Merge pull request #41230 from naithar/feature/pluggable-ios-modules

[iOS] [4.0] iOS Plugins
This commit is contained in:
Rémi Verschelde 2020-11-10 15:43:50 +01:00 committed by GitHub
commit 1626cfd937
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GPG Key ID: 4AEE18F83AFDEB23
47 changed files with 1351 additions and 421 deletions

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@ -153,81 +153,6 @@
DevelopmentTeam = $team_id;
ProvisioningStyle = Automatic;
SystemCapabilities = {
com.apple.AccessWiFi = {
enabled = $access_wifi;
};
com.apple.ApplePay = {
enabled = 0;
};
com.apple.ApplicationGroups.iOS = {
enabled = 0;
};
com.apple.AutoFillCredentialProvider = {
enabled = 0;
};
com.apple.BackgroundModes = {
enabled = 0;
};
com.apple.ClassKit = {
enabled = 0;
};
com.apple.DataProtection = {
enabled = 0;
};
com.apple.GameCenter.iOS = {
enabled = $game_center;
};
com.apple.HealthKit = {
enabled = 0;
};
com.apple.HomeKit = {
enabled = 0;
};
com.apple.HotspotConfiguration = {
enabled = 0;
};
com.apple.InAppPurchase = {
enabled = $in_app_purchases;
};
com.apple.InterAppAudio = {
enabled = 0;
};
com.apple.Keychain = {
enabled = 0;
};
com.apple.Maps.iOS = {
enabled = 0;
};
com.apple.Multipath = {
enabled = 0;
};
com.apple.NearFieldCommunicationTagReading = {
enabled = 0;
};
com.apple.NetworkExtensions.iOS = {
enabled = 0;
};
com.apple.Push = {
enabled = $push_notifications;
};
com.apple.SafariKeychain = {
enabled = 0;
};
com.apple.Siri = {
enabled = 0;
};
com.apple.VPNLite = {
enabled = 0;
};
com.apple.WAC = {
enabled = 0;
};
com.apple.Wallet = {
enabled = 0;
};
com.apple.iCloud = {
enabled = 0;
};
};
};
};
@ -393,7 +318,7 @@
);
LIBRARY_SEARCH_PATHS = (
"$(inherited)",
"$(PROJECT_DIR)",
"$(PROJECT_DIR)/**",
);
PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier;
PRODUCT_NAME = "$(TARGET_NAME)";
@ -423,7 +348,7 @@
);
LIBRARY_SEARCH_PATHS = (
"$(inherited)",
"$(PROJECT_DIR)",
"$(PROJECT_DIR)/**",
);
PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier;
PRODUCT_NAME = "$(TARGET_NAME)";

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@ -47,7 +47,14 @@ for name, path in env.module_list.items():
# Some modules are not linked automatically but can be enabled optionally
# on iOS, so we handle those specially.
if env["platform"] == "iphone" and name in ["arkit", "camera"]:
if env["platform"] == "iphone" and name in [
"arkit",
"camera",
"camera_iphone",
"gamecenter",
"inappstore",
"icloud",
]:
continue
lib = env_modules.add_library("module_%s" % name, env.modules_sources)

18
modules/arkit/arkit.gdip Normal file
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@ -0,0 +1,18 @@
[config]
name="ARKit"
binary="arkit_lib.a"
initialization="register_arkit_types"
deinitialization="unregister_arkit_types"
[dependencies]
linked=[]
embedded=[]
system=["AVFoundation.framework", "ARKit.framework"]
capabilities=["arkit"]
files=[]
[plist]
NSCameraUsageDescription="Device camera is used for some functionality"

View File

@ -1,5 +1,5 @@
/*************************************************************************/
/* register_types.cpp */
/* arkit_module.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "arkit_module.h"
#include "arkit_interface.h"

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@ -1,5 +1,5 @@
/*************************************************************************/
/* register_types.h */
/* arkit_module.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */

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@ -5,17 +5,7 @@ Import("env_modules")
env_camera = env_modules.Clone()
if env["platform"] == "iphone":
# (iOS) Enable module support
env_camera.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
# (iOS) Build as separate static library
modules_sources = []
env_camera.add_source_files(modules_sources, "register_types.cpp")
env_camera.add_source_files(modules_sources, "camera_ios.mm")
mod_lib = env_modules.add_library("#bin/libgodot_camera_module" + env["LIBSUFFIX"], modules_sources)
elif env["platform"] == "windows":
if env["platform"] == "windows":
env_camera.add_source_files(env.modules_sources, "register_types.cpp")
env_camera.add_source_files(env.modules_sources, "camera_win.cpp")

View File

@ -1,5 +1,5 @@
def can_build(env, platform):
return platform == "iphone" or platform == "osx" or platform == "windows"
return platform == "osx" or platform == "windows"
def configure(env):

View File

@ -33,9 +33,6 @@
#if defined(WINDOWS_ENABLED)
#include "camera_win.h"
#endif
#if defined(IPHONE_ENABLED)
#include "camera_ios.h"
#endif
#if defined(OSX_ENABLED)
#include "camera_osx.h"
#endif
@ -44,9 +41,6 @@ void register_camera_types() {
#if defined(WINDOWS_ENABLED)
CameraServer::make_default<CameraWindows>();
#endif
#if defined(IPHONE_ENABLED)
CameraServer::make_default<CameraIOS>();
#endif
#if defined(OSX_ENABLED)
CameraServer::make_default<CameraOSX>();
#endif

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@ -0,0 +1,15 @@
#!/usr/bin/env python
Import("env")
Import("env_modules")
env_camera = env_modules.Clone()
# (iOS) Enable module support
env_camera.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
# (iOS) Build as separate static library
modules_sources = []
env_camera.add_source_files(modules_sources, "*.cpp")
env_camera.add_source_files(modules_sources, "*.mm")
mod_lib = env_modules.add_library("#bin/libgodot_camera_module" + env["LIBSUFFIX"], modules_sources)

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@ -0,0 +1,18 @@
[config]
name="Camera"
binary="camera_lib.a"
initialization="register_camera_types"
deinitialization="unregister_camera_types"
[dependencies]
linked=[]
embedded=[]
system=["AVFoundation.framework"]
capabilities=[]
files=[]
[plist]
NSCameraUsageDescription="Device camera is used for some functionality"

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@ -0,0 +1,40 @@
/*************************************************************************/
/* camera_module.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "camera_module.h"
#include "camera_ios.h"
void register_camera_types() {
CameraServer::make_default<CameraIOS>();
}
void unregister_camera_types() {
}

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@ -0,0 +1,32 @@
/*************************************************************************/
/* camera_module.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
void register_camera_types();
void unregister_camera_types();

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@ -0,0 +1,6 @@
def can_build(env, platform):
return platform == "iphone"
def configure(env):
pass

15
modules/gamecenter/SCsub Normal file
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@ -0,0 +1,15 @@
#!/usr/bin/env python
Import("env")
Import("env_modules")
env_gamecenter = env_modules.Clone()
# (iOS) Enable module support
env_gamecenter.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
# (iOS) Build as separate static library
modules_sources = []
env_gamecenter.add_source_files(modules_sources, "*.cpp")
env_gamecenter.add_source_files(modules_sources, "*.mm")
mod_lib = env_modules.add_library("#bin/libgodot_gamecenter_module" + env["LIBSUFFIX"], modules_sources)

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@ -0,0 +1,6 @@
def can_build(env, platform):
return platform == "iphone"
def configure(env):
pass

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@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef GAME_CENTER_ENABLED
#ifndef GAME_CENTER_H
#define GAME_CENTER_H
@ -71,5 +69,3 @@ public:
};
#endif
#endif

View File

@ -28,28 +28,15 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef GAME_CENTER_ENABLED
#include "game_center.h"
#import "platform/iphone/app_delegate.h"
#ifdef __IPHONE_9_0
#import "game_center_delegate.h"
#import "platform/iphone/view_controller.h"
#import <GameKit/GameKit.h>
extern "C" {
#else
extern "C" {
#import <GameKit/GameKit.h>
#endif
#import "app_delegate.h"
};
#import "view_controller.h"
GameCenter *GameCenter::instance = NULL;
GodotGameCenterDelegate *gameCenterDelegate = nil;
void GameCenter::_bind_methods() {
ClassDB::bind_method(D_METHOD("authenticate"), &GameCenter::authenticate);
@ -76,7 +63,7 @@ Error GameCenter::authenticate() {
GKLocalPlayer *player = [GKLocalPlayer localPlayer];
ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE);
ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController;
UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController;
ERR_FAIL_COND_V(!root_controller, FAILED);
// This handler is called several times. First when the view needs to be shown, then again
@ -305,10 +292,10 @@ Error GameCenter::show_game_center(Dictionary p_params) {
GKGameCenterViewController *controller = [[GKGameCenterViewController alloc] init];
ERR_FAIL_COND_V(!controller, FAILED);
ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController;
UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController;
ERR_FAIL_COND_V(!root_controller, FAILED);
controller.gameCenterDelegate = root_controller;
controller.gameCenterDelegate = gameCenterDelegate;
controller.viewState = view_state;
if (view_state == GKGameCenterViewControllerStateLeaderboards) {
controller.leaderboardIdentifier = nil;
@ -382,8 +369,12 @@ GameCenter::GameCenter() {
ERR_FAIL_COND(instance != NULL);
instance = this;
authenticated = false;
gameCenterDelegate = [[GodotGameCenterDelegate alloc] init];
};
GameCenter::~GameCenter() {}
#endif
GameCenter::~GameCenter() {
if (gameCenterDelegate) {
gameCenterDelegate = nil;
}
}

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@ -0,0 +1,35 @@
/*************************************************************************/
/* game_center_delegate.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import <GameKit/GameKit.h>
@interface GodotGameCenterDelegate : NSObject <GKGameCenterControllerDelegate>
@end

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@ -0,0 +1,45 @@
/*************************************************************************/
/* game_center_delegate.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import "game_center_delegate.h"
#include "game_center.h"
@implementation GodotGameCenterDelegate
- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
//[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
if (GameCenter::get_singleton()) {
GameCenter::get_singleton()->game_center_closed();
}
[gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
}
@end

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@ -0,0 +1,48 @@
/*************************************************************************/
/* game_center_module.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "game_center_module.h"
#include "core/config/engine.h"
#include "game_center.h"
GameCenter *game_center;
void register_gamecenter_types() {
game_center = memnew(GameCenter);
Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center));
}
void unregister_gamecenter_types() {
if (game_center) {
memdelete(game_center);
}
}

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@ -0,0 +1,32 @@
/*************************************************************************/
/* game_center_module.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
void register_gamecenter_types();
void unregister_gamecenter_types();

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@ -0,0 +1,17 @@
[config]
name="GameCenter"
binary="gamecenter_lib.a"
initialization="register_gamecenter_types"
deinitialization="unregister_gamecenter_types"
[dependencies]
linked=[]
embedded=[]
system=["GameKit.framework"]
capabilities=["gamekit"]
files=[]
[plist]

15
modules/icloud/SCsub Normal file
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@ -0,0 +1,15 @@
#!/usr/bin/env python
Import("env")
Import("env_modules")
env_icloud = env_modules.Clone()
# (iOS) Enable module support
env_icloud.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
# (iOS) Build as separate static library
modules_sources = []
env_icloud.add_source_files(modules_sources, "*.cpp")
env_icloud.add_source_files(modules_sources, "*.mm")
mod_lib = env_modules.add_library("#bin/libgodot_icloud_module" + env["LIBSUFFIX"], modules_sources)

6
modules/icloud/config.py Normal file
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@ -0,0 +1,6 @@
def can_build(env, platform):
return platform == "iphone"
def configure(env):
pass

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@ -0,0 +1,17 @@
[config]
name="iCloud"
binary="icloud_lib.a"
initialization="register_icloud_types"
deinitialization="unregister_icloud_types"
[dependencies]
linked=[]
embedded=[]
system=[]
capabilities=[]
files=[]
[plist]

View File

@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef ICLOUD_ENABLED
#ifndef ICLOUD_H
#define ICLOUD_H
@ -60,5 +58,3 @@ public:
};
#endif
#endif

View File

@ -28,22 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef ICLOUD_ENABLED
#include "icloud.h"
#ifndef __IPHONE_9_0
extern "C" {
#endif
#import "app_delegate.h"
#import "platform/iphone/app_delegate.h"
#import <Foundation/Foundation.h>
#ifndef __IPHONE_9_0
};
#endif
ICloud *ICloud::instance = NULL;
void ICloud::_bind_methods() {
@ -353,5 +343,3 @@ ICloud::ICloud() {
}
ICloud::~ICloud() {}
#endif

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@ -0,0 +1,48 @@
/*************************************************************************/
/* icloud_module.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "icloud_module.h"
#include "core/config/engine.h"
#include "icloud.h"
ICloud *icloud;
void register_icloud_types() {
icloud = memnew(ICloud);
Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud));
}
void unregister_icloud_types() {
if (icloud) {
memdelete(icloud);
}
}

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@ -0,0 +1,32 @@
/*************************************************************************/
/* icloud_module.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
void register_icloud_types();
void unregister_icloud_types();

15
modules/inappstore/SCsub Normal file
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@ -0,0 +1,15 @@
#!/usr/bin/env python
Import("env")
Import("env_modules")
env_inappstore = env_modules.Clone()
# (iOS) Enable module support
env_inappstore.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
# (iOS) Build as separate static library
modules_sources = []
env_inappstore.add_source_files(modules_sources, "*.cpp")
env_inappstore.add_source_files(modules_sources, "*.mm")
mod_lib = env_modules.add_library("#bin/libgodot_inappstore_module" + env["LIBSUFFIX"], modules_sources)

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@ -0,0 +1,6 @@
def can_build(env, platform):
return platform == "iphone"
def configure(env):
pass

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@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef STOREKIT_ENABLED
#ifndef IN_APP_STORE_H
#define IN_APP_STORE_H
@ -77,5 +75,3 @@ public:
};
#endif
#endif

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@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef STOREKIT_ENABLED
#include "in_app_store.h"
#import <Foundation/Foundation.h>
@ -411,5 +409,3 @@ InAppStore::~InAppStore() {
[[SKPaymentQueue defaultQueue] removeTransactionObserver:transactions_observer];
transactions_observer = nil;
}
#endif

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@ -0,0 +1,48 @@
/*************************************************************************/
/* in_app_store_module.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "in_app_store_module.h"
#include "core/config/engine.h"
#include "in_app_store.h"
InAppStore *store_kit;
void register_inappstore_types() {
store_kit = memnew(InAppStore);
Engine::get_singleton()->add_singleton(Engine::Singleton("InAppStore", store_kit));
}
void unregister_inappstore_types() {
if (store_kit) {
memdelete(store_kit);
}
}

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@ -0,0 +1,32 @@
/*************************************************************************/
/* in_app_store_module.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
void register_inappstore_types();
void unregister_inappstore_types();

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@ -0,0 +1,17 @@
[config]
name="InAppStore"
binary="inappstore_lib.a"
initialization="register_inappstore_types"
deinitialization="unregister_inappstore_types"
[dependencies]
linked=[]
embedded=[]
system=["StoreKit.framework"]
capabilities=[]
files=[]
[plist]

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@ -8,9 +8,6 @@ iphone_lib = [
"main.m",
"app_delegate.mm",
"view_controller.mm",
"game_center.mm",
"in_app_store.mm",
"icloud.mm",
"ios.mm",
"vulkan_context_iphone.mm",
"display_server_iphone.mm",

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@ -36,6 +36,7 @@
#include "os_iphone.h"
#import "view_controller.h"
#import <AVFoundation/AVFoundation.h>
#import <AudioToolbox/AudioServices.h>
#define kRenderingFrequency 60

View File

@ -35,9 +35,6 @@ def get_opts():
" validation layers)",
False,
),
BoolVariable("game_center", "Support for game center", True),
BoolVariable("store_kit", "Support for in-app store", True),
BoolVariable("icloud", "Support for iCloud", True),
BoolVariable("ios_exceptions", "Enable exceptions", False),
("ios_triple", "Triple for ios toolchain", ""),
]
@ -222,18 +219,6 @@ def configure(env):
]
)
# Feature options
if env["game_center"]:
env.Append(CPPDEFINES=["GAME_CENTER_ENABLED"])
env.Append(LINKFLAGS=["-framework", "GameKit"])
if env["store_kit"]:
env.Append(CPPDEFINES=["STOREKIT_ENABLED"])
env.Append(LINKFLAGS=["-framework", "StoreKit"])
if env["icloud"]:
env.Append(CPPDEFINES=["ICLOUD_ENABLED"])
env.Prepend(
CPPPATH=[
"$IPHONESDK/usr/include",

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@ -43,6 +43,7 @@
#include "editor/editor_settings.h"
#include "main/splash.gen.h"
#include "platform/iphone/logo.gen.h"
#include "platform/iphone/plugin/godot_plugin_config.h"
#include "string.h"
#include <sys/stat.h>
@ -54,6 +55,13 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
Ref<ImageTexture> logo;
// Plugins
volatile bool plugins_changed;
Thread *check_for_changes_thread;
volatile bool quit_request;
Mutex plugins_lock;
Vector<PluginConfig> plugins;
typedef Error (*FileHandler)(String p_file, void *p_userdata);
static Error _walk_dir_recursive(DirAccess *p_da, FileHandler p_handler, void *p_userdata);
static Error _codesign(String p_file, void *p_userdata);
@ -70,6 +78,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
String modules_fileref;
String modules_buildphase;
String modules_buildgrp;
Vector<String> capabilities;
};
struct ExportArchitecture {
String name;
@ -102,7 +111,9 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
void _add_assets_to_project(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets);
Error _export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
Error _copy_asset(const String &p_out_dir, const String &p_asset, const String *p_custom_file_name, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
Error _export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets);
Error _export_ios_plugins(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &dest_dir, Vector<IOSExportAsset> &r_exported_assets, bool p_debug);
bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const {
String pname = p_package;
@ -127,6 +138,40 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
return true;
}
static void _check_for_changes_poll_thread(void *ud) {
EditorExportPlatformIOS *ea = (EditorExportPlatformIOS *)ud;
while (!ea->quit_request) {
// Nothing to do if we already know the plugins have changed.
if (!ea->plugins_changed) {
MutexLock lock(ea->plugins_lock);
Vector<PluginConfig> loaded_plugins = get_plugins();
if (ea->plugins.size() != loaded_plugins.size()) {
ea->plugins_changed = true;
} else {
for (int i = 0; i < ea->plugins.size(); i++) {
if (ea->plugins[i].name != loaded_plugins[i].name || ea->plugins[i].last_updated != loaded_plugins[i].last_updated) {
ea->plugins_changed = true;
break;
}
}
}
}
uint64_t wait = 3000000;
uint64_t time = OS::get_singleton()->get_ticks_usec();
while (OS::get_singleton()->get_ticks_usec() - time < wait) {
OS::get_singleton()->delay_usec(300000);
if (ea->quit_request) {
break;
}
}
}
}
protected:
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) override;
virtual void get_export_options(List<ExportOption> *r_options) override;
@ -136,13 +181,21 @@ public:
virtual String get_os_name() const override { return "iOS"; }
virtual Ref<Texture2D> get_logo() const override { return logo; }
virtual bool should_update_export_options() override {
bool export_options_changed = plugins_changed;
if (export_options_changed) {
// don't clear unless we're reporting true, to avoid race
plugins_changed = false;
}
return export_options_changed;
}
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override {
List<String> list;
list.push_back("ipa");
return list;
}
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
virtual void add_module_code(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &p_name, const String &p_fid, const String &p_gid);
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
@ -156,6 +209,85 @@ public:
EditorExportPlatformIOS();
~EditorExportPlatformIOS();
/// List the gdip files in the directory specified by the p_path parameter.
static Vector<String> list_plugin_config_files(const String &p_path, bool p_check_directories) {
Vector<String> dir_files;
DirAccessRef da = DirAccess::open(p_path);
if (da) {
da->list_dir_begin();
while (true) {
String file = da->get_next();
if (file.empty()) {
break;
}
if (file == "." || file == "..") {
continue;
}
if (da->current_is_hidden()) {
continue;
}
if (da->current_is_dir()) {
if (p_check_directories) {
Vector<String> directory_files = list_plugin_config_files(p_path.plus_file(file), false);
for (int i = 0; i < directory_files.size(); ++i) {
dir_files.push_back(file.plus_file(directory_files[i]));
}
}
continue;
}
if (file.ends_with(PLUGIN_CONFIG_EXT)) {
dir_files.push_back(file);
}
}
da->list_dir_end();
}
return dir_files;
}
static Vector<PluginConfig> get_plugins() {
Vector<PluginConfig> loaded_plugins;
String plugins_dir = ProjectSettings::get_singleton()->get_resource_path().plus_file("ios/plugins");
if (DirAccess::exists(plugins_dir)) {
Vector<String> plugins_filenames = list_plugin_config_files(plugins_dir, true);
if (!plugins_filenames.empty()) {
Ref<ConfigFile> config_file = memnew(ConfigFile);
for (int i = 0; i < plugins_filenames.size(); i++) {
PluginConfig config = load_plugin_config(config_file, plugins_dir.plus_file(plugins_filenames[i]));
if (config.valid_config) {
loaded_plugins.push_back(config);
} else {
print_error("Invalid plugin config file " + plugins_filenames[i]);
}
}
}
}
return loaded_plugins;
}
static Vector<PluginConfig> get_enabled_plugins(const Ref<EditorExportPreset> &p_presets) {
Vector<PluginConfig> enabled_plugins;
Vector<PluginConfig> all_plugins = get_plugins();
for (int i = 0; i < all_plugins.size(); i++) {
PluginConfig plugin = all_plugins[i];
bool enabled = p_presets->get("plugins/" + plugin.name);
if (enabled) {
enabled_plugins.push_back(plugin);
}
}
return enabled_plugins;
}
};
void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
@ -224,12 +356,16 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/arkit"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/camera"), false));
Vector<PluginConfig> found_plugins = get_plugins();
for (int i = 0; i < found_plugins.size(); i++) {
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "plugins/" + found_plugins[i].name), false));
}
plugins_changed = false;
plugins = found_plugins;
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/access_wifi"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/game_center"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/in_app_purchases"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/push_notifications"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "user_data/accessible_from_files_app"), false));
@ -345,18 +481,6 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
strnew += lines[i].replace("$docs_in_place", ((bool)p_preset->get("user_data/accessible_from_files_app")) ? "<true/>" : "<false/>") + "\n";
} else if (lines[i].find("$docs_sharing") != -1) {
strnew += lines[i].replace("$docs_sharing", ((bool)p_preset->get("user_data/accessible_from_itunes_sharing")) ? "<true/>" : "<false/>") + "\n";
} else if (lines[i].find("$access_wifi") != -1) {
bool is_on = p_preset->get("capabilities/access_wifi");
strnew += lines[i].replace("$access_wifi", is_on ? "1" : "0") + "\n";
} else if (lines[i].find("$game_center") != -1) {
bool is_on = p_preset->get("capabilities/game_center");
strnew += lines[i].replace("$game_center", is_on ? "1" : "0") + "\n";
} else if (lines[i].find("$in_app_purchases") != -1) {
bool is_on = p_preset->get("capabilities/in_app_purchases");
strnew += lines[i].replace("$in_app_purchases", is_on ? "1" : "0") + "\n";
} else if (lines[i].find("$push_notifications") != -1) {
bool is_on = p_preset->get("capabilities/push_notifications");
strnew += lines[i].replace("$push_notifications", is_on ? "1" : "0") + "\n";
} else if (lines[i].find("$entitlements_push_notifications") != -1) {
bool is_on = p_preset->get("capabilities/push_notifications");
strnew += lines[i].replace("$entitlements_push_notifications", is_on ? "<key>aps-environment</key><string>development</string>" : "") + "\n";
@ -366,15 +490,14 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
// I've removed armv7 as we can run on 64bit only devices
// Note that capabilities listed here are requirements for the app to be installed.
// They don't enable anything.
Vector<String> capabilities_list = p_config.capabilities;
if ((bool)p_preset->get("capabilities/arkit")) {
capabilities += "<string>arkit</string>\n";
if ((bool)p_preset->get("capabilities/access_wifi") && !capabilities_list.has("wifi")) {
capabilities_list.push_back("wifi");
}
if ((bool)p_preset->get("capabilities/game_center")) {
capabilities += "<string>gamekit</string>\n";
}
if ((bool)p_preset->get("capabilities/access_wifi")) {
capabilities += "<string>wifi</string>\n";
for (int idx = 0; idx < capabilities_list.size(); idx++) {
capabilities += "<string>" + capabilities_list[idx] + "</string>\n";
}
strnew += lines[i].replace("$required_device_capabilities", capabilities);
@ -984,28 +1107,6 @@ void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPrese
// Note, frameworks like gamekit are always included in our project.pbxprof file
// even if turned off in capabilities.
// We do need our ARKit framework
if ((bool)p_preset->get("capabilities/arkit")) {
String build_id = (++current_id).str();
String ref_id = (++current_id).str();
if (pbx_frameworks_build.length() > 0) {
pbx_frameworks_build += ",\n";
pbx_frameworks_refs += ",\n";
}
pbx_frameworks_build += build_id;
pbx_frameworks_refs += ref_id;
Dictionary format_dict;
format_dict["build_id"] = build_id;
format_dict["ref_id"] = ref_id;
format_dict["name"] = "ARKit.framework";
format_dict["file_path"] = "System/Library/Frameworks/ARKit.framework";
format_dict["file_type"] = "wrapper.framework";
pbx_files += file_info_format.format(format_dict, "$_");
}
String str = String::utf8((const char *)p_project_data.ptr(), p_project_data.size());
str = str.replace("$additional_pbx_files", pbx_files);
str = str.replace("$additional_pbx_frameworks_build", pbx_frameworks_build);
@ -1021,11 +1122,164 @@ void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPrese
}
}
Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets) {
Error EditorExportPlatformIOS::_copy_asset(const String &p_out_dir, const String &p_asset, const String *p_custom_file_name, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets) {
DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_out_dir + "'.");
String binary_name = p_out_dir.get_file().get_basename();
ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_out_dir + "'.");
DirAccess *da = DirAccess::create_for_path(p_asset);
if (!da) {
memdelete(filesystem_da);
ERR_FAIL_V_MSG(ERR_CANT_CREATE, "Can't create directory: " + p_asset + ".");
}
bool file_exists = da->file_exists(p_asset);
bool dir_exists = da->dir_exists(p_asset);
if (!file_exists && !dir_exists) {
memdelete(da);
memdelete(filesystem_da);
return ERR_FILE_NOT_FOUND;
}
String base_dir = p_asset.get_base_dir().replace("res://", "");
String destination_dir;
String destination;
String asset_path;
bool create_framework = false;
if (p_is_framework && p_asset.ends_with(".dylib")) {
// For iOS we need to turn .dylib into .framework
// to be able to send application to AppStore
asset_path = String("dylibs").plus_file(base_dir);
String file_name;
if (!p_custom_file_name) {
file_name = p_asset.get_basename().get_file();
} else {
file_name = *p_custom_file_name;
}
String framework_name = file_name + ".framework";
asset_path = asset_path.plus_file(framework_name);
destination_dir = p_out_dir.plus_file(asset_path);
destination = destination_dir.plus_file(file_name);
create_framework = true;
} else if (p_is_framework && (p_asset.ends_with(".framework") || p_asset.ends_with(".xcframework"))) {
asset_path = String("dylibs").plus_file(base_dir);
String file_name;
if (!p_custom_file_name) {
file_name = p_asset.get_file();
} else {
file_name = *p_custom_file_name;
}
asset_path = asset_path.plus_file(file_name);
destination_dir = p_out_dir.plus_file(asset_path);
destination = destination_dir;
} else {
asset_path = base_dir;
String file_name;
if (!p_custom_file_name) {
file_name = p_asset.get_file();
} else {
file_name = *p_custom_file_name;
}
destination_dir = p_out_dir.plus_file(asset_path);
asset_path = asset_path.plus_file(file_name);
destination = p_out_dir.plus_file(asset_path);
}
if (!filesystem_da->dir_exists(destination_dir)) {
Error make_dir_err = filesystem_da->make_dir_recursive(destination_dir);
if (make_dir_err) {
memdelete(da);
memdelete(filesystem_da);
return make_dir_err;
}
}
Error err = dir_exists ? da->copy_dir(p_asset, destination) : da->copy(p_asset, destination);
memdelete(da);
if (err) {
memdelete(filesystem_da);
return err;
}
IOSExportAsset exported_asset = { binary_name.plus_file(asset_path), p_is_framework, p_should_embed };
r_exported_assets.push_back(exported_asset);
if (create_framework) {
String file_name;
if (!p_custom_file_name) {
file_name = p_asset.get_basename().get_file();
} else {
file_name = *p_custom_file_name;
}
String framework_name = file_name + ".framework";
// Performing `install_name_tool -id @rpath/{name}.framework/{name} ./{name}` on dylib
{
List<String> install_name_args;
install_name_args.push_back("-id");
install_name_args.push_back(String("@rpath").plus_file(framework_name).plus_file(file_name));
install_name_args.push_back(destination);
OS::get_singleton()->execute("install_name_tool", install_name_args, true);
}
// Creating Info.plist
{
String info_plist_format = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"
"<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n"
"<plist version=\"1.0\">\n"
"<dict>\n"
"<key>CFBundleShortVersionString</key>\n"
"<string>1.0</string>\n"
"<key>CFBundleIdentifier</key>\n"
"<string>com.gdnative.framework.$name</string>\n"
"<key>CFBundleName</key>\n"
"<string>$name</string>\n"
"<key>CFBundleExecutable</key>\n"
"<string>$name</string>\n"
"<key>DTPlatformName</key>\n"
"<string>iphoneos</string>\n"
"<key>CFBundleInfoDictionaryVersion</key>\n"
"<string>6.0</string>\n"
"<key>CFBundleVersion</key>\n"
"<string>1</string>\n"
"<key>CFBundlePackageType</key>\n"
"<string>FMWK</string>\n"
"<key>MinimumOSVersion</key>\n"
"<string>10.0</string>\n"
"</dict>\n"
"</plist>";
String info_plist = info_plist_format.replace("$name", file_name);
FileAccess *f = FileAccess::open(destination_dir.plus_file("Info.plist"), FileAccess::WRITE);
if (f) {
f->store_string(info_plist);
f->close();
memdelete(f);
}
}
}
memdelete(filesystem_da);
return OK;
}
Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets) {
for (int f_idx = 0; f_idx < p_assets.size(); ++f_idx) {
String asset = p_assets[f_idx];
if (!asset.begins_with("res://")) {
@ -1033,126 +1287,10 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir
IOSExportAsset exported_asset = { asset, p_is_framework, p_should_embed };
r_exported_assets.push_back(exported_asset);
} else {
DirAccess *da = DirAccess::create_for_path(asset);
if (!da) {
memdelete(filesystem_da);
ERR_FAIL_V_MSG(ERR_CANT_CREATE, "Can't create directory: " + asset + ".");
}
bool file_exists = da->file_exists(asset);
bool dir_exists = da->dir_exists(asset);
if (!file_exists && !dir_exists) {
memdelete(da);
memdelete(filesystem_da);
return ERR_FILE_NOT_FOUND;
}
String base_dir = asset.get_base_dir().replace("res://", "");
String destination_dir;
String destination;
String asset_path;
bool create_framework = false;
if (p_is_framework && asset.ends_with(".dylib")) {
// For iOS we need to turn .dylib into .framework
// to be able to send application to AppStore
asset_path = String("dylibs").plus_file(base_dir);
String file_name = asset.get_basename().get_file();
String framework_name = file_name + ".framework";
asset_path = asset_path.plus_file(framework_name);
destination_dir = p_out_dir.plus_file(asset_path);
destination = destination_dir.plus_file(file_name);
create_framework = true;
} else if (p_is_framework && (asset.ends_with(".framework") || asset.ends_with(".xcframework"))) {
asset_path = String("dylibs").plus_file(base_dir);
String file_name = asset.get_file();
asset_path = asset_path.plus_file(file_name);
destination_dir = p_out_dir.plus_file(asset_path);
destination = destination_dir;
} else {
asset_path = base_dir;
String file_name = asset.get_file();
destination_dir = p_out_dir.plus_file(asset_path);
asset_path = asset_path.plus_file(file_name);
destination = p_out_dir.plus_file(asset_path);
}
if (!filesystem_da->dir_exists(destination_dir)) {
Error make_dir_err = filesystem_da->make_dir_recursive(destination_dir);
if (make_dir_err) {
memdelete(da);
memdelete(filesystem_da);
return make_dir_err;
}
}
Error err = dir_exists ? da->copy_dir(asset, destination) : da->copy(asset, destination);
memdelete(da);
if (err) {
memdelete(filesystem_da);
return err;
}
IOSExportAsset exported_asset = { binary_name.plus_file(asset_path), p_is_framework, p_should_embed };
r_exported_assets.push_back(exported_asset);
if (create_framework) {
String file_name = asset.get_basename().get_file();
String framework_name = file_name + ".framework";
// Performing `install_name_tool -id @rpath/{name}.framework/{name} ./{name}` on dylib
{
List<String> install_name_args;
install_name_args.push_back("-id");
install_name_args.push_back(String("@rpath").plus_file(framework_name).plus_file(file_name));
install_name_args.push_back(destination);
OS::get_singleton()->execute("install_name_tool", install_name_args, true);
}
// Creating Info.plist
{
String info_plist_format = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"
"<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n"
"<plist version=\"1.0\">\n"
"<dict>\n"
"<key>CFBundleShortVersionString</key>\n"
"<string>1.0</string>\n"
"<key>CFBundleIdentifier</key>\n"
"<string>com.gdnative.framework.$name</string>\n"
"<key>CFBundleName</key>\n"
"<string>$name</string>\n"
"<key>CFBundleExecutable</key>\n"
"<string>$name</string>\n"
"<key>DTPlatformName</key>\n"
"<string>iphoneos</string>\n"
"<key>CFBundleInfoDictionaryVersion</key>\n"
"<string>6.0</string>\n"
"<key>CFBundleVersion</key>\n"
"<string>1</string>\n"
"<key>CFBundlePackageType</key>\n"
"<string>FMWK</string>\n"
"<key>MinimumOSVersion</key>\n"
"<string>10.0</string>\n"
"</dict>\n"
"</plist>";
String info_plist = info_plist_format.replace("$name", file_name);
FileAccess *f = FileAccess::open(destination_dir.plus_file("Info.plist"), FileAccess::WRITE);
if (f) {
f->store_string(info_plist);
f->close();
memdelete(f);
}
}
}
Error err = _copy_asset(p_out_dir, asset, nullptr, p_is_framework, p_should_embed, r_exported_assets);
ERR_FAIL_COND_V(err, err);
}
}
memdelete(filesystem_da);
return OK;
}
@ -1202,20 +1340,173 @@ Vector<String> EditorExportPlatformIOS::_get_preset_architectures(const Ref<Edit
return enabled_archs;
}
void EditorExportPlatformIOS::add_module_code(const Ref<EditorExportPreset> &p_preset, EditorExportPlatformIOS::IOSConfigData &p_config_data, const String &p_name, const String &p_fid, const String &p_gid) {
if ((bool)p_preset->get("capabilities/" + p_name)) {
//add module static library
print_line("ADDING MODULE: " + p_name);
Error EditorExportPlatformIOS::_export_ios_plugins(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &dest_dir, Vector<IOSExportAsset> &r_exported_assets, bool p_debug) {
String plugin_definition_cpp_code;
String plugin_initialization_cpp_code;
String plugin_deinitialization_cpp_code;
p_config_data.modules_buildfile += p_gid + " /* libgodot_" + p_name + "_module.a in Frameworks */ = {isa = PBXBuildFile; fileRef = " + p_fid + " /* libgodot_" + p_name + "_module.a */; };\n\t\t";
p_config_data.modules_fileref += p_fid + " /* libgodot_" + p_name + "_module.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = godot_" + p_name + "_module ; path = \"libgodot_" + p_name + "_module.a\"; sourceTree = \"<group>\"; };\n\t\t";
p_config_data.modules_buildphase += p_gid + " /* libgodot_" + p_name + "_module.a */,\n\t\t\t\t";
p_config_data.modules_buildgrp += p_fid + " /* libgodot_" + p_name + "_module.a */,\n\t\t\t\t";
} else {
//add stub function for disabled module
p_config_data.cpp_code += "void register_" + p_name + "_types() { /*stub*/ };\n";
p_config_data.cpp_code += "void unregister_" + p_name + "_types() { /*stub*/ };\n";
Vector<String> plugin_linked_dependencies;
Vector<String> plugin_embedded_dependencies;
Vector<String> plugin_files;
Vector<PluginConfig> enabled_plugins = get_enabled_plugins(p_preset);
Vector<String> added_linked_dependenciy_names;
Vector<String> added_embedded_dependenciy_names;
HashMap<String, String> plist_values;
Error err;
for (int i = 0; i < enabled_plugins.size(); i++) {
PluginConfig plugin = enabled_plugins[i];
// Export plugin binary.
if (!plugin.supports_targets) {
err = _copy_asset(dest_dir, plugin.binary, nullptr, true, true, r_exported_assets);
} else {
String plugin_binary_dir = plugin.binary.get_base_dir();
String plugin_name_prefix = plugin.binary.get_basename().get_file();
String plugin_file = plugin_name_prefix + "." + (p_debug ? "debug" : "release") + ".a";
String result_file_name = plugin.binary.get_file();
err = _copy_asset(dest_dir, plugin_binary_dir.plus_file(plugin_file), &result_file_name, true, true, r_exported_assets);
}
ERR_FAIL_COND_V(err, err);
// Adding dependencies.
// Use separate container for names to check for duplicates.
for (int j = 0; j < plugin.linked_dependencies.size(); j++) {
String dependency = plugin.linked_dependencies[j];
String name = dependency.get_file();
if (added_linked_dependenciy_names.has(name)) {
continue;
}
added_linked_dependenciy_names.push_back(name);
plugin_linked_dependencies.push_back(dependency);
}
for (int j = 0; j < plugin.system_dependencies.size(); j++) {
String dependency = plugin.system_dependencies[j];
String name = dependency.get_file();
if (added_linked_dependenciy_names.has(name)) {
continue;
}
added_linked_dependenciy_names.push_back(name);
plugin_linked_dependencies.push_back(dependency);
}
for (int j = 0; j < plugin.embedded_dependencies.size(); j++) {
String dependency = plugin.embedded_dependencies[j];
String name = dependency.get_file();
if (added_embedded_dependenciy_names.has(name)) {
continue;
}
added_embedded_dependenciy_names.push_back(name);
plugin_embedded_dependencies.push_back(dependency);
}
plugin_files.append_array(plugin.files_to_copy);
// Capabilities
// Also checking for duplicates.
for (int j = 0; j < plugin.capabilities.size(); j++) {
String capability = plugin.capabilities[j];
if (p_config_data.capabilities.has(capability)) {
continue;
}
p_config_data.capabilities.push_back(capability);
}
// Plist
// Using hash map container to remove duplicates
const String *K = nullptr;
while ((K = plugin.plist.next(K))) {
String key = *K;
String value = plugin.plist[key];
if (key.empty() || value.empty()) {
continue;
}
plist_values[key] = value;
}
// CPP Code
String definition_comment = "// Plugin: " + plugin.name + "\n";
String initialization_method = plugin.initialization_method + "();\n";
String deinitialization_method = plugin.deinitialization_method + "();\n";
plugin_definition_cpp_code += definition_comment +
"extern void " + initialization_method +
"extern void " + deinitialization_method + "\n";
plugin_initialization_cpp_code += "\t" + initialization_method;
plugin_deinitialization_cpp_code += "\t" + deinitialization_method;
}
// Updating `Info.plist`
{
const String *K = nullptr;
while ((K = plist_values.next(K))) {
String key = *K;
String value = plist_values[key];
if (key.empty() || value.empty()) {
continue;
}
p_config_data.plist_content += "<key>" + key + "</key><string>" + value + "</string>\n";
}
}
// Export files
{
// Export linked plugin dependency
err = _export_additional_assets(dest_dir, plugin_linked_dependencies, true, false, r_exported_assets);
ERR_FAIL_COND_V(err, err);
// Export embedded plugin dependency
err = _export_additional_assets(dest_dir, plugin_embedded_dependencies, true, true, r_exported_assets);
ERR_FAIL_COND_V(err, err);
// Export plugin files
err = _export_additional_assets(dest_dir, plugin_files, false, false, r_exported_assets);
ERR_FAIL_COND_V(err, err);
}
// Update CPP
{
Dictionary plugin_format;
plugin_format["definition"] = plugin_definition_cpp_code;
plugin_format["initialization"] = plugin_initialization_cpp_code;
plugin_format["deinitialization"] = plugin_deinitialization_cpp_code;
String plugin_cpp_code = "\n// Godot Plugins\n"
"void godot_ios_plugins_initialize();\n"
"void godot_ios_plugins_deinitialize();\n"
"// Exported Plugins\n\n"
"$definition"
"// Use Plugins\n"
"void godot_ios_plugins_initialize() {\n"
"$initialization"
"}\n\n"
"void godot_ios_plugins_deinitialize() {\n"
"$deinitialization"
"}\n";
p_config_data.cpp_code += plugin_cpp_code.format(plugin_format, "$_");
}
return OK;
}
Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
@ -1324,9 +1615,12 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
"",
"",
"",
""
"",
Vector<String>()
};
Vector<IOSExportAsset> assets;
DirAccess *tmp_app_path = DirAccess::create_for_path(dest_dir);
ERR_FAIL_COND_V(!tmp_app_path, ERR_CANT_CREATE);
@ -1339,8 +1633,8 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
return ERR_CANT_OPEN;
}
add_module_code(p_preset, config_data, "arkit", "F9B95E6E2391205500AF0000", "F9C95E812391205C00BF0000");
add_module_code(p_preset, config_data, "camera", "F9B95E6E2391205500AF0001", "F9C95E812391205C00BF0001");
err = _export_ios_plugins(p_preset, config_data, dest_dir + binary_name, assets, p_debug);
ERR_FAIL_COND_V(err, err);
//export rest of the files
int ret = unzGoToFirstFile(src_pkg_zip);
@ -1382,21 +1676,8 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
is_execute = true;
#endif
file = "godot_ios.a";
} else if (file.begins_with("libgodot_arkit")) {
if ((bool)p_preset->get("capabilities/arkit") && file.ends_with(String(p_debug ? "debug" : "release") + ".fat.a")) {
file = "libgodot_arkit_module.a";
} else {
ret = unzGoToNextFile(src_pkg_zip);
continue; //ignore!
}
} else if (file.begins_with("libgodot_camera")) {
if ((bool)p_preset->get("capabilities/camera") && file.ends_with(String(p_debug ? "debug" : "release") + ".fat.a")) {
file = "libgodot_camera_module.a";
} else {
ret = unzGoToNextFile(src_pkg_zip);
continue; //ignore!
}
}
if (file == project_file) {
project_file_data = data;
}
@ -1530,7 +1811,6 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
}
print_line("Exporting additional assets");
Vector<IOSExportAsset> assets;
_export_additional_assets(dest_dir + binary_name, libraries, assets);
_add_assets_to_project(p_preset, project_file_data, assets);
String project_file_name = dest_dir + binary_name + ".xcodeproj/project.pbxproj";
@ -1665,9 +1945,17 @@ EditorExportPlatformIOS::EditorExportPlatformIOS() {
Ref<Image> img = memnew(Image(_iphone_logo));
logo.instance();
logo->create_from_image(img);
plugins_changed = true;
quit_request = false;
check_for_changes_thread = Thread::create(_check_for_changes_poll_thread, this);
}
EditorExportPlatformIOS::~EditorExportPlatformIOS() {
quit_request = true;
Thread::wait_to_finish(check_for_changes_thread);
memdelete(check_for_changes_thread);
}
void register_iphone_exporter() {

View File

@ -35,9 +35,6 @@
#include "drivers/coreaudio/audio_driver_coreaudio.h"
#include "drivers/unix/os_unix.h"
#include "game_center.h"
#include "icloud.h"
#include "in_app_store.h"
#include "ios.h"
#include "joypad_iphone.h"
#include "servers/audio_server.h"
@ -48,6 +45,9 @@
#include "platform/iphone/vulkan_context_iphone.h"
#endif
extern void godot_ios_plugins_initialize();
extern void godot_ios_plugins_deinitialize();
class OSIPhone : public OS_Unix {
private:
static HashMap<String, void *> dynamic_symbol_lookup_table;
@ -55,15 +55,6 @@ private:
AudioDriverCoreAudio audio_driver;
#ifdef GAME_CENTER_ENABLED
GameCenter *game_center;
#endif
#ifdef STOREKIT_ENABLED
InAppStore *store_kit;
#endif
#ifdef ICLOUD_ENABLED
ICloud *icloud;
#endif
iOS *ios;
JoypadIPhone *joypad_iphone;

View File

@ -125,21 +125,6 @@ void OSIPhone::initialize() {
}
void OSIPhone::initialize_modules() {
#ifdef GAME_CENTER_ENABLED
game_center = memnew(GameCenter);
Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center));
#endif
#ifdef STOREKIT_ENABLED
store_kit = memnew(InAppStore);
Engine::get_singleton()->add_singleton(Engine::Singleton("InAppStore", store_kit));
#endif
#ifdef ICLOUD_ENABLED
icloud = memnew(ICloud);
Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud));
#endif
ios = memnew(iOS);
Engine::get_singleton()->add_singleton(Engine::Singleton("iOS", ios));
@ -155,26 +140,12 @@ void OSIPhone::deinitialize_modules() {
memdelete(ios);
}
#ifdef GAME_CENTER_ENABLED
if (game_center) {
memdelete(game_center);
}
#endif
#ifdef STOREKIT_ENABLED
if (store_kit) {
memdelete(store_kit);
}
#endif
#ifdef ICLOUD_ENABLED
if (icloud) {
memdelete(icloud);
}
#endif
godot_ios_plugins_deinitialize();
}
void OSIPhone::set_main_loop(MainLoop *p_main_loop) {
godot_ios_plugins_initialize();
main_loop = p_main_loop;
if (main_loop) {

View File

@ -0,0 +1,265 @@
/*************************************************************************/
/* godot_plugin_config.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_PLUGIN_CONFIG_H
#define GODOT_PLUGIN_CONFIG_H
#include "core/error/error_list.h"
#include "core/io/config_file.h"
#include "core/string/ustring.h"
static const char *PLUGIN_CONFIG_EXT = ".gdip";
static const char *CONFIG_SECTION = "config";
static const char *CONFIG_NAME_KEY = "name";
static const char *CONFIG_BINARY_KEY = "binary";
static const char *CONFIG_INITIALIZE_KEY = "initialization";
static const char *CONFIG_DEINITIALIZE_KEY = "deinitialization";
static const char *DEPENDENCIES_SECTION = "dependencies";
static const char *DEPENDENCIES_LINKED_KEY = "linked";
static const char *DEPENDENCIES_EMBEDDED_KEY = "embedded";
static const char *DEPENDENCIES_SYSTEM_KEY = "system";
static const char *DEPENDENCIES_CAPABILITIES_KEY = "capabilities";
static const char *DEPENDENCIES_FILES_KEY = "files";
static const char *PLIST_SECTION = "plist";
/*
The `config` section and fields are required and defined as follow:
- **name**: name of the plugin
- **binary**: path to static `.a` library
The `dependencies` and fields are optional.
- **linked**: dependencies that should only be linked.
- **embedded**: dependencies that should be linked and embedded into application.
- **system**: system dependencies that should be linked.
- **capabilities**: capabilities that would be used for `UIRequiredDeviceCapabilities` options in Info.plist file.
- **files**: files that would be copied into application
The `plist` section are optional.
- **key**: key and value that would be added in Info.plist file.
*/
struct PluginConfig {
// Set to true when the config file is properly loaded.
bool valid_config = false;
bool supports_targets = false;
// Unix timestamp of last change to this plugin.
uint64_t last_updated = 0;
// Required config section
String name;
String binary;
String initialization_method;
String deinitialization_method;
// Optional dependencies section
Vector<String> linked_dependencies;
Vector<String> embedded_dependencies;
Vector<String> system_dependencies;
Vector<String> files_to_copy;
Vector<String> capabilities;
// Optional plist section
// Supports only string types for now
HashMap<String, String> plist;
};
static inline String resolve_local_dependency_path(String plugin_config_dir, String dependency_path) {
String absolute_path;
if (dependency_path.empty()) {
return absolute_path;
}
if (dependency_path.is_abs_path()) {
return dependency_path;
}
String res_path = ProjectSettings::get_singleton()->globalize_path("res://");
absolute_path = plugin_config_dir.plus_file(dependency_path);
return absolute_path.replace(res_path, "res://");
}
static inline String resolve_system_dependency_path(String dependency_path) {
String absolute_path;
if (dependency_path.empty()) {
return absolute_path;
}
if (dependency_path.is_abs_path()) {
return dependency_path;
}
String system_path = "/System/Library/Frameworks";
return system_path.plus_file(dependency_path);
}
static inline Vector<String> resolve_local_dependencies(String plugin_config_dir, Vector<String> p_paths) {
Vector<String> paths;
for (int i = 0; i < p_paths.size(); i++) {
String path = resolve_local_dependency_path(plugin_config_dir, p_paths[i]);
if (path.empty()) {
continue;
}
paths.push_back(path);
}
return paths;
}
static inline Vector<String> resolve_system_dependencies(Vector<String> p_paths) {
Vector<String> paths;
for (int i = 0; i < p_paths.size(); i++) {
String path = resolve_system_dependency_path(p_paths[i]);
if (path.empty()) {
continue;
}
paths.push_back(path);
}
return paths;
}
static inline bool validate_plugin(PluginConfig &plugin_config) {
bool valid_name = !plugin_config.name.empty();
bool valid_binary_name = !plugin_config.binary.empty();
bool valid_initialize = !plugin_config.initialization_method.empty();
bool valid_deinitialize = !plugin_config.deinitialization_method.empty();
bool fields_value = valid_name && valid_binary_name && valid_initialize && valid_deinitialize;
if (fields_value && FileAccess::exists(plugin_config.binary)) {
plugin_config.valid_config = true;
plugin_config.supports_targets = false;
} else if (fields_value) {
String file_path = plugin_config.binary.get_base_dir();
String file_name = plugin_config.binary.get_basename().get_file();
String release_file_name = file_path.plus_file(file_name + ".release.a");
String debug_file_name = file_path.plus_file(file_name + ".debug.a");
if (FileAccess::exists(release_file_name) && FileAccess::exists(debug_file_name)) {
plugin_config.valid_config = true;
plugin_config.supports_targets = true;
}
}
return plugin_config.valid_config;
}
static inline uint64_t get_plugin_modification_time(const PluginConfig &plugin_config, const String &config_path) {
uint64_t last_updated = FileAccess::get_modified_time(config_path);
if (!plugin_config.supports_targets) {
last_updated = MAX(last_updated, FileAccess::get_modified_time(plugin_config.binary));
} else {
String file_path = plugin_config.binary.get_base_dir();
String file_name = plugin_config.binary.get_basename().get_file();
String release_file_name = file_path.plus_file(file_name + ".release.a");
String debug_file_name = file_path.plus_file(file_name + ".debug.a");
last_updated = MAX(last_updated, FileAccess::get_modified_time(release_file_name));
last_updated = MAX(last_updated, FileAccess::get_modified_time(debug_file_name));
}
return last_updated;
}
static inline PluginConfig load_plugin_config(Ref<ConfigFile> config_file, const String &path) {
PluginConfig plugin_config = {};
if (!config_file.is_valid()) {
return plugin_config;
}
Error err = config_file->load(path);
if (err != OK) {
return plugin_config;
}
String config_base_dir = path.get_base_dir();
plugin_config.name = config_file->get_value(CONFIG_SECTION, CONFIG_NAME_KEY, String());
plugin_config.initialization_method = config_file->get_value(CONFIG_SECTION, CONFIG_INITIALIZE_KEY, String());
plugin_config.deinitialization_method = config_file->get_value(CONFIG_SECTION, CONFIG_DEINITIALIZE_KEY, String());
String binary_path = config_file->get_value(CONFIG_SECTION, CONFIG_BINARY_KEY, String());
plugin_config.binary = resolve_local_dependency_path(config_base_dir, binary_path);
if (config_file->has_section(DEPENDENCIES_SECTION)) {
Vector<String> linked_dependencies = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_LINKED_KEY, Vector<String>());
Vector<String> embedded_dependencies = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_EMBEDDED_KEY, Vector<String>());
Vector<String> system_dependencies = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_SYSTEM_KEY, Vector<String>());
Vector<String> files = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_FILES_KEY, Vector<String>());
plugin_config.linked_dependencies = resolve_local_dependencies(config_base_dir, linked_dependencies);
plugin_config.embedded_dependencies = resolve_local_dependencies(config_base_dir, embedded_dependencies);
plugin_config.system_dependencies = resolve_system_dependencies(system_dependencies);
plugin_config.files_to_copy = resolve_local_dependencies(config_base_dir, files);
plugin_config.capabilities = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_CAPABILITIES_KEY, Vector<String>());
}
if (config_file->has_section(PLIST_SECTION)) {
List<String> keys;
config_file->get_section_keys(PLIST_SECTION, &keys);
for (int i = 0; i < keys.size(); i++) {
String value = config_file->get_value(PLIST_SECTION, keys[i], String());
if (value.empty()) {
continue;
}
plugin_config.plist[keys[i]] = value;
}
}
if (validate_plugin(plugin_config)) {
plugin_config.last_updated = get_plugin_modification_time(plugin_config, path);
}
return plugin_config;
}
#endif // GODOT_PLUGIN_CONFIG_H

View File

@ -28,13 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import <GameKit/GameKit.h>
#import <UIKit/UIKit.h>
@class GodotView;
@class GodotNativeVideoView;
@interface ViewController : UIViewController <GKGameCenterControllerDelegate>
@interface ViewController : UIViewController
@property(nonatomic, readonly, strong) GodotView *godotView;
@property(nonatomic, readonly, strong) GodotNativeVideoView *videoView;

View File

@ -36,6 +36,7 @@
#import "native_video_view.h"
#include "os_iphone.h"
#import <AVFoundation/AVFoundation.h>
#import <GameController/GameController.h>
@interface ViewController ()
@ -214,14 +215,4 @@
}
}
// MARK: Delegates
#ifdef GAME_CENTER_ENABLED
- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
//[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
GameCenter::get_singleton()->game_center_closed();
[gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
}
#endif
@end