Change order of operation for C# types reloading
We now deserialize callables before reloading property states, in case a property is doing anything with the callable in its getter and/or setter.
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1627287586
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@ -941,6 +941,31 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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to_reload_state.push_back(scr);
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}
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// Deserialize managed callables.
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// This is done before reloading script's internal state, so potential callables invoked in properties work.
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{
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MutexLock lock(ManagedCallable::instances_mutex);
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for (const KeyValue<ManagedCallable *, Array> &elem : ManagedCallable::instances_pending_reload) {
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ManagedCallable *managed_callable = elem.key;
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const Array &serialized_data = elem.value;
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GCHandleIntPtr delegate = { nullptr };
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bool success = GDMonoCache::managed_callbacks.DelegateUtils_TryDeserializeDelegateWithGCHandle(
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&serialized_data, &delegate);
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if (success) {
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ERR_CONTINUE(delegate.value == nullptr);
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managed_callable->delegate_handle = delegate;
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} else if (OS::get_singleton()->is_stdout_verbose()) {
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OS::get_singleton()->print("Failed to deserialize delegate\n");
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}
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}
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ManagedCallable::instances_pending_reload.clear();
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}
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for (Ref<CSharpScript> &scr : to_reload_state) {
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for (const ObjectID &obj_id : scr->pending_reload_instances) {
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Object *obj = ObjectDB::get_instance(obj_id);
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@ -963,7 +988,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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properties[G.first] = G.second;
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}
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// Restore serialized state and call OnAfterDeserialization
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// Restore serialized state and call OnAfterDeserialize.
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GDMonoCache::managed_callbacks.CSharpInstanceBridge_DeserializeState(
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csi->get_gchandle_intptr(), &properties, &state_backup.event_signals);
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}
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@ -973,30 +998,6 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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scr->pending_reload_state.clear();
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}
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// Deserialize managed callables
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{
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MutexLock lock(ManagedCallable::instances_mutex);
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for (const KeyValue<ManagedCallable *, Array> &elem : ManagedCallable::instances_pending_reload) {
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ManagedCallable *managed_callable = elem.key;
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const Array &serialized_data = elem.value;
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GCHandleIntPtr delegate = { nullptr };
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bool success = GDMonoCache::managed_callbacks.DelegateUtils_TryDeserializeDelegateWithGCHandle(
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&serialized_data, &delegate);
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if (success) {
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ERR_CONTINUE(delegate.value == nullptr);
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managed_callable->delegate_handle = delegate;
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} else if (OS::get_singleton()->is_stdout_verbose()) {
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OS::get_singleton()->print("Failed to deserialize delegate\n");
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}
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}
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ManagedCallable::instances_pending_reload.clear();
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}
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#ifdef TOOLS_ENABLED
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// FIXME: Hack to refresh editor in order to display new properties and signals. See if there is a better alternative.
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if (Engine::get_singleton()->is_editor_hint()) {
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