From 15aa04314d1e697992743c3e43d2cce1f9f3355e Mon Sep 17 00:00:00 2001 From: Gio Date: Wed, 9 Aug 2023 17:20:30 +0800 Subject: [PATCH] Consistency for NodePath doc code examples Just makes a code example in NodePath.xml similar to the others --- doc/classes/NodePath.xml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml index 77a5cfa6c68..a56e80ec1f3 100644 --- a/doc/classes/NodePath.xml +++ b/doc/classes/NodePath.xml @@ -101,12 +101,12 @@ Returns all subnames concatenated with a colon character ([code]:[/code]) as separator, i.e. the right side of the first colon in a node path. [codeblocks] [gdscript] - var nodepath = NodePath("Path2D/PathFollow2D/Sprite2D:texture:load_path") - print(nodepath.get_concatenated_subnames()) # texture:load_path + var node_path = NodePath("Path2D/PathFollow2D/Sprite2D:texture:load_path") + print(node_path.get_concatenated_subnames()) # texture:load_path [/gdscript] [csharp] - var nodepath = new NodePath("Path2D/PathFollow2D/Sprite2D:texture:load_path"); - GD.Print(nodepath.GetConcatenatedSubnames()); // texture:load_path + var nodePath = new NodePath("Path2D/PathFollow2D/Sprite2D:texture:load_path"); + GD.Print(nodePath.GetConcatenatedSubnames()); // texture:load_path [/csharp] [/codeblocks]