Re-add AnimationNodeStateMachine::end_node for root state machine

Fix #63660
This commit is contained in:
Guilherme Felipe de C. G. da Silva 2022-08-09 16:55:07 -03:00
parent d8ec27cdc1
commit 15b5bc88e2
2 changed files with 19 additions and 16 deletions

View File

@ -784,8 +784,7 @@ void AnimationNodeStateMachineEditor::_open_connect_menu(const Vector2 &p_positi
if (anodesm.is_valid()) {
_create_submenu(connect_menu, anodesm, connecting_to_node, connecting_to_node);
} else {
Ref<AnimationNodeStateMachine> prev = state_machine;
_create_submenu(connect_menu, prev, connecting_to_node, connecting_to_node, true);
_create_submenu(connect_menu, state_machine, connecting_to_node, connecting_to_node, true);
}
connect_menu->add_submenu_item(TTR("To") + " Animation", connecting_to_node);
@ -817,6 +816,10 @@ bool AnimationNodeStateMachineEditor::_create_submenu(PopupMenu *p_menu, Ref<Ani
String prev_path;
Vector<Ref<AnimationNodeStateMachine>> parents = p_parents;
if (from_root && p_nodesm->get_prev_state_machine() == nullptr) {
return false;
}
if (from_root) {
AnimationNodeStateMachine *prev = p_nodesm->get_prev_state_machine();
@ -826,6 +829,8 @@ bool AnimationNodeStateMachineEditor::_create_submenu(PopupMenu *p_menu, Ref<Ani
prev_path += "../";
prev = prev->get_prev_state_machine();
}
end_menu->add_item("Root", nodes_to_connect.size());
nodes_to_connect.push_back(prev_path + state_machine->end_node);
prev_path.remove_at(prev_path.size() - 1);
}
@ -856,22 +861,22 @@ bool AnimationNodeStateMachineEditor::_create_submenu(PopupMenu *p_menu, Ref<Ani
}
if (ansm.is_valid()) {
bool found = false;
bool parent_found = false;
for (int i = 0; i < parents.size(); i++) {
if (parents[i] == ansm) {
path = path.replace_first("/../" + E, "");
found = true;
parent_found = true;
break;
}
}
if (!found) {
state_machine_menu->add_item(E, nodes_to_connect.size());
nodes_to_connect.push_back(path);
} else {
if (parent_found) {
end_menu->add_item(E, nodes_to_connect.size());
nodes_to_connect.push_back(path + "/" + state_machine->end_node);
} else {
state_machine_menu->add_item(E, nodes_to_connect.size());
nodes_to_connect.push_back(path);
}
if (_create_submenu(nodes_menu, ansm, E, path, false, parents)) {

View File

@ -594,11 +594,13 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
if (p_state_machine->end_node != current) {
rem = 1;
} else {
Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter("playback");
if (p_state_machine->prev_state_machine != nullptr) {
Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter(p_state_machine->playback);
if (prev_playback.is_valid()) {
prev_playback->current_transition = current_transition;
prev_playback->force_auto_advance = true;
if (prev_playback.is_valid()) {
prev_playback->current_transition = current_transition;
prev_playback->force_auto_advance = true;
}
}
}
@ -883,10 +885,6 @@ void AnimationNodeStateMachine::_rename_transitions(const StringName &p_name, co
void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
List<StringName> nodes;
for (const KeyValue<StringName, State> &E : states) {
if (E.key == end_node && prev_state_machine == nullptr) {
continue;
}
nodes.push_back(E.key);
}
nodes.sort_custom<StringName::AlphCompare>();