removed multiscript

removes MultiScript which was re-added in #8502 (aka 4c14700).
This feature didn't turn out to be as useful as most expected. It causes more troubles than it does good.
This commit is contained in:
Karroffel 2017-05-11 21:15:35 +02:00
parent 6d0568d817
commit 15bce7f75f
6 changed files with 0 additions and 1047 deletions

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#!/usr/bin/env python
Import('env')
env.add_source_files(env.modules_sources, "*.cpp")
Export('env')

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def can_build(platform):
return True
def configure(env):
pass

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/*************************************************************************/
/* multiscript.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "multiscript.h"
bool MultiScriptInstance::set(const StringName &p_name, const Variant &p_value) {
ScriptInstance **sarr = instances.ptr();
int sc = instances.size();
for (int i = 0; i < sc; i++) {
if (!sarr[i])
continue;
bool found = sarr[i]->set(p_name, p_value);
if (found)
return true;
}
if (String(p_name).begins_with("script_")) {
bool valid;
owner->set(p_name, p_value, &valid);
return valid;
}
return false;
}
bool MultiScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
ScriptInstance **sarr = instances.ptr();
int sc = instances.size();
for (int i = 0; i < sc; i++) {
if (!sarr[i])
continue;
bool found = sarr[i]->get(p_name, r_ret);
if (found)
return true;
}
if (String(p_name).begins_with("script_")) {
bool valid;
r_ret = owner->get(p_name, &valid);
return valid;
}
return false;
}
void MultiScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
ScriptInstance **sarr = instances.ptr();
int sc = instances.size();
Set<String> existing;
for (int i = 0; i < sc; i++) {
if (!sarr[i])
continue;
List<PropertyInfo> pl;
sarr[i]->get_property_list(&pl);
for (List<PropertyInfo>::Element *E = pl.front(); E; E = E->next()) {
if (existing.has(E->get().name))
continue;
p_properties->push_back(E->get());
existing.insert(E->get().name);
}
}
p_properties->push_back(PropertyInfo(Variant::NIL, "Scripts", PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY));
for (int i = 0; i < owner->scripts.size(); i++) {
p_properties->push_back(PropertyInfo(Variant::OBJECT, "script_" + String::chr('a' + i), PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_EDITOR));
}
if (owner->scripts.size() < 25) {
p_properties->push_back(PropertyInfo(Variant::OBJECT, "script_" + String::chr('a' + (owner->scripts.size())), PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_EDITOR));
}
}
void MultiScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
ScriptInstance **sarr = instances.ptr();
int sc = instances.size();
Set<StringName> existing;
for (int i = 0; i < sc; i++) {
if (!sarr[i])
continue;
List<MethodInfo> ml;
sarr[i]->get_method_list(&ml);
for (List<MethodInfo>::Element *E = ml.front(); E; E = E->next()) {
if (existing.has(E->get().name))
continue;
p_list->push_back(E->get());
existing.insert(E->get().name);
}
}
}
bool MultiScriptInstance::has_method(const StringName &p_method) const {
ScriptInstance **sarr = instances.ptr();
int sc = instances.size();
for (int i = 0; i < sc; i++) {
if (!sarr[i])
continue;
if (sarr[i]->has_method(p_method))
return true;
}
return false;
}
Variant MultiScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
ScriptInstance **sarr = instances.ptr();
int sc = instances.size();
for (int i = 0; i < sc; i++) {
if (!sarr[i])
continue;
Variant r = sarr[i]->call(p_method, p_args, p_argcount, r_error);
if (r_error.error == Variant::CallError::CALL_OK)
return r;
else if (r_error.error != Variant::CallError::CALL_ERROR_INVALID_METHOD)
return r;
}
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
}
void MultiScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
ScriptInstance **sarr = instances.ptr();
int sc = instances.size();
for (int i = 0; i < sc; i++) {
if (!sarr[i])
continue;
sarr[i]->call_multilevel(p_method, p_args, p_argcount);
}
}
void MultiScriptInstance::notification(int p_notification) {
// ScriptInstance **sarr = instances.ptr();
int sc = instances.size();
for (int i = 0; i < sc; i++) {
ScriptInstance *instance = instances[i];
if (!instance)
continue;
instance->notification(p_notification);
}
}
Ref<Script> MultiScriptInstance::get_script() const {
return owner;
}
ScriptLanguage *MultiScriptInstance::get_language() {
return MultiScriptLanguage::get_singleton();
}
MultiScriptInstance::~MultiScriptInstance() {
owner->remove_instance(object);
}
Variant::Type MultiScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
bool valid = false;
Variant::Type type;
ScriptInstance **sarr = instances.ptr();
int sc = instances.size();
for (int i = 0; i < sc; i++) {
if (!sarr[i])
continue;
type = sarr[i]->get_property_type(p_name, &valid);
if (valid) {
*r_is_valid = valid;
return type;
}
}
*r_is_valid = false;
return Variant::NIL;
}
ScriptInstance::RPCMode MultiScriptInstance::get_rpc_mode(const StringName &p_method) const {
ScriptInstance **sarr = instances.ptr();
int sc = instances.size();
for (int i = 0; i < sc; i++) {
if (!sarr[i])
continue;
if (sarr[i]->has_method(p_method))
return sarr[i]->get_rpc_mode(p_method);
}
return RPC_MODE_DISABLED;
}
ScriptInstance::RPCMode MultiScriptInstance::get_rset_mode(const StringName &p_variable) const {
ScriptInstance **sarr = instances.ptr();
int sc = instances.size();
for (int i = 0; i < sc; i++) {
if (!sarr[i])
continue;
List<PropertyInfo> properties;
sarr[i]->get_property_list(&properties);
for (List<PropertyInfo>::Element *P = properties.front(); P; P = P->next()) {
if (P->get().name == p_variable) {
return sarr[i]->get_rset_mode(p_variable);
}
}
}
return RPC_MODE_DISABLED;
}
///////////////////
bool MultiScript::is_tool() const {
for (int i = 0; i < scripts.size(); i++) {
if (scripts[i]->is_tool())
return true;
}
return false;
}
bool MultiScript::_set(const StringName &p_name, const Variant &p_value) {
_THREAD_SAFE_METHOD_
String s = String(p_name);
if (s.begins_with("script_")) {
int idx = s[7];
if (idx == 0)
return false;
idx -= 'a';
ERR_FAIL_COND_V(idx < 0, false);
Ref<Script> s = p_value;
if (idx < scripts.size()) {
if (s.is_null())
remove_script(idx);
else
set_script(idx, s);
} else if (idx == scripts.size()) {
if (s.is_null())
return false;
add_script(s);
} else
return false;
return true;
}
return false;
}
bool MultiScript::_get(const StringName &p_name, Variant &r_ret) const {
_THREAD_SAFE_METHOD_
String s = String(p_name);
if (s.begins_with("script_")) {
int idx = s[7];
if (idx == 0)
return false;
idx -= 'a';
ERR_FAIL_COND_V(idx < 0, false);
if (idx < scripts.size()) {
r_ret = get_script(idx);
return true;
} else if (idx == scripts.size()) {
r_ret = Ref<Script>();
return true;
}
}
return false;
}
void MultiScript::_get_property_list(List<PropertyInfo> *p_list) const {
_THREAD_SAFE_METHOD_
for (int i = 0; i < scripts.size(); i++) {
p_list->push_back(PropertyInfo(Variant::OBJECT, "script_" + String::chr('a' + i), PROPERTY_HINT_RESOURCE_TYPE, "Script"));
}
if (scripts.size() < 25) {
p_list->push_back(PropertyInfo(Variant::OBJECT, "script_" + String::chr('a' + (scripts.size())), PROPERTY_HINT_RESOURCE_TYPE, "Script"));
}
}
void MultiScript::set_script(int p_idx, const Ref<Script> &p_script) {
_THREAD_SAFE_METHOD_
ERR_FAIL_INDEX(p_idx, scripts.size());
ERR_FAIL_COND(p_script.is_null());
scripts[p_idx] = p_script;
Ref<Script> s = p_script;
for (Map<Object *, MultiScriptInstance *>::Element *E = instances.front(); E; E = E->next()) {
MultiScriptInstance *msi = E->get();
ScriptInstance *si = msi->instances[p_idx];
if (si) {
msi->instances[p_idx] = NULL;
memdelete(si);
}
if (p_script->can_instance())
msi->instances[p_idx] = s->instance_create(msi->object);
}
}
Ref<Script> MultiScript::get_script(int p_idx) const {
_THREAD_SAFE_METHOD_
ERR_FAIL_INDEX_V(p_idx, scripts.size(), Ref<Script>());
return scripts[p_idx];
}
void MultiScript::add_script(const Ref<Script> &p_script) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(p_script.is_null());
Multi *script_owner = memnew(Multi);
script_instances.push_back(script_owner);
scripts.push_back(p_script);
Ref<Script> s = p_script;
for (Map<Object *, MultiScriptInstance *>::Element *E = instances.front(); E; E = E->next()) {
MultiScriptInstance *msi = E->get();
if (p_script->can_instance()) {
script_owner->real_owner = msi->object;
msi->instances.push_back(s->instance_create(script_owner));
} else {
msi->instances.push_back(NULL);
}
msi->object->_change_notify();
}
_change_notify();
}
void MultiScript::remove_script(int p_idx) {
_THREAD_SAFE_METHOD_
ERR_FAIL_INDEX(p_idx, scripts.size());
scripts.remove(p_idx);
script_instances.remove(p_idx);
for (Map<Object *, MultiScriptInstance *>::Element *E = instances.front(); E; E = E->next()) {
MultiScriptInstance *msi = E->get();
ScriptInstance *si = msi->instances[p_idx];
msi->instances.remove(p_idx);
if (si) {
memdelete(si);
}
msi->object->_change_notify();
}
}
void MultiScript::remove_instance(Object *p_object) {
_THREAD_SAFE_METHOD_
instances.erase(p_object);
}
bool MultiScript::can_instance() const {
return true;
}
StringName MultiScript::get_instance_base_type() const {
return StringName();
}
ScriptInstance *MultiScript::instance_create(Object *p_this) {
_THREAD_SAFE_METHOD_
MultiScriptInstance *msi = memnew(MultiScriptInstance);
msi->object = p_this;
msi->owner = this;
for (int i = 0; i < scripts.size(); i++) {
ScriptInstance *si;
if (scripts[i]->can_instance()) {
script_instances[i]->real_owner = p_this;
si = scripts[i]->instance_create(script_instances[i]);
} else {
si = NULL;
}
msi->instances.push_back(si);
}
instances[p_this] = msi;
p_this->_change_notify();
return msi;
}
bool MultiScript::instance_has(const Object *p_this) const {
_THREAD_SAFE_METHOD_
return instances.has((Object *)p_this);
}
bool MultiScript::has_source_code() const {
return false;
}
String MultiScript::get_source_code() const {
return "";
}
void MultiScript::set_source_code(const String &p_code) {
}
Error MultiScript::reload(bool p_keep_state) {
for (int i = 0; i < scripts.size(); i++)
scripts[i]->reload(p_keep_state);
return OK;
}
String MultiScript::get_node_type() const {
return "";
}
void MultiScript::_bind_methods() {
}
ScriptLanguage *MultiScript::get_language() const {
return MultiScriptLanguage::get_singleton();
}
///////////////
MultiScript::MultiScript() {
}
MultiScript::~MultiScript() {
for (int i = 0; i < script_instances.size(); i++) {
memdelete(script_instances[i]);
}
script_instances.resize(0);
}
Ref<Script> MultiScript::get_base_script() const {
Ref<MultiScript> base_script;
return base_script;
}
bool MultiScript::has_method(const StringName &p_method) const {
for (int i = 0; i < scripts.size(); i++) {
if (scripts[i]->has_method(p_method)) {
return true;
}
}
return false;
}
MethodInfo MultiScript::get_method_info(const StringName &p_method) const {
for (int i = 0; i < scripts.size(); i++) {
if (scripts[i]->has_method(p_method)) {
return scripts[i]->get_method_info(p_method);
}
}
return MethodInfo();
}
bool MultiScript::has_script_signal(const StringName &p_signal) const {
for (int i = 0; i < scripts.size(); i++) {
if (scripts[i]->has_script_signal(p_signal)) {
return true;
}
}
return false;
}
void MultiScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
for (int i = 0; i < scripts.size(); i++) {
scripts[i]->get_script_signal_list(r_signals);
}
}
bool MultiScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
for (int i = 0; i < scripts.size(); i++) {
if (scripts[i]->get_property_default_value(p_property, r_value)) {
return true;
}
}
return false;
}
void MultiScript::get_script_method_list(List<MethodInfo> *p_list) const {
for (int i = 0; i < scripts.size(); i++) {
scripts[i]->get_script_method_list(p_list);
}
}
void MultiScript::get_script_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < scripts.size(); i++) {
scripts[i]->get_script_property_list(p_list);
}
}
void MultiScript::update_exports() {
for (int i = 0; i < scripts.size(); i++) {
scripts[i]->update_exports();
}
}
MultiScriptLanguage *MultiScriptLanguage::singleton = NULL;
MultiScriptLanguage *MultiScriptLanguage::get_singleton() {
return singleton;
}
String MultiScriptLanguage::get_name() const {
return "MultiScript";
}
void MultiScriptLanguage::init() {}
String MultiScriptLanguage::get_type() const {
return "MultiScript";
}
String MultiScriptLanguage::get_extension() const {
return "";
}
Error MultiScriptLanguage::execute_file(const String &p_path) {
return OK;
}
void MultiScriptLanguage::finish() {}
void MultiScriptLanguage::get_reserved_words(List<String> *p_words) const {}
void MultiScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {}
void MultiScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {}
Ref<Script> MultiScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
MultiScript *s = memnew(MultiScript);
s->base_class_name = p_base_class_name;
return Ref<MultiScript>(s);
}
bool MultiScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_fn) const {
return true;
}
Script *MultiScriptLanguage::create_script() const {
return memnew(MultiScript);
}
bool MultiScriptLanguage::has_named_classes() const {
return false;
}
int MultiScriptLanguage::find_function(const String &p_function, const String &p_code) const {
return -1;
}
String MultiScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
return "";
}
String MultiScriptLanguage::debug_get_error() const {
return "";
}
int MultiScriptLanguage::debug_get_stack_level_count() const {
return 0;
}
int MultiScriptLanguage::debug_get_stack_level_line(int p_level) const {
return 0;
}
String MultiScriptLanguage::debug_get_stack_level_function(int p_level) const {
return "";
}
String MultiScriptLanguage::debug_get_stack_level_source(int p_level) const {
return "";
}
void MultiScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
void MultiScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
void MultiScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
String MultiScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
return "";
}
void MultiScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {}
void MultiScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {}
MultiScriptLanguage::MultiScriptLanguage() {
singleton = this;
}
MultiScriptLanguage::~MultiScriptLanguage() {}
void MultiScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
}
void MultiScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
}
void MultiScriptLanguage::reload_all_scripts() {
}
void MultiScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
}
void MultiScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
}
void MultiScriptLanguage::profiling_start() {
}
void MultiScriptLanguage::profiling_stop() {
}
int MultiScriptLanguage::profiling_get_accumulated_data(ScriptLanguage::ProfilingInfo *p_info_arr, int p_info_max) {
return 0;
}
int MultiScriptLanguage::profiling_get_frame_data(ScriptLanguage::ProfilingInfo *p_info_arr, int p_info_max) {
return 0;
}
void Multi::_bind_methods() {
// ClassDB::bind_method("call", &Multi::call);
// ClassDB::bind_method("call_multilevel", &Multi::call_multilevel);
// ClassDB::bind_method("call_multilevel_reversed", &Multi::call_multilevel_reversed);
}
Variant Multi::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
if (real_owner)
return real_owner->call(p_method, p_args, p_argcount, r_error);
return Variant();
}
void Multi::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
if (real_owner)
real_owner->call_multilevel(p_method, p_args, p_argcount);
}
void Multi::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
if (real_owner)
real_owner->call_multilevel_reversed(p_method, p_args, p_argcount);
}

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/*************************************************************************/
/* multiscript.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MULTISCRIPT_H
#define MULTISCRIPT_H
#include "os/thread_safe.h"
#include "script_language.h"
class MultiScript;
class Multi : public Object {
GDCLASS(Multi, Object)
friend class MultiScript;
Object *real_owner;
public:
static void _bind_methods();
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
};
class MultiScriptInstance : public ScriptInstance {
friend class MultiScript;
mutable Vector<ScriptInstance *> instances;
Object *object;
mutable MultiScript *owner;
public:
virtual bool set(const StringName &p_name, const Variant &p_value);
virtual bool get(const StringName &p_name, Variant &r_ret) const;
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
virtual void get_method_list(List<MethodInfo> *p_list) const;
virtual bool has_method(const StringName &p_method) const;
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
virtual void notification(int p_notification);
virtual Ref<Script> get_script() const;
virtual ScriptLanguage *get_language();
virtual ~MultiScriptInstance();
// ScriptInstance interface
public:
Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
RPCMode get_rpc_mode(const StringName &p_method) const;
RPCMode get_rset_mode(const StringName &p_variable) const;
};
class MultiScript : public Script {
_THREAD_SAFE_CLASS_
friend class MultiScriptInstance;
friend class MultiScriptLanguage;
GDCLASS(MultiScript, Script)
StringName base_class_name;
Vector<Ref<Script> > scripts;
Vector<Multi *> script_instances;
Map<Object *, MultiScriptInstance *> instances;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
void remove_instance(Object *p_object);
virtual bool can_instance() const;
virtual StringName get_instance_base_type() const;
virtual ScriptInstance *instance_create(Object *p_this);
virtual bool instance_has(const Object *p_this) const;
virtual bool has_source_code() const;
virtual String get_source_code() const;
virtual void set_source_code(const String &p_code);
virtual Error reload(bool p_keep_state = false);
virtual bool is_tool() const;
virtual String get_node_type() const;
void set_script(int p_idx, const Ref<Script> &p_script);
Ref<Script> get_script(int p_idx) const;
void remove_script(int p_idx);
void add_script(const Ref<Script> &p_script);
virtual ScriptLanguage *get_language() const;
MultiScript();
~MultiScript();
virtual Ref<Script> get_base_script() const;
virtual bool has_method(const StringName &p_method) const;
virtual MethodInfo get_method_info(const StringName &p_method) const;
virtual bool has_script_signal(const StringName &p_signal) const;
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
virtual void get_script_method_list(List<MethodInfo> *p_list) const;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
virtual void update_exports();
};
class MultiScriptLanguage : public ScriptLanguage {
static MultiScriptLanguage *singleton;
public:
static _FORCE_INLINE_ MultiScriptLanguage *get_singleton();
virtual String get_name() const;
/* LANGUAGE FUNCTIONS */
virtual void init();
virtual String get_type() const;
virtual String get_extension() const;
virtual Error execute_file(const String &p_path);
virtual void finish();
/* EDITOR FUNCTIONS */
virtual void get_reserved_words(List<String> *p_words) const;
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
virtual void get_string_delimiters(List<String> *p_delimiters) const;
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_fn = NULL) const;
virtual Script *create_script() const;
virtual bool has_named_classes() const;
virtual int find_function(const String &p_function, const String &p_code) const;
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
/* DEBUGGER FUNCTIONS */
virtual String debug_get_error() const;
virtual int debug_get_stack_level_count() const;
virtual int debug_get_stack_level_line(int p_level) const;
virtual String debug_get_stack_level_function(int p_level) const;
virtual String debug_get_stack_level_source(int p_level) const;
virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
/* LOADER FUNCTIONS */
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
MultiScriptLanguage();
virtual ~MultiScriptLanguage();
// ScriptLanguage interface
public:
void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
void add_global_constant(const StringName &p_variable, const Variant &p_value);
void reload_all_scripts();
void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
void profiling_start();
void profiling_stop();
int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
};
#endif // MULTISCRIPT_H

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@ -1,51 +0,0 @@
/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "multiscript.h"
#include "core/script_language.h"
static MultiScriptLanguage *script_multi_script = NULL;
void register_multiscript_types() {
script_multi_script = memnew(MultiScriptLanguage);
ScriptServer::register_language(script_multi_script);
ClassDB::register_class<MultiScript>();
// ClassDB::register_class<Multi>();
}
void unregister_multiscript_types() {
if (script_multi_script) {
ScriptServer::unregister_language(script_multi_script);
memdelete(script_multi_script);
}
}

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@ -1,31 +0,0 @@
/*************************************************************************/
/* register_types.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
void register_multiscript_types();
void unregister_multiscript_types();