Merge pull request #32357 from YeldhamDev/connections_dialog_format
Format arguments in connections dialog in GDScript style
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commit
15a377f6e8
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@ -108,8 +108,8 @@ public:
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};
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/*
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Signal automatically called by parent dialog.
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*/
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* Signal automatically called by parent dialog.
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*/
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void ConnectDialog::ok_pressed() {
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if (dst_method->get_text() == "") {
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@ -134,8 +134,8 @@ void ConnectDialog::_cancel_pressed() {
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}
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/*
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Called each time a target node is selected within the target node tree.
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*/
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* Called each time a target node is selected within the target node tree.
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*/
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void ConnectDialog::_tree_node_selected() {
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Node *current = tree->get_selected();
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@ -148,8 +148,8 @@ void ConnectDialog::_tree_node_selected() {
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}
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/*
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Adds a new parameter bind to connection.
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*/
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* Adds a new parameter bind to connection.
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*/
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void ConnectDialog::_add_bind() {
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if (cdbinds->params.size() >= VARIANT_ARG_MAX)
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@ -184,8 +184,8 @@ void ConnectDialog::_add_bind() {
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}
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/*
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Remove parameter bind from connection.
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*/
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* Remove parameter bind from connection.
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*/
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void ConnectDialog::_remove_bind() {
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String st = bind_editor->get_selected_path();
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@ -265,18 +265,18 @@ bool ConnectDialog::get_oneshot() const {
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}
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/*
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Returns true if ConnectDialog is being used to edit an existing connection.
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*/
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* Returns true if ConnectDialog is being used to edit an existing connection.
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*/
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bool ConnectDialog::is_editing() const {
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return bEditMode;
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}
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/*
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Initialize ConnectDialog and populate fields with expected data.
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If creating a connection from scratch, sensible defaults are used.
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If editing an existing connection, previous data is retained.
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*/
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* Initialize ConnectDialog and populate fields with expected data.
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* If creating a connection from scratch, sensible defaults are used.
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* If editing an existing connection, previous data is retained.
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*/
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void ConnectDialog::init(Connection c, bool bEdit) {
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source = static_cast<Node *>(c.source);
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@ -482,9 +482,9 @@ struct _ConnectionsDockMethodInfoSort {
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};
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/*
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Post-ConnectDialog callback for creating/editing connections.
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Creates or edits connections based on state of the ConnectDialog when "Connect" is pressed.
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*/
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* Post-ConnectDialog callback for creating/editing connections.
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* Creates or edits connections based on state of the ConnectDialog when "Connect" is pressed.
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*/
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void ConnectionsDock::_make_or_edit_connection() {
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TreeItem *it = tree->get_selected();
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@ -552,8 +552,8 @@ void ConnectionsDock::_make_or_edit_connection() {
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}
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/*
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Creates single connection w/ undo-redo functionality.
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*/
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* Creates single connection w/ undo-redo functionality.
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*/
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void ConnectionsDock::_connect(Connection cToMake) {
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Node *source = static_cast<Node *>(cToMake.source);
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@ -575,8 +575,8 @@ void ConnectionsDock::_connect(Connection cToMake) {
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}
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/*
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Break single connection w/ undo-redo functionality.
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*/
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* Break single connection w/ undo-redo functionality.
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*/
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void ConnectionsDock::_disconnect(TreeItem &item) {
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Connection c = item.get_metadata(0);
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@ -595,9 +595,9 @@ void ConnectionsDock::_disconnect(TreeItem &item) {
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}
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/*
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Break all connections of currently selected signal.
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Can undo-redo as a single action.
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*/
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* Break all connections of currently selected signal.
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* Can undo-redo as a single action.
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*/
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void ConnectionsDock::_disconnect_all() {
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TreeItem *item = tree->get_selected();
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@ -659,8 +659,8 @@ bool ConnectionsDock::_is_item_signal(TreeItem &item) {
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}
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/*
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Open connection dialog with TreeItem data to CREATE a brand-new connection.
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*/
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* Open connection dialog with TreeItem data to CREATE a brand-new connection.
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*/
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void ConnectionsDock::_open_connection_dialog(TreeItem &item) {
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String signal = item.get_metadata(0).operator Dictionary()["name"];
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@ -700,8 +700,8 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &item) {
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}
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/*
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Open connection dialog with Connection data to EDIT an existing connection.
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*/
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* Open connection dialog with Connection data to EDIT an existing connection.
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*/
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void ConnectionsDock::_open_connection_dialog(Connection cToEdit) {
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Node *src = static_cast<Node *>(cToEdit.source);
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@ -715,8 +715,8 @@ void ConnectionsDock::_open_connection_dialog(Connection cToEdit) {
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}
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/*
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Open slot method location in script editor.
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*/
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* Open slot method location in script editor.
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*/
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void ConnectionsDock::_go_to_script(TreeItem &item) {
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if (_is_item_signal(item))
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@ -914,7 +914,6 @@ void ConnectionsDock::update_tree() {
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String signaldesc = "(";
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PoolStringArray argnames;
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if (mi.arguments.size()) {
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signaldesc += " ";
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for (int i = 0; i < mi.arguments.size(); i++) {
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PropertyInfo &pi = mi.arguments[i];
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@ -927,10 +926,9 @@ void ConnectionsDock::update_tree() {
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} else if (pi.type != Variant::NIL) {
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tname = Variant::get_type_name(pi.type);
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}
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signaldesc += tname + " " + (pi.name == "" ? String("arg " + itos(i)) : pi.name);
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signaldesc += (pi.name == "" ? String("arg " + itos(i)) : pi.name) + ": " + tname;
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argnames.push_back(pi.name + ":" + tname);
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}
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signaldesc += " ";
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}
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signaldesc += ")";
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@ -1000,14 +998,14 @@ void ConnectionsDock::update_tree() {
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path += " (oneshot)";
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if (c.binds.size()) {
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path += " binds( ";
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path += " binds(";
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for (int i = 0; i < c.binds.size(); i++) {
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if (i > 0)
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path += ", ";
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path += c.binds[i].operator String();
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}
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path += " )";
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path += ")";
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}
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TreeItem *item2 = tree->create_item(item);
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