Ensure that array passed to physics is always counter clockwise, fixes #15361.
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@ -800,6 +800,21 @@ public:
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return Vector<Vector<Vector2> >();
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}
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static bool is_polygon_clockwise(const Vector<Vector2> &p_polygon) {
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int c = p_polygon.size();
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if (c < 3)
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return false;
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const Vector2 *p = p_polygon.ptr();
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real_t sum = 0;
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for (int i = 0; i < c; i++) {
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const Vector2 &v1 = p[i];
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const Vector2 &v2 = p[(i + 1) % c];
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sum += (v2.x - v1.x) * (v2.y + v1.y);
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}
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return sum > 0.0f;
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}
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static PoolVector<PoolVector<Face3> > separate_objects(PoolVector<Face3> p_array);
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static PoolVector<Face3> wrap_geometry(PoolVector<Face3> p_array, real_t *p_error = NULL); ///< create a "wrap" that encloses the given geometry
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@ -41,7 +41,11 @@ bool ConvexPolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, dou
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void ConvexPolygonShape2D::_update_shape() {
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Physics2DServer::get_singleton()->shape_set_data(get_rid(), points);
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Vector<Vector2> final_points = points;
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if (Geometry::is_polygon_clockwise(final_points)) { //needs to be counter clockwise
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final_points.invert();
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}
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Physics2DServer::get_singleton()->shape_set_data(get_rid(), final_points);
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emit_changed();
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}
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@ -55,6 +59,7 @@ void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) {
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void ConvexPolygonShape2D::set_points(const Vector<Vector2> &p_points) {
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points = p_points;
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_update_shape();
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}
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