Fix empty shader resource loading
This commit is contained in:
parent
75de1ca768
commit
15eec2450a
|
@ -239,8 +239,10 @@ Ref<Resource> ResourceFormatLoaderShader::load(const String &p_path, const Strin
|
|||
ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot load shader: " + p_path);
|
||||
|
||||
String str;
|
||||
error = str.parse_utf8((const char *)buffer.ptr(), buffer.size());
|
||||
ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot parse shader: " + p_path);
|
||||
if (buffer.size() > 0) {
|
||||
error = str.parse_utf8((const char *)buffer.ptr(), buffer.size());
|
||||
ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot parse shader: " + p_path);
|
||||
}
|
||||
|
||||
Ref<Shader> shader;
|
||||
shader.instantiate();
|
||||
|
|
|
@ -93,8 +93,10 @@ Ref<Resource> ResourceFormatLoaderShaderInclude::load(const String &p_path, cons
|
|||
ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot load shader include: " + p_path);
|
||||
|
||||
String str;
|
||||
error = str.parse_utf8((const char *)buffer.ptr(), buffer.size());
|
||||
ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot parse shader include: " + p_path);
|
||||
if (buffer.size() > 0) {
|
||||
error = str.parse_utf8((const char *)buffer.ptr(), buffer.size());
|
||||
ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot parse shader include: " + p_path);
|
||||
}
|
||||
|
||||
Ref<ShaderInclude> shader_inc;
|
||||
shader_inc.instantiate();
|
||||
|
|
Loading…
Reference in New Issue