Fix broken NavigationAgent3D collision avoidance callback

Fix broken NavigationAgent3D collision avoidance callback
This commit is contained in:
smix8 2021-04-19 23:24:30 +02:00
parent f817e7fb0a
commit 15bf337474

View File

@ -34,6 +34,8 @@
#include "servers/navigation_server_3d.h"
void NavigationAgent3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent3D::get_rid);
ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent3D::set_target_desired_distance);
ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent3D::get_target_desired_distance);
@ -95,8 +97,11 @@ void NavigationAgent3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
agent_parent = Object::cast_to<Node3D>(get_parent());
NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
if (agent_parent != nullptr) {
// place agent on navigation map first or else the RVO agent callback creation fails silently later
NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map());
NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
}
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {