Fixed loop condition in bone mapping
Corrected the for-loop condition in the auto_mapping_process function. Previously, it was checking if children.size() is non-zero, which resulted in an infinite loop
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@ -1140,7 +1140,7 @@ void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) {
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children.erase(ls_idx);
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children.erase(rs_idx);
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String word = "spine"; // It would be better to limit the search with "spine" because it could be mistaken with breast, wing and etc...
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for (int i = 0; children.size(); i++) {
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for (int i = 0; i < children.size(); i++) {
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bone_idx = children[i];
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if (is_match_with_bone_name(skeleton->get_bone_name(bone_idx), word)) {
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neck = bone_idx;
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