Fix for reselecting a TileMap node without first de-selecting it

This commit is contained in:
andrew-softdev 2021-01-03 15:13:35 +00:00 committed by KiritoAM
parent 36c943260e
commit 15cffe060c

View File

@ -39,7 +39,10 @@
#include "scene/gui/split_container.h"
void TileMapEditor::_node_removed(Node *p_node) {
if (p_node == node) {
if (p_node == node && node) {
// Fixes #44824, which describes a situation where you can reselect a TileMap node without first de-selecting it when switching scenes.
node->disconnect("settings_changed", callable_mp(this, &TileMapEditor::_tileset_settings_changed));
node = nullptr;
}
}