancel_pressed() {
}
/*
Called each time a target node is selected within the target node tree.
*/
* Called each time a target node is selected within the target node tree.
*/
void ConnectDialog::_tree_node_selected() {
Node *current = tree->get_selected();
@ -148,8 +148,8 @@ void ConnectDialog::_tree_node_selected() {
}
/*
Adds a new parameter bind to connection.
*/
* Adds a new parameter bind to connection.
*/
void ConnectDialog::_add_bind() {
if (cdbinds->params.size() >= VARIANT_ARG_MAX)
@ -184,8 +184,8 @@ void ConnectDialog::_add_bind() {
}
/*
Remove parameter bind from connection.
*/
* Remove parameter bind from connection.
*/
void ConnectDialog::_remove_bind() {
String st = bind_editor->get_selected_path();
@ -265,18 +265,18 @@ bool ConnectDialog::get_oneshot() const {
}
/*
Returns true if ConnectDialog is being used to edit an existing connection.
*/
* Returns true if ConnectDialog is being used to edit an existing connection.
*/
bool ConnectDialog::is_editing() const {
return bEditMode;
}
/*
Initialize ConnectDialog and populate fields with expected data.
If creating a connection from scratch, sensible defaults are used.
If editing an existing connection, previous data is retained.
*/
* Initialize ConnectDialog and populate fields with expected data.
* If creating a connection from scratch, sensible defaults are used.
* If editing an existing connection, previous data is retained.
*/
void ConnectDialog::init(Connection c, bool bEdit) {
source = static_cast<Node *>(c.source);
@ -482,9 +482,9 @@ struct _ConnectionsDockMethodInfoSort {
};
/*
Post-ConnectDialog callback for creating/editing connections.
Creates or edits connections based on state of the ConnectDialog when "Connect" is pressed.
*/
* Post-ConnectDialog callback for creating/editing connections.
* Creates or edits connections based on state of the ConnectDialog when "Connect" is pressed.
*/
void ConnectionsDock::_make_or_edit_connection() {
TreeItem *it = tree->get_selected();
@ -552,8 +552,8 @@ void ConnectionsDock::_make_or_edit_connection() {
}
/*
Creates single connection w/ undo-redo functionality.
*/
* Creates single connection w/ undo-redo functionality.
*/
void ConnectionsDock::_connect(Connection cToMake) {
Node *source = static_cast<Node *>(cToMake.source);
@ -575,8 +575,8 @@ void ConnectionsDock::_connect(Connection cToMake) {
}
/*
Break single connection w/ undo-redo functionality.
*/
* Break single connection w/ undo-redo functionality.
*/
void ConnectionsDock::_disconnect(TreeItem &item) {
Connection c = item.get_metadata(0);
@ -595,9 +595,9 @@ void ConnectionsDock::_disconnect(TreeItem &item) {
}
/*
Break all connections of currently selected signal.
Can undo-redo as a single action.
*/
* Break all connections of currently selected signal.
* Can undo-redo as a single action.
*/
void ConnectionsDock::_disconnect_all() {
TreeItem *item = tree->get_selected();
@ -659,8 +659,8 @@ bool ConnectionsDock::_is_item_signal(TreeItem &item) {
}
/*
Open connection dialog with TreeItem data to CREATE a brand-new connection.
*/
* Open connection dialog with TreeItem data to CREATE a brand-new connection.
*/
void ConnectionsDock::_open_connection_dialog(TreeItem &item) {
String signal = item.get_metadata(0).operator Dictionary()["name"];
@ -700,8 +700,8 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &item) {
}
/*
Open connection dialog with Connection data to EDIT an existing connection.
*/
* Open connection dialog with Connection data to EDIT an existing connection.
*/
void ConnectionsDock::_open_connection_dialog(Connection cToEdit) {
Node *src = static_cast<Node *>(cToEdit.source);
@ -715,8 +715,8 @@ void ConnectionsDock::_open_connection_dialog(Connection cToEdit) {
}
/*
Open slot method location in script editor.
*/
* Open slot method location in script editor.
*/
void ConnectionsDock::_go_to_script(TreeItem &item) {
if (_is_item_signal(item))
@ -914,7 +914,6 @@ void ConnectionsDock::update_tree() {
String signaldesc = "(";
PoolStringArray argnames;
if (mi.arguments.size()) {
signaldesc += " ";
for (int i = 0; i < mi.arguments.size(); i++) {
PropertyInfo &pi = mi.arguments[i];
@ -927,10 +926,9 @@ void ConnectionsDock::update_tree() {
} else if (pi.type != Variant::NIL) {
tname = Variant::get_type_name(pi.type);
}
signaldesc += tname + " " + (pi.name == "" ? String("arg " + itos(i)) : pi.name);
signaldesc += (pi.name == "" ? String("arg " + itos(i)) : pi.name) + ": " + tname;
argnames.push_back(pi.name + ":" + tname);
}
signaldesc += " ";
}
signaldesc += ")";
@ -1000,14 +998,14 @@ void ConnectionsDock::update_tree() {
path += " (oneshot)";
if (c.binds.size()) {
path += " binds( ";
path += " binds(";
for (int i = 0; i < c.binds.size(); i++) {
if (i > 0)
path += ", ";
path += c.binds[i].operator String();
}
path += " )";
path += ")";
}
TreeItem *item2 = tree->create_item(item);